Advanced match analysis
Bear vs TopherCx
Ranked 1v1 SupremacyStarted 9 hours ago
Map
Giza
Match at a glance
Bear vs TopherCx
Elo favorite56.3%Bear
Fastest Classical4:40*Bear
First pressure3:58Bear · Hersir trained
First extra TC10:07TopherCx · Town Center
Market timing23:49Bear · Market
Most military units194TopherCx
Highest EAPM29.6TopherCx
Bear
Freyr
Victory
Elo907+15
EAPM26.2
Military units166
First pressure3:58Hersir trained
First expansion10:27
Market volume0
Total score
74,204
Military score
25,532
Economic score
41,262
Kills score
7,410
Units killed
191
Units lost
120
Buildings razed
38
Largest army
166
Classical
4:40*
Research start 3:40
TopherCx
Quetzalcoatl
Defeat
Elo863-15
EAPM29.6
Military units194
First pressure4:16Warrior Priest trained
First expansion10:07
Market volume0
Total score
50,112
Military score
17,665
Economic score
28,726
Kills score
3,721
Units killed
120
Units lost
217
Buildings razed
2
Largest army
194
Classical
4:56*
Estimated start 3:56
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite56.3%Bear
Fastest Classical4:40*Bear
Fastest Heroic14:51*Bear
Fastest Mythic24:14*Bear
First pressure3:58Bear · Hersir trained
First extra TC10:07TopherCx · Town Center
Fortress timing15:56Bear · Hill Fort
Market timing23:49Bear · Market
Armory timing5:51Bear · Armory
Farm transition13:50–13:53Bear · 15 farms clustered
Trade route started27:18Bear
Player highlights
Standout performances
Highest total score74,204Bear
Highest military score25,532Bear
Highest economy score41,262Bear
Most kills7,410Bear
Most units killed191Bear
Most deaths217TopherCx
Most buildings razed38Bear
Largest army194TopherCx
Favorite unitEagle WarriorTopherCx · 120 fielded
Bear
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
TopherCx
Most Deaths
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Bear
Classical timing4:40 estimated completionMulti-TC boom signal2 expansion build events
Heavy walling signal12 wall build events
Large army production166 military units
TopherCx
Classical timing4:56 estimated completionMulti-TC boom signal3 expansion build events
Large army production194 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.