Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

larrych_ vs 98ovanidraco

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:45
Blue Lagoon map preview
Map Blue Lagoon
Winner
larrych_Loki
Pre-match Elo681
Win probability71.2%
34:45 Match length larrych_ favored
Defeated
98ovanidracoZeus
Pre-match Elo524
Win probability28.8%

Match at a glance

larrych_ vs 98ovanidraco

Winnerlarrych_
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration34:45
Started
Ended
Elo favorite71.2%larrych_
Fastest Classical4:52*larrych_
First pressure4:00larrych_ · Hersir trained
First extra TC13:3698ovanidraco · Town Center
Market timing11:0798ovanidraco · Market
Most military units184larrych_
Highest EAPM25.6larrych_
Market volume4,40098ovanidraco

larrych_

Loki

Victory
Elo681+10
EAPM25.6
Military units184
First pressure4:00Hersir trained
First expansion18:54
Market volume2100
Total score 51,692
Military score 24,400
Economic score 20,370
Kills score 6,989
Units killed 186
Units lost 98
Buildings razed 3
Largest army 184
Favorite unit Hersir 48 fielded
Classical 4:52* Estimated start 3:52
Heroic 11:45* Research start 10:30
Mythic 27:18* Estimated start 25:18
Defeat
Elo524-10
EAPM24.7
Military units184
First pressure7:06Archery Range
First expansion13:36
Market volume4400
Total score 46,028
Military score 22,512
Economic score 20,501
Kills score 3,068
Units killed 96
Units lost 189
Buildings razed 1
Largest army 184
Favorite unit Hoplite 65 fielded
Classical 5:06* Research start 4:06
Heroic 17:34* Research start 16:20
Mythic 30:32* Research start 28:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Bragi
HeroicAge
Dionysus
Hel
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

larrych_Loki
Match time
98ovanidracoZeus
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry11 training queues
Key technologyPickaxe
Key technologyHand Axe
Troll2 training queues
Throwing Axeman4 training queues
ArmoryArmory
Throwing Axeman8 training queues
God powerSpy
Hersir5 training queues
God powerHealing Spring
Troll2 training queues
Godi9 training queues
Hersir7 training queues
MarketMarket
Battle Boar2 training queues
Troll2 training queues
Throwing Axeman11 training queues
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Town CenterAdditional center
Jarl7 training queues
Farm transition10 farms clustered
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerFlaming Weapons
Portable Ram3 training queues
Town CenterAdditional center
Trade route startedCaravan Norse queued
God powerSpy
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Hersir2 training queues
MarketMarket
Godi14 training queues
Throwing Axeman6 training queues
Raiding Cavalry11 training queues
God powerHealing Spring
God powerSpy
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Godi4 training queues
Hersir11 training queues
Fire Giant6 training queues
Mountain Giant2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
God powerNidhogg
Hersir18 training queues
Fire Giant5 training queues
Ballista4 training queues
Raiding Cavalry6 training queues
Jarl11 training queues
Portable Ram3 training queues
VictoryMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerBolt
First military pressureArchery Range
Toxotes8 training queues
Farm transition3 farms clustered
Key technologyPlow
Key technologyCrenellations
Hoplite3 training queues
MarketMarket
ArmoryArmory
Minotaur4 training queues
Hoplite5 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Hoplite5 training queues
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyBallistics
God powerBolt
Hoplite7 training queues
Toxotes12 training queues
Minotaur2 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Armor
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingFortress
Toxotes2 training queues
Hoplite2 training queues
Fortress-tier buildingFortress
Petrobolos4 training queues
God powerRestoration
God powerBronze
Hoplite10 training queues
Toxotes10 training queues
Hydra5 training queues
Hydra4 training queues
Fortress-tier buildingFortress
Hoplite10 training queues
Toxotes19 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
God powerBolt
Hoplite2 training queues
Hydra3 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Hoplite5 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Hydra4 training queues
Minotaur2 training queues
Fortress-tier buildingFortress
God powerLightning Storm
Hoplite11 training queues
Toxotes5 training queues
Hydra6 training queues
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Helepolis2 training queues
Key technologyChampion Infantry
Hoplite5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.2%larrych_
Fastest Classical4:52*larrych_
Fastest Heroic11:45*larrych_
Fastest Mythic27:18*larrych_
First pressure4:00larrych_ · Hersir trained
First extra TC13:3698ovanidraco · Town Center
Fortress timing18:04larrych_ · Hill Fort
Market timing11:0798ovanidraco · Market
Armory timing10:02larrych_ · Armory
Farm transition9:07–9:5798ovanidraco · 3 farms clustered
Trade route started23:19larrych_

Player highlights

Standout performances

Highest total score51,692larrych_
Highest military score24,400larrych_
Highest economy score20,50198ovanidraco
Most kills6,989larrych_
Most units killed186larrych_
Most deaths18998ovanidraco
Most buildings razed3larrych_
Largest army184larrych_
Favorite unitHoplite98ovanidraco · 65 fielded

larrych_

Highest ScoreLargest ArmyMost Kills

98ovanidraco

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

larrych_

Classical timing4:52 estimated completion
Early pressure4:00 · Hersir trained
Expansion signal18:54 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:58 · Market
Early armory / Heroic prep10:02 · Armory
Fortress tech path18:04 · Hill Fort
Heavy walling signal23 wall build events
Farm transition19:43–19:49 · 10 farms clustered
Trade route started23:19 · Caravan Norse queued
Market economy signal2,100 total resource volume
Large army production184 military units

98ovanidraco

Late Classical5:06 estimated completion
Delayed pressure7:06 · Archery Range
Expansion signal13:36 · Town Center
Early market / Heroic prep11:07 · Market
Early armory / Heroic prep11:58 · Armory
Fortress tech path19:17 · Fortress
Heavy walling signal19 wall build events
Farm transition9:07–9:57 · 3 farms clustered
Market economy signal4,400 total resource volume
Large army production184 military units
larrych_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
larrych_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
98ovanidraco · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
98ovanidraco · Late ClassicalClassical completed after 5:00 on a standard land opening.
98ovanidraco · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6500 total volume

larrych_

Bought

Food800

Sold

Wood1300
Total player market volume2100

98ovanidraco

Bought

No buys

Sold

Food3300
Wood1100
Total player market volume4400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

larrych_

Army

Hersir48
Throwing Axeman29
Raiding Cavalry28
Godi27
Jarl18
Fire Giant11
Portable Ram9
Troll6
Ballista4
Battle Boar2
Mountain Giant2
Buildings11 types
Farm26
Wall23
House16
Great Hall4
Longhouse4
Hill Fort3
Ox Cart Building3
Town Center3
Market2
Armory1
Temple1
God powers4 invoked
Spy4
Healing Spring2
Flaming Weapons1
Nidhogg1

98ovanidraco

Army

Hoplite65
Toxotes57
Hydra23
Minotaur10
Petrobolos10
Heracles6
Jason6
Odysseus4
Helepolis2
Medusa1
Buildings13 types
Farm28
Wall19
House16
Fortress8
Storehouse8
Sentry Tower3
Archery Range2
Granary2
Military Academy2
Temple2
Armory1
Market1
Town Center1
God powers4 invoked
Bolt3
Bronze1
Lightning Storm1
Restoration1