Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Abhipro1 vs Myth

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:25
Nile Shallows map preview
Map Nile Shallows
Winner
Abhipro1Gaia
Pre-match Elo1414
Win probability49.7%
27:25 Match length UpsetThe Elo underdog won
Defeated
MythIsis
Pre-match Elo1416
Win probability50.3%

Match at a glance

Abhipro1 vs Myth

WinnerAbhipro1
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration27:25
Started
Ended
Elo favorite50.3%Myth · Upset
Fastest Classical4:36*Myth
First pressure4:41Abhipro1 · Military Barracks
Market timing15:00Myth · Market
First extra TC6:14Myth · Town Center
Most military units258Myth
Highest EAPM50.0Myth
Market volume3,800Myth

Abhipro1

Gaia

Victory
Elo1414+18
EAPM43.9
Military units164
First pressure4:41Military Barracks
First expansion15:28
Market volume0
Total score 58,146
Military score 25,274
Economic score 25,425
Kills score 7,447
Units killed 290
Units lost 74
Buildings razed 14
Largest army 164
Favorite unit Dryad 55 fielded
Classical 4:37* Estimated start 3:37
Heroic 13:28* Estimated start 12:13
Mythic 21:23* Estimated start 19:23

Myth

Isis

Defeat
Elo1416-18
EAPM50.0
Military units258
First pressure4:59Barracks
First expansion6:14
Market volume3800
Total score 47,572
Military score 17,561
Economic score 27,497
Kills score 2,514
Units killed 79
Units lost 291
Buildings razed 7
Largest army 258
Favorite unit Axeman 65 fielded
Classical 4:36* Research start 3:36
Heroic 11:47* Estimated start 10:32
Mythic 25:26* Estimated start 23:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Anubis
Theia
HeroicAge
Nephthys
Atlas
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Abhipro1Gaia
Match time
MythIsis
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo6 training queues
Key technologyPickaxe
Key technologyHand Axe
Cheiroballista2 training queues
Murmillo2 training queues
ArmoryArmory
Murmillo18 training queues
Key technologyBallistics
Turma2 training queues
Key technologyPlow
Key technologyMedium Infantry
Key technologyMedium Archers
God powerCarnivora
God powerHesperides Tree
Dryad3 training queues
Contarius10 training queues
God powerGaia Forest
Key technologyBow Saw
God powerHesperides Tree
Katapeltes15 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Dryad5 training queues
Fortress-tier buildingPalace
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBronze Weapons
Destroyer5 training queues
Caladria2 training queues
Farm transition8 farms clustered
Dryad7 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Shields
Arcus3 training queues
God powerCarnivora
Contarius3 training queues
Key technologyHeavy Cavalry
Dryad9 training queues
Oracle2 training queues
Destroyer5 training queues
Fortress-tier buildingPalace
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingPalace
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyChampion Archers
Key technologyIron Weapons
Town CenterAdditional center
Contarius14 training queues
God powerImplode
Dryad20 training queues
Town CenterAdditional center
Turma4 training queues
Fortress-tier buildingPalace
Dryad11 training queues
Fortress-tier buildingPalace
Key technologyShaft Mine
Fanatic9 training queues
God powerTitan Gate
Key technologyIron Shields
Key technologyIron Armor
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman6 training queues
Town CenterAdditional center
Anubite3 training queues
Axeman16 training queues
Slinger12 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyMedium Axemen
Key technologyMedium Slingers
Key technologyCopper Armor
Spearman7 training queues
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Slinger6 training queues
Axeman6 training queues
Spearman4 training queues
God powerAncestors
God powerPlague Of Serpents
War Elephant6 training queues
MarketMarket
Slinger9 training queues
Axeman4 training queues
Spearman4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Shields
Town CenterAdditional center
Key technologyShaft Mine
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Axeman3 training queues
Key technologyBronze Shields
Spearman20 training queues
Camel Rider2 training queues
Chariot Archer11 training queues
Key technologyHeavy Chariot Archers
Siege Tower3 training queues
Farm transition10 farms clustered
Key technologyMedium Spearmen
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Axeman13 training queues
Key technologyChampion Axemen
Camel Rider12 training queues
Spearman3 training queues
Slinger10 training queues
Key technologyHeavy Camel Riders
Key technologyBronze Weapons
Chariot Archer33 training queues
Key technologyChampion Chariot Archers
Trade route startedCaravan Egyptian queued
Axeman6 training queues
Scorpion Man2 training queues
Key technologyChampion Axemen
Slinger5 training queues
Key technologyChampion Slingers
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant5 training queues
Key technologyBow Saw
Key technologyBronze Armor
Siege Tower2 training queues
Town CenterAdditional center
Camel Rider6 training queues
Slinger7 training queues
Axeman17 training queues
Spearman6 training queues
Key technologyChampion Chariot Archers
War Elephant2 training queues
Key technologyChampion Axemen
Key technologyHeavy Spearmen
Key technologyChampion Axemen
Siege Tower3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%Myth · Upset
Fastest Classical4:36*Myth
Fastest Heroic11:47*Myth
Fastest Mythic21:23*Abhipro1
First pressure4:41Abhipro1 · Military Barracks
First extra TC6:14Myth · Town Center
Fortress timing13:41Myth · Migdol Stronghold
Market timing15:00Myth · Market
Armory timing8:46Abhipro1 · Armory
Farm transition18:01–18:06Myth · 10 farms clustered
Trade route started21:24Myth

