Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IamNotMagic vs Sesshomaru

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:50
Cloud Forest map preview
Map Cloud Forest
Defeated
IamNotMagicHades
Pre-match Elo1256
Win probability32.2%
21:50 Match length Sesshomaru favored
Winner
SesshomaruQuetzalcoatl
Pre-match Elo1385
Win probability67.8%

Match at a glance

IamNotMagic vs Sesshomaru

WinnerSesshomaru
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration21:50
Started
Ended
Elo favorite67.8%Sesshomaru
Fastest Classical4:10*IamNotMagic
First pressure3:16Sesshomaru · Warrior Priest trained
First extra TC4:46IamNotMagic · Town Center
Most military units157Sesshomaru
Highest EAPM43.0Sesshomaru

IamNotMagic

Hades

Defeat
Elo1256-11
EAPM37.0
Military units154
First pressure5:49Military Academy
First expansion4:46
Market volume0
Total score 29,791
Military score 9,837
Economic score 17,430
Kills score 2,524
Units killed 89
Units lost 152
Buildings razed 3
Largest army 154
Favorite unit Hypaspist 55 fielded
Classical 4:10* Research start 3:10
Heroic 15:08* Estimated start 13:53
Mythic Not reached

Sesshomaru

Quetzalcoatl

Victory
Elo1385+11
EAPM43.0
Military units157
First pressure3:16Warrior Priest trained
First expansion10:34
Market volume0
Total score 32,567
Military score 14,347
Economic score 14,487
Kills score 3,733
Units killed 153
Units lost 93
Buildings razed 6
Largest army 157
Favorite unit Eagle Warrior 60 fielded
Classical 4:37* Research start 3:37
Heroic 10:45* Estimated start 9:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Huehuecoyotl
Apollo
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IamNotMagicHades
Match time
SesshomaruQuetzalcoatl
Town CenterAdditional center
First military pressureMilitary Academy
Toxotes9 training queues
Hoplite7 training queues
Town CenterAdditional center
God powerRestoration
Hoplite2 training queues
Toxotes2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHusbandry
Farm transition13 farms clustered
Fortress-tier buildingFortress
Hypaspist15 training queues
Hoplite5 training queues
Peltast10 training queues
Toxotes5 training queues
God powerSentinel
Key technologyPlow
Peltast5 training queues
Toxotes5 training queues
Key technologyCopper Shields
Hypaspist25 training queues
God powerUnderworld Passage
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Toxotes10 training queues
Peltast10 training queues
God powerSentinel
Fortress-tier buildingFortress
Hoplite5 training queues
Petrobolos4 training queues
Hypaspist15 training queues
Hoplite5 training queues
Toxotes5 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Coyote Warrior5 training queues
God powerLullaby
Town CenterAdditional center
Ocelotl Warrior5 training queues
Coyote Warrior5 training queues
Eagle Warrior5 training queues
Key technologyHeavy Great Temple Soldiers
Warrior Priest3 training queues
Eagle Warrior30 training queues
Coyote Warrior5 training queues
Ocelotl Warrior5 training queues
Otontin3 training queues
God powerStarfall
God powerTailwind
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Ocelotl Warrior5 training queues
Coyote Warrior5 training queues
Eagle Warrior5 training queues
Coyote Warrior5 training queues
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy War Hut Soldiers
Otontin10 training queues
Eagle Warrior5 training queues
Key technologyShaft Mine
Eagle Warrior15 training queues
Ocelotl Warrior5 training queues
Otontin10 training queues
Coyote Warrior10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.8%Sesshomaru
Fastest Classical4:10*IamNotMagic
Fastest Heroic10:45*Sesshomaru
First pressure3:16Sesshomaru · Warrior Priest trained
First extra TC4:46IamNotMagic · Town Center
Fortress timing14:09IamNotMagic · Fortress
Armory timing8:00Sesshomaru · Armory
Farm transition13:42–13:46IamNotMagic · 13 farms clustered

Player highlights

Standout performances

Highest total score32,567Sesshomaru
Highest military score14,347Sesshomaru
Highest economy score17,430IamNotMagic
Most kills3,733Sesshomaru
Most units killed153Sesshomaru
Most deaths152IamNotMagic
Most buildings razed6Sesshomaru
Largest army157Sesshomaru
Favorite unitEagle WarriorSesshomaru · 60 fielded

IamNotMagic

Largest ArmyMost DeathsMost Resources

Sesshomaru

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IamNotMagic

Classical timing4:10 estimated completion
Early pressure5:49 · Military Academy
Fast expansion4:46 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep12:23 · Armory
Fortress tech path14:09 · Fortress
Heavy walling signal22 wall build events
Farm transition13:42–13:46 · 13 farms clustered
Large army production154 military units

Sesshomaru

Classical timing4:37 estimated completion
Early pressure3:16 · Warrior Priest trained
Expansion signal10:34 · Town Center
Early armory / Heroic prep8:00 · Armory
Large army production157 military units
IamNotMagic · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
IamNotMagic · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamNotMagic · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
IamNotMagic · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Sesshomaru · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamNotMagic

Army

Hypaspist55
Toxotes36
Peltast25
Hoplite24
Petrobolos4
Achilles3
Ajax3
Chiron2
Minotaur2
Buildings12 types
Farm33
Wall22
House21
Storehouse9
Archery Range3
Fortress3
Granary3
Military Academy3
Town Center2
Armory1
Sentry Tower1
Temple1
God powers3 invoked
Sentinel2
Restoration1
Underworld Passage1

Sesshomaru

Army

Eagle Warrior60
Coyote Warrior36
Otontin23
Ocelotl Warrior20
Warrior Priest11
Chaneque3
Shorn One2
Quimichin Spy1
Tzitzimitl1
Buildings10 types
Calpulli19
House18
Spike Trap4
Wall3
Great Temple2
Nobles Hut2
War Hut2
Armory1
Temple1
Town Center1
God powers3 invoked
Lullaby1
Starfall1
Tailwind1