Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AlexFbd vs woidi

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 40:13
Marsh map preview
Map Marsh
Defeated
AlexFbdHades
Pre-match Elo897
Win probability37.7%
40:13 Match length woidi favored
Winner
woidiAmaterasu
Pre-match Elo984
Win probability62.3%

Match at a glance

AlexFbd vs woidi

Winnerwoidi
MapMarsh
QueueRanked 1v1 Supremacy
Duration40:13
Started
Ended
Elo favorite62.3%woidi
Fastest Classical3:50*woidi
First pressure4:46woidi · Stable Japanese
Market timing10:11AlexFbd · Market
First extra TC8:45AlexFbd · Town Center
Most military units266woidi
Highest EAPM33.8woidi
Market volume18,600AlexFbd

AlexFbd

Hades

Defeat
Elo897-43
EAPM22.3
Military units139
First pressure7:48Archery Range
First expansion8:45
Market volume18600
Total score 37,040
Military score 15,549
Economic score 13,248
Kills score 8,243
Units killed 271
Units lost 176
Buildings razed 0
Largest army 139
Favorite unit Toxotes 87 fielded
Classical 7:27* Research start 6:27
Heroic 19:11* Research start 17:56
Mythic 27:05* Research start 25:05

woidi

Amaterasu

Victory
Elo984+15
EAPM33.8
Military units266
First pressure4:46Stable Japanese
First expansion12:36
Market volume0
Total score 145,048
Military score 46,983
Economic score 92,063
Kills score 6,002
Units killed 176
Units lost 326
Buildings razed 36
Largest army 266
Favorite unit Samurai 59 fielded
Classical 3:50* Estimated start 2:50
Heroic 10:05* Estimated start 8:50
Mythic 19:35* Estimated start 17:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Minakatatomi
Apollo
HeroicAge
Raijin
Hephaestus
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AlexFbdHades
Match time
woidiAmaterasu
Key technologyHusbandry
God powerSentinel
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
First military pressureArchery Range
Farm transition8 farms clustered
Town CenterAdditional center
Key technologyMedium Archers
ArmoryArmory
MarketMarket
Toxotes7 training queues
Key technologyCrenellations
Key technologyPlow
Toxotes10 training queues
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Cavalry
Hippeus2 training queues
God powerSentinel
Toxotes8 training queues
Hippeus2 training queues
Toxotes6 training queues
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Toxotes4 training queues
Key technologyShaft Mine
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyBow Saw
Fortress-tier buildingFortress
Toxotes6 training queues
God powerSentinel
Key technologyChampion Archers
God powerPlenty Vault
Key technologyChampion Cavalry
Prodromos2 training queues
Hippeus2 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Gastraphetoros20 training queues
Toxotes22 training queues
Town CenterAdditional center
Toxotes23 training queues
Peltast2 training queues
Hippeus4 training queues
Colossus2 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureStable Japanese
Bushi2 training queues
Yumi Archer2 training queues
God powerShrine Of The Hunt
Samurai3 training queues
Naginata Rider4 training queues
Yumi Archer3 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Naginata Rider2 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyHusbandry
Key technologyBallistics
Key technologyCrenellations
Shinobi5 training queues
Wanyudo2 training queues
Trade route startedCaravan Japanese queued
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBow Saw
Yumi Horse Archer2 training queues
Raiju13 training queues
Fortress-tier buildingCastle
Farm transition16 farms clustered
Town CenterAdditional center
Oyumi3 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Raiju2 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerSacred Gate
God powerShrine Of The Hunt
Onmyoji3 training queues
Daimyo2 training queues
Naginata Rider3 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Onmoraki7 training queues
Onmyoji8 training queues
Samurai2 training queues
Naginata Rider2 training queues
DockDock
Fortress-tier buildingCastle
Shinobi34 training queues
Onmyoji19 training queues
Onmoraki5 training queues
God powerThunder Burst
Samurai39 training queues
Daimyo6 training queues
Wanyudo6 training queues
Naginata Rider5 training queues
Yumi Horse Archer5 training queues
Yumi Archer5 training queues
Onmoraki5 training queues
God powerThunder Burst
Onmyoji9 training queues
Samurai12 training queues
Shinobi10 training queues
Yari Spearman5 training queues
God powerTitan Gate
Onna Musha5 training queues
Onmyoji5 training queues
Daimyo5 training queues
God powerSolar Shield
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%woidi
Fastest Classical3:50*woidi
Fastest Heroic10:05*woidi
Fastest Mythic19:35*woidi
First pressure4:46woidi · Stable Japanese
First extra TC8:45AlexFbd · Town Center
Fortress timing16:35woidi · Castle
Market timing10:11AlexFbd · Market
Armory timing7:20woidi · Armory
Farm transition8:00–9:08AlexFbd · 8 farms clustered
Trade route started13:28woidi

Player highlights

Standout performances

Highest total score145,048woidi
Highest military score46,983woidi
Highest economy score92,063woidi
Most kills8,243AlexFbd
Most units killed271AlexFbd
Most deaths326woidi
Most buildings razed36woidi
Largest army266woidi
Favorite unitToxotesAlexFbd · 87 fielded

AlexFbd

Most Kills

woidi

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AlexFbd

Late Classical7:27 estimated completion
Delayed pressure7:48 · Archery Range
Fast expansion8:45 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:11 · Market
Early armory / Heroic prep10:07 · Armory
Fortress tech path20:14 · Fortress
Heavy walling signal19 wall build events
Farm transition8:00–9:08 · 8 farms clustered
Market economy signal18,600 total resource volume
Large army production139 military units

woidi

Fast Classical3:50 estimated completion
Early pressure4:46 · Stable Japanese
Expansion signal12:36 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:07 · Market
Early armory / Heroic prep7:20 · Armory
Fortress tech path16:35 · Castle
Heavy walling signal11 wall build events
Water commitment signal1 dock build events
Farm transition17:34–18:38 · 16 farms clustered
Trade route started13:28 · Caravan Japanese queued
Large army production266 military units
AlexFbd · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
AlexFbd · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AlexFbd · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
AlexFbd · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlexFbd · Late ClassicalClassical completed after 5:00 on a standard land opening.
AlexFbd · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
woidi · Early MilitaryMeaningful trained combat units were produced during the early opening.
woidi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
woidi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 18600 total volume

AlexFbd

Bought

Food500
Wood100

Sold

Food12000
Wood6000
Total player market volume18600

woidi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AlexFbd

Army

Toxotes87
Gastraphetoros20
Hippeus10
Ajax5
Achilles4
Colossus4
Prodromos3
Cyclops2
Peltast2
Chiron1
Perseus1
Buildings14 types
Wall19
Farm17
House16
Sentry Tower10
Storehouse7
Archery Range3
Fortress3
Granary3
Town Center3
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers2 invoked
Sentinel3
Plenty Vault1

woidi

Army

Samurai59
Shinobi51
Onmyoji44
Onmoraki19
Naginata Rider16
Raiju15
Daimyo13
Yumi Archer11
Onna Musha8
Wanyudo8
Yumi Horse Archer7
Yari Spearman6
Bushi5
Oyumi3
Kitsune1
Buildings16 types
Farm67
Watermill29
House20
Sentry Tower13
Wall11
Shrine Japanese7
Castle6
Dojo4
Guardhouse4
Mining Camp Japanese4
Stable Japanese4
Temple3
Town Center2
Armory1
Dock1
Market1
God powers5 invoked
Shrine Of The Hunt2
Thunder Burst2
Sacred Gate1
Solar Shield1
Titan Gate1