Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

bilys96 vs Mirjan121

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:20
Alfheim map preview
Map Alfheim
Defeated
bilys96Kronos
Pre-match Elo958
Win probability35.9%
27:20 Match length Mirjan121 favored
Winner
Mirjan121Hades
Pre-match Elo1059
Win probability64.1%

Match at a glance

bilys96 vs Mirjan121

WinnerMirjan121
MapAlfheim
QueueRanked 1v1 Supremacy
Duration27:20
Started
Ended
Elo favorite64.1%Mirjan121
Fastest Classical4:05*Mirjan121
First pressure4:56Mirjan121 · Military Academy
First extra TC9:25bilys96 · Town Center
Market timing13:23bilys96 · Market
Most military units198bilys96
Highest EAPM28.1Mirjan121

bilys96

Kronos

Defeat
Elo958-42
EAPM23.7
Military units198
First pressure6:22Counter Barracks
First expansion9:25
Market volume0
Total score 42,455
Military score 11,122
Economic score 29,765
Kills score 1,568
Units killed 48
Units lost 158
Buildings razed 4
Largest army 198
Favorite unit Contarius 55 fielded
Classical 4:11* Research start 3:11
Heroic 15:24* Research start 14:10
Mythic Not reached

Mirjan121

Hades

Victory
Elo1059+14
EAPM28.1
Military units120
First pressure4:56Military Academy
First expansion10:31
Market volume0
Total score 74,798
Military score 28,321
Economic score 42,266
Kills score 4,211
Units killed 153
Units lost 45
Buildings razed 12
Largest army 120
Favorite unit Hypaspist 36 fielded
Classical 4:05* Estimated start 3:05
Heroic 11:40* Estimated start 10:25
Mythic 22:01* Estimated start 20:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ares
Rheia
HeroicAge
Aphrodite
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

bilys96Kronos
Match time
Mirjan121Hades
Automaton3 training queues
Key technologyHand Axe
Key technologyPlow
First military pressureCounter Barracks
ArmoryArmory
Farm transition3 farms clustered
Katapeltes2 training queues
Automaton7 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Katapeltes4 training queues
Key technologyMedium Archers
Turma6 training queues
Murmillo7 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Katapeltes3 training queues
Key technologyCopper Weapons
Turma3 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyCrenellations
Key technologyPickaxe
Turma10 training queues
Murmillo10 training queues
Key technologyBronze Shields
Trade route startedCaravan Atlantean queued
Oracle4 training queues
Key technologyBronze Armor
Key technologyHeavy Archers
Key technologyHeavy Cavalry
God powerTraitor
Turma15 training queues
Contarius15 training queues
Behemoth6 training queues
Key technologyBronze Weapons
Turma8 training queues
Arcus10 training queues
Key technologyHeavy Infantry
Automaton2 training queues
Cheiroballista5 training queues
Contarius15 training queues
Oracle6 training queues
Fortress-tier buildingPalace
God powerTraitor
Contarius25 training queues
MarketMarket
MarketMarket
MarketMarket
Behemoth2 training queues
Katapeltes20 training queues
Katapeltes10 training queues
God powerSpider Lair
DefeatMatch result
First military pressureMilitary Academy
Key technologyHusbandry
Hypaspist3 training queues
Hippeus3 training queues
ArmoryArmory
Farm transition7 farms clustered
Hypaspist2 training queues
Key technologyCopper Weapons
Toxotes6 training queues
Key technologyPlow
Town CenterAdditional center
Hypaspist4 training queues
Toxotes3 training queues
Key technologyHand Axe
Key technologyMedium Archers
Peltast5 training queues
Cyclops6 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Hypaspist7 training queues
Key technologyHeavy Archers
Peltast10 training queues
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
God powerCurse
Hypaspist5 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Fortress-tier buildingFortress
Hoplite5 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Trade route startedCaravan Greek queued
Nemean Lion3 training queues
Petrobolos2 training queues
God powerPlenty Vault
Key technologyChampion Archers
Key technologyChampion Infantry
Fortress-tier buildingFortress
Hoplite6 training queues
Peltast3 training queues
Helepolis2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Cyclops2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite15 training queues
Hypaspist15 training queues
Cyclops5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyMedium Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%Mirjan121
Fastest Classical4:05*Mirjan121
Fastest Heroic11:40*Mirjan121
Fastest Mythic22:01*Mirjan121
First pressure4:56Mirjan121 · Military Academy
First extra TC9:25bilys96 · Town Center
Fortress timing19:01Mirjan121 · Fortress
Market timing13:23bilys96 · Market
Armory timing6:26bilys96 · Armory
Farm transition7:06–7:37bilys96 · 3 farms clustered
Trade route started15:49bilys96

Player highlights

Standout performances

Highest total score74,798Mirjan121
Highest military score28,321Mirjan121
Highest economy score42,266Mirjan121
Most kills4,211Mirjan121
Most units killed153Mirjan121
Most deaths158bilys96
Most buildings razed12Mirjan121
Largest army198bilys96
Favorite unitContariusbilys96 · 55 fielded

bilys96

Most Deaths

Mirjan121

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

bilys96

Classical timing4:11 estimated completion
Early pressure6:22 · Counter Barracks
Expansion signal9:25 · Town Center
Early market / Heroic prep13:23 · Market
Early armory / Heroic prep6:26 · Armory
Fortress tech path22:12 · Palace
Heavy walling signal10 wall build events
Farm transition7:06–7:37 · 3 farms clustered
Trade route started15:49 · Caravan Atlantean queued
Large army production198 military units

Mirjan121

Classical timing4:05 estimated completion
Early pressure4:56 · Military Academy
Expansion signal10:31 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:21 · Market
Early armory / Heroic prep7:23 · Armory
Fortress tech path19:01 · Fortress
Heavy walling signal36 wall build events
Farm transition8:03–8:06 · 7 farms clustered
Trade route started20:46 · Caravan Greek queued
Large army production120 military units
bilys96 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
bilys96 · Early MilitaryMeaningful trained combat units were produced during the early opening.
bilys96 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mirjan121 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mirjan121 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bilys96

Army

Contarius55
Turma42
Katapeltes39
Murmillo17
Automaton12
Arcus10
Oracle10
Behemoth8
Cheiroballista5
Buildings12 types
Farm31
Wall10
Manor9
Market6
Sentry Tower4
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers2 invoked
Traitor2
Spider Lair1

Mirjan121

Army

Hypaspist36
Hoplite27
Peltast18
Cyclops14
Toxotes9
Hippeus3
Nemean Lion3
Achilles2
Ajax2
Helepolis2
Petrobolos2
Chiron1
Perseus1
Buildings13 types
Wall36
Farm32
House18
Storehouse16
Military Academy8
Armory4
Fortress4
Granary4
Temple3
Town Center3
Archery Range2
Stable2
Market1
God powers2 invoked
Curse1
Plenty Vault1