Player highlights

Standout performances

Highest total score58,146Abhipro1
Highest military score25,274Abhipro1
Highest economy score27,497Myth
Most kills7,447Abhipro1
Most units killed290Abhipro1
Most deaths291Myth
Most buildings razed14Abhipro1
Largest army258Myth
Favorite unitAxemanMyth · 65 fielded

Abhipro1

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Myth

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Abhipro1

Classical timing4:37 estimated completion
Early pressure4:41 · Military Barracks
Expansion signal15:28 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep23:06 · Market
Early armory / Heroic prep8:46 · Armory
Fortress tech path16:18 · Palace
Heavy walling signal30 wall build events
Farm transition18:17–18:55 · 8 farms clustered
Large army production164 military units

Myth

Classical timing4:36 estimated completion
Early pressure4:59 · Barracks
Fast expansion6:14 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:00 · Market
Early armory / Heroic prep9:02 · Armory
Fortress tech path13:41 · Migdol Stronghold
Farm transition18:01–18:06 · 10 farms clustered
Trade route started21:24 · Caravan Egyptian queued
Market economy signal3,800 total resource volume
Large army production258 military units
Abhipro1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Myth · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Myth · Early MilitaryMeaningful trained combat units were produced during the early opening.
Myth · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Myth · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

Abhipro1

Bought

No buys

Sold

No sells

Total player market volume0

Myth

Bought

No buys

Sold

Wood3800
Total player market volume3800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Abhipro1

Army

Dryad55
Contarius27
Murmillo26
Katapeltes15
Destroyer10
Fanatic9
Oracle6
Turma6
Cheiroballista4
Arcus3
Caladria3
Buildings11 types
Wall30
Farm17
Economic Guild8
Manor8
Counter Barracks7
Military Barracks7
Palace5
Market3
Town Center3
Armory1
Temple1
God powers5 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2
Implode1
Titan Gate1

Myth

Army

Axeman65
Spearman51
Slinger49
Chariot Archer44
Camel Rider20
War Elephant13
Siege Tower9
Anubite5
Scorpion Man2
Buildings16 types
Farm34
House20
Obelisk14
Granary9
Mining Camp8
Migdol Stronghold7
Barracks6
Lumber Camp4
Town Center4
Siege Works2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Ancestors1
Plague Of Serpents1