Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs SrMijo

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:57
Giza map preview
Map Giza
Defeated
[DoD]StoochioFreyr
Pre-match Elo1416
Win probability38.7%
19:57 Match length SrMijo favored
Winner
SrMijoThor
Pre-match Elo1496
Win probability61.3%

Match at a glance

[DoD]Stoochio vs SrMijo

WinnerSrMijo
MapGiza
QueueRanked 1v1 Supremacy
Duration19:57
Started
Ended
Elo favorite61.3%SrMijo
Fastest Classical3:35*SrMijo
First pressure2:50SrMijo · Hersir trained
First extra TC17:18SrMijo · Town Center
Most military units264[DoD]Stoochio
Highest EAPM59.0SrMijo
Defeat
Elo1416-14
EAPM45.9
Military units264
First pressure3:46Hersir trained
First expansion
Market volume0
Total score 16,348
Military score 5,370
Economic score 8,900
Kills score 2,078
Units killed 71
Units lost 149
Buildings razed 1
Largest army 264
Favorite unit Raiding Cavalry 107 fielded
Classical 4:24* Research start 3:24
Heroic 11:25* Estimated start 10:10
Mythic Not reached

SrMijo

Thor

Victory
Elo1496+14
EAPM59.0
Military units130
First pressure2:50Hersir trained
First expansion17:18
Market volume0
Total score 30,960
Military score 13,080
Economic score 13,572
Kills score 4,320
Units killed 148
Units lost 70
Buildings razed 14
Largest army 130
Favorite unit Throwing Axeman 26 fielded
Classical 3:35* Estimated start 2:35
Heroic 9:45* Estimated start 8:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Freyja
Aegir
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]StoochioFreyr
Match time
SrMijoThor
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry15 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman3 training queues
God powerAsgardian Bastion
Key technologyMedium Infantry
Key technologyMedium Cavalry
Throwing Axeman9 training queues
Throwing Axeman32 training queues
Raiding Cavalry92 training queues
Key technologyBallistics
Hersir3 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
God powerTempest
Rock Giant2 training queues
Berserk5 training queues
Hirdman8 training queues
Godi49 training queues
Rock Giant6 training queues
Jarl12 training queues
Key technologyBronze Armor
Hersir2 training queues
Berserk6 training queues
Throwing Axeman5 training queues
Hirdman5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry7 training queues
Hersir3 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyCopper Shields
God powerForest Fire
Throwing Axeman6 training queues
Fortress-tier buildingHill Fort
Hersir2 training queues
Jarl5 training queues
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBallistics
Hirdman2 training queues
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyBronze Weapons
Godi5 training queues
Throwing Axeman6 training queues
God powerFlaming Weapons
Hirdman9 training queues
Berserk3 training queues
Huskarl6 training queues
Hersir2 training queues
Jarl13 training queues
Portable Ram2 training queues
Key technologyBronze Shields
Valkyrie2 training queues
Town CenterAdditional center
Berserk9 training queues
Throwing Axeman14 training queues
Key technologyIron Shields
Key technologyIron Armor
Farm transition11 farms clustered
Key technologyPlow
Godi7 training queues
Hersir10 training queues
Portable Ram3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%SrMijo
Fastest Classical3:35*SrMijo
Fastest Heroic9:45*SrMijo
First pressure2:50SrMijo · Hersir trained
First extra TC17:18SrMijo · Town Center
Fortress timing11:26SrMijo · Hill Fort
Armory timing5:39[DoD]Stoochio · Armory
Farm transition17:52–18:14SrMijo · 11 farms clustered

Player highlights

Standout performances

Highest total score30,960SrMijo
Highest military score13,080SrMijo
Highest economy score13,572SrMijo
Most kills4,320SrMijo
Most units killed148SrMijo
Most deaths149[DoD]Stoochio
Most buildings razed14SrMijo
Largest army264[DoD]Stoochio
Favorite unitRaiding Cavalry[DoD]Stoochio · 107 fielded

[DoD]Stoochio

Largest ArmyMost Deaths

SrMijo

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]Stoochio

Classical timing4:24 estimated completion
Early pressure3:46 · Hersir trained
Early armory / Heroic prep5:39 · Armory
Large army production264 military units

SrMijo

Fast Classical3:35 estimated completion
Early pressure2:50 · Hersir trained
Expansion signal17:18 · Town Center
Early armory / Heroic prep6:03 · Dwarven Armory
Fortress tech path11:26 · Hill Fort
Heavy walling signal18 wall build events
Farm transition17:52–18:14 · 11 farms clustered
Large army production130 military units
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SrMijo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SrMijo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army

Raiding Cavalry107
Godi49
Throwing Axeman49
Hersir14
Hirdman13
Jarl12
Berserk11
Rock Giant8
Portable Ram1
Buildings6 types
House16
Ox Cart Building7
Longhouse5
Great Hall4
Temple3
Armory1
God powers2 invoked
Asgardian Bastion1
Tempest1

SrMijo

Army

Throwing Axeman26
Hersir20
Jarl19
Berserk14
Godi12
Hirdman12
Huskarl8
Raiding Cavalry7
Portable Ram6
Battle Boar3
Valkyrie3
Buildings10 types
Wall18
House17
Farm12
Ox Cart Building6
Great Hall3
Longhouse3
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers2 invoked
Flaming Weapons1
Forest Fire1