Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Imperio vs Ergail

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:43
Elysium map preview
Map Elysium
Defeated
ImperioZeus
Pre-match Elo1162
Win probability57.0%
12:43 Match length UpsetThe Elo underdog won
Winner
ErgailLoki
Pre-match Elo1113
Win probability43.0%

Match at a glance

Imperio vs Ergail

WinnerErgail
MapElysium
QueueRanked 1v1 Supremacy
Duration12:43
Started
Ended
Elo favorite57.0%Imperio · Upset
Fastest Classical3:41*Imperio
First pressure3:20Ergail · Hersir trained
Most military units47Ergail
Highest EAPM46.2Ergail

Imperio

Zeus

Defeat
Elo1162-20
EAPM26.6
Military units46
First pressure4:02Military Academy
First expansion
Market volume0
Total score 11,371
Military score 4,342
Economic score 6,484
Kills score 565
Units killed 18
Units lost 37
Buildings razed 10
Largest army 46
Favorite unit Hoplite 19 fielded
Classical 3:41* Research start 2:41
Heroic Not reached
Mythic Not reached

Ergail

Loki

Victory
Elo1113+20
EAPM46.2
Military units47
First pressure3:20Hersir trained
First expansion
Market volume0
Total score 13,451
Military score 6,336
Economic score 6,343
Kills score 842
Units killed 37
Units lost 17
Buildings razed 0
Largest army 47
Favorite unit Throwing Axeman 22 fielded
Classical 4:25* Estimated start 3:25
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ImperioZeus
Match time
ErgailLoki
First military pressureMilitary Academy
Hippeus18 training queues
Hoplite19 training queues
Key technologyPickaxe
Toxotes7 training queues
ArmoryArmory
God powerRestoration
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir17 training queues
Key technologyHand Axe
Throwing Axeman22 training queues
Hirdman3 training queues
Key technologyPickaxe
God powerHealing Spring
God powerHealing Spring
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hirdman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%Imperio · Upset
Fastest Classical3:41*Imperio
First pressure3:20Ergail · Hersir trained
Armory timing8:37Ergail · Armory

Player highlights

Standout performances

Highest total score13,451Ergail
Highest military score6,336Ergail
Highest economy score6,484Imperio
Most kills842Ergail
Most units killed37Ergail
Most deaths37Imperio
Most buildings razed10Imperio
Largest army47Ergail
Favorite unitThrowing AxemanErgail · 22 fielded

Imperio

Largest ArmyMost DeathsMost Resources

Ergail

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Imperio

Fast Classical3:41 estimated completion
Early pressure4:02 · Military Academy
Early armory / Heroic prep11:19 · Armory

Ergail

Classical timing4:25 estimated completion
Early pressure3:20 · Hersir trained
Early armory / Heroic prep8:37 · Armory
Heavy walling signal23 wall build events
Imperio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Imperio · Early MilitaryMeaningful trained combat units were produced during the early opening.
Imperio · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Ergail · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ergail · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Imperio

Army

Hoplite19
Hippeus18
Toxotes7
Heracles1
Jason1
Buildings9 types
House14
Storehouse5
Granary4
Wall4
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers1 invoked
Restoration1

Ergail

Army

Throwing Axeman22
Hersir17
Hirdman8
Buildings7 types
Wall23
House13
Longhouse3
Ox Cart Building3
Great Hall2
Armory1
Temple1
God powers2 invoked
Healing Spring2
Spy1