Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sotioann vs David1322s

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:51
Watering Hole map preview
Map Watering Hole
Winner
sotioannDemeter
Pre-match Elo999
Win probability65.2%
31:51 Match length sotioann favored
Defeated
David1322sKronos
Pre-match Elo890
Win probability34.8%

Match at a glance

sotioann vs David1322s

Winnersotioann
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration31:51
Started
Ended
Elo favorite65.2%sotioann
Fastest Classical3:50*David1322s
First pressure4:02David1322s · Military Barracks
Market timing14:24sotioann · Market
First extra TC7:23sotioann · Town Center
Most military units372sotioann
Highest EAPM33.2sotioann

sotioann

Demeter

Victory
Elo999+12
EAPM33.2
Military units372
First pressure4:51Archery Range
First expansion7:23
Market volume0
Total score 68,036
Military score 32,993
Economic score 27,595
Kills score 7,448
Units killed 248
Units lost 397
Buildings razed 10
Largest army 372
Favorite unit Hypaspist 84 fielded
Classical 5:04* Estimated start 4:04
Heroic 17:09* Estimated start 15:54
Mythic 22:51* Estimated start 20:51

David1322s

Kronos

Defeat
Elo890-12
EAPM32.6
Military units294
First pressure4:02Military Barracks
First expansion14:50
Market volume0
Total score 53,477
Military score 22,380
Economic score 20,938
Kills score 10,159
Units killed 381
Units lost 248
Buildings razed 9
Largest army 294
Favorite unit Murmillo 124 fielded
Classical 3:50* Research start 2:50
Heroic 10:33* Research start 9:18
Mythic 22:13* Research start 20:13

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Prometheus
Hestia
HeroicAge
Hyperion
Persephone
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sotioannDemeter
Match time
David1322sKronos
First military pressureArchery Range
Toxotes2 training queues
Hoplite12 training queues
Farm transition3 farms clustered
Town CenterAdditional center
Toxotes4 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Toxotes4 training queues
Key technologyMedium Archers
Hoplite27 training queues
Toxotes5 training queues
Hippeus17 training queues
Toxotes5 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyMedium Cavalry
Toxotes2 training queues
ArmoryArmory
Fortress-tier buildingFortress
Hoplite5 training queues
Hypaspist9 training queues
Peltast5 training queues
Fortress-tier buildingFortress
Prodromos2 training queues
Hippeus4 training queues
Key technologyHeavy Infantry
Trade route startedCaravan Greek queued
Key technologyHeavy Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBow Saw
Key technologyShaft Mine
Peltast15 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
Hypaspist10 training queues
Toxotes3 training queues
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Hypaspist17 training queues
Fortress-tier buildingFortress
Hoplite5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerCommunal Hearth
Peltast15 training queues
Key technologyChampion Archers
Amazon Archer15 training queues
Helepolis2 training queues
Key technologyChampion Infantry
Fortress-tier buildingFortress
Town CenterAdditional center
Orpheus2 training queues
Iolaus2 training queues
Hypaspist11 training queues
Toxotes21 training queues
Peltast21 training queues
Fortress-tier buildingFortress
Hypaspist9 training queues
Hoplite9 training queues
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
Orpheus2 training queues
God powerTitan Gate
God powerUnderworld Invasion
Helepolis4 training queues
Hypaspist28 training queues
Hippeus2 training queues
Prodromos2 training queues
Hoplite8 training queues
Toxotes24 training queues
Peltast24 training queues
VictoryMatch result
First military pressureMilitary Barracks
Murmillo6 training queues
Key technologyMedium Infantry
ArmoryArmory
Oracle2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Murmillo2 training queues
Murmillo8 training queues
Cheiroballista3 training queues
Key technologyCopper Weapons
Arcus4 training queues
Turma2 training queues
Key technologyBronze Armor
Key technologyHeavy Infantry
Key technologyMedium Archers
God powerChaos
Key technologyHeavy Archers
Key technologyBronze Shields
Town CenterAdditional center
Arcus15 training queues
Murmillo4 training queues
Town CenterAdditional center
God powerChaos
Murmillo13 training queues
Fortress-tier buildingPalace
Destroyer5 training queues
Key technologyBronze Weapons
Farm transition4 farms clustered
Fortress-tier buildingPalace
Key technologyIron Shields
Key technologyBallistics
Key technologyIron Armor
Key technologyIron Weapons
Argus2 training queues
Murmillo14 training queues
Arcus14 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
Destroyer2 training queues
Fanatic8 training queues
Fire Siphon2 training queues
God powerDeconstruction
Murmillo77 training queues
Contarius32 training queues
God powerChaos
Arcus54 training queues
Fanatic7 training queues
Key technologyHeavy Cavalry
Fire Siphon2 training queues
Fanatic8 training queues
God powerImplode
God powerChaos
Key technologyPlow
Fanatic7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%sotioann
Fastest Classical3:50*David1322s
Fastest Heroic10:33*David1322s
Fastest Mythic22:13*David1322s
First pressure4:02David1322s · Military Barracks
First extra TC7:23sotioann · Town Center
Fortress timing17:42sotioann · Fortress
Market timing14:24sotioann · Market
Armory timing5:45David1322s · Armory
Farm transition7:14–8:21sotioann · 3 farms clustered
Trade route started18:34sotioann

Player highlights

Standout performances

Highest total score68,036sotioann
Highest military score32,993sotioann
Highest economy score27,595sotioann
Most kills10,159David1322s
Most units killed381David1322s
Most deaths397sotioann
Most buildings razed10sotioann
Largest army372sotioann
Favorite unitMurmilloDavid1322s · 124 fielded

sotioann

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

David1322s

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sotioann

Late Classical5:04 estimated completion
Early pressure4:51 · Archery Range
Fast expansion7:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:24 · Market
Early armory / Heroic prep16:38 · Armory
Fortress tech path17:42 · Fortress
Heavy walling signal11 wall build events
Farm transition7:14–8:21 · 3 farms clustered
Trade route started18:34 · Caravan Greek queued
Large army production372 military units

David1322s

Fast Classical3:50 estimated completion
Early pressure4:02 · Military Barracks
Expansion signal14:50 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:45 · Armory
Fortress tech path18:33 · Palace
Farm transition21:19–21:23 · 4 farms clustered
Large army production294 military units
sotioann · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
sotioann · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
sotioann · Early MilitaryMeaningful trained combat units were produced during the early opening.
sotioann · Late ClassicalClassical completed after 5:00 on a standard land opening.
sotioann · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
David1322s · Early MilitaryMeaningful trained combat units were produced during the early opening.
David1322s · Fast ClassicalClassical completed before 4:00 on a standard land opening.
David1322s · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sotioann

Army

Hypaspist84
Peltast80
Toxotes70
Hoplite66
Hippeus23
Amazon Archer15
Orpheus8
Iolaus7
Helepolis6
Midas4
Prodromos4
Icarus3
Petrobolos2
Buildings13 types
Farm33
House18
Storehouse12
Wall11
Fortress8
Granary5
Military Academy5
Stable5
Archery Range4
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Communal Hearth1
Titan Gate1
Underworld Invasion1

David1322s

Army

Murmillo124
Arcus87
Contarius32
Fanatic30
Destroyer7
Cheiroballista4
Fire Siphon4
Argus2
Oracle2
Turma2
Buildings10 types
Military Barracks16
Farm14
Manor8
Wall3
Palace2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers3 invoked
Chaos4
Deconstruction1
Implode1