Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:14
Yellow River map preview
Map Yellow River
Winner
PeruvatorZeus
Pre-match Elo1551
Win probability49.6%
6:14 Match length UpsetThe Elo underdog won
Defeated
WatermelonInTheFantaOdin
Pre-match Elo1554
Win probability50.4%

Match at a glance

Peruvator vs WatermelonInTheFanta

WinnerPeruvator
MapYellow River
QueueRanked 1v1 Supremacy
Duration6:14
Started
Ended
Elo favorite50.4%WatermelonInTheFanta · Upset
Fastest Classical3:30*WatermelonInTheFanta
First pressure2:40WatermelonInTheFanta · Hersir trained
Most military units10Peruvator
Highest EAPM60.8Peruvator

Peruvator

Zeus

Victory
Elo1551+18
EAPM60.8
Military units10
First pressure3:53Military Academy
First expansion
Market volume0
Total score 6,507
Military score 3,286
Economic score 3,201
Kills score 110
Units killed 6
Units lost 0
Buildings razed 0
Largest army 10
Favorite unit Hoplite 6 fielded
Classical 3:45* Research start 2:45
Heroic Not reached
Mythic Not reached
Defeat
Elo1554-18
EAPM37.8
Military units10
First pressure2:40Hersir trained
First expansion
Market volume0
Total score 6,261
Military score 2,874
Economic score 3,387
Kills score 0
Units killed 0
Units lost 4
Buildings razed 0
Largest army 10
Favorite unit Berserk 7 fielded
Classical 3:30* Research start 2:30
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeruvatorZeus
Match time
WatermelonInTheFantaOdin
First military pressureMilitary Academy
Hoplite6 training queues
Hippeus2 training queues
God powerRestoration
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
God powerGreat Hunt
Berserk7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%WatermelonInTheFanta · Upset
Fastest Classical3:30*WatermelonInTheFanta
First pressure2:40WatermelonInTheFanta · Hersir trained

Player highlights

Standout performances

Highest total score6,507Peruvator
Highest military score3,286Peruvator
Highest economy score3,387WatermelonInTheFanta
Most kills110Peruvator
Most units killed6Peruvator
Most deaths4WatermelonInTheFanta
Most buildings razed0Peruvator
Largest army10Peruvator
Favorite unitBerserkWatermelonInTheFanta · 7 fielded

Peruvator

Highest ScoreMost KillsMost Resources

WatermelonInTheFanta

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Peruvator

Fast Classical3:45 estimated completion
Early pressure3:53 · Military Academy

WatermelonInTheFanta

Fast Classical3:30 estimated completion
Early pressure2:40 · Hersir trained
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army

Hoplite6
Hippeus2
Heracles1
Jason1
Buildings7 types
House4
Military Academy2
Storehouse2
Wall2
Granary1
Stable1
Temple1
God powers1 invoked
Restoration1

WatermelonInTheFanta

Army

Berserk7
Hersir3
Buildings5 types
House4
Longhouse2
Wall2
Ox Cart Building1
Temple1
God powers1 invoked
Great Hunt1