Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TAW Raiden.8888 vs Papa Ribbs

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:36
Watering Hole map preview
Map Watering Hole
Defeated
TAW Raiden.8888Fuxi
Pre-match Elo965
Win probability38.5%
17:36 Match length Papa Ribbs favored
Winner
Papa RibbsLoki
Pre-match Elo1046
Win probability61.5%

Match at a glance

TAW Raiden.8888 vs Papa Ribbs

WinnerPapa Ribbs
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration17:36
Started
Ended
Elo favorite61.5%Papa Ribbs
Fastest Classical4:34*TAW Raiden.8888
First pressure3:40Papa Ribbs · Hersir trained
Market timing10:28TAW Raiden.8888 · Market
First extra TC7:26Papa Ribbs · Town Center
Most military units87Papa Ribbs
Highest EAPM61.2TAW Raiden.8888
Defeat
Elo965-14
EAPM61.2
Military units73
First pressure6:00Imperial Academy
First expansion11:18
Market volume0
Total score 14,391
Military score 5,410
Economic score 8,024
Kills score 957
Units killed 32
Units lost 62
Buildings razed 1
Largest army 73
Favorite unit Dao Swordsman 27 fielded
Classical 4:34* Research start 3:34
Heroic 11:54* Research start 10:39
Mythic Not reached

Papa Ribbs

Loki

Victory
Elo1046+30
EAPM32.1
Military units87
First pressure3:40Hersir trained
First expansion7:26
Market volume0
Total score 27,668
Military score 14,279
Economic score 11,514
Kills score 1,875
Units killed 61
Units lost 32
Buildings razed 3
Largest army 87
Favorite unit Huskarl 20 fielded
Classical 5:02* Estimated start 4:02
Heroic 12:15* Estimated start 11:00
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Forseti
Goumang
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TAW Raiden.8888Fuxi
Match time
Papa RibbsLoki
God powerThe Peach Blossom Spring
Pioneer2 training queues
Dao Swordsman5 training queues
Ge Halberdier2 training queues
First military pressureImperial Academy
Pioneer2 training queues
Dao Swordsman13 training queues
Ge Halberdier7 training queues
Key technologyMedium Infantry
God powerLightning Weapons
ArmoryArmory
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
MarketMarket
Town CenterAdditional center
Dao Swordsman3 training queues
Ge Halberdier3 training queues
Key technologyMedium Infantry
Fire Archer5 training queues
Tao Wu4 training queues
Key technologyBronze Armor
Key technologyHand Axe
Dao Swordsman3 training queues
Jiang Zi Ya2 training queues
Pioneer2 training queues
Ya Zi3 training queues
Fire Archer6 training queues
God powerForest Protection
Dao Swordsman3 training queues
Ge Halberdier2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir6 training queues
Throwing Axeman2 training queues
Throwing Axeman2 training queues
Berserk2 training queues
Town CenterAdditional center
Raiding Cavalry10 training queues
God powerHealing Spring
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Hersir2 training queues
Berserk14 training queues
Throwing Axeman2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Throwing Axeman11 training queues
Huskarl8 training queues
God powerFlaming Weapons
Town CenterAdditional center
Fortress-tier buildingHill Fort
Hersir3 training queues
Jarl8 training queues
Huskarl12 training queues
Key technologyHusbandry
Portable Ram5 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%Papa Ribbs
Fastest Classical4:34*TAW Raiden.8888
Fastest Heroic11:54*TAW Raiden.8888
First pressure3:40Papa Ribbs · Hersir trained
First extra TC7:26Papa Ribbs · Town Center
Fortress timing13:46Papa Ribbs · Hill Fort
Market timing10:28TAW Raiden.8888 · Market
Armory timing8:38TAW Raiden.8888 · Armory

Player highlights

Standout performances

Highest total score27,668Papa Ribbs
Highest military score14,279Papa Ribbs
Highest economy score11,514Papa Ribbs
Most kills1,875Papa Ribbs
Most units killed61Papa Ribbs
Most deaths62TAW Raiden.8888
Most buildings razed3Papa Ribbs
Largest army87Papa Ribbs
Favorite unitDao SwordsmanTAW Raiden.8888 · 27 fielded

TAW Raiden.8888

Most DeathsMost Improvements

Papa Ribbs

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TAW Raiden.8888

Classical timing4:34 estimated completion
Early pressure6:00 · Imperial Academy
Expansion signal11:18 · Town Center
Early market / Heroic prep10:28 · Market
Early armory / Heroic prep8:38 · Armory

Papa Ribbs

Late Classical5:02 estimated completion
Early pressure3:40 · Hersir trained
Fast expansion7:26 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:30 · Armory
Fortress tech path13:46 · Hill Fort
Heavy walling signal6 wall build events
Large army production87 military units
TAW Raiden.8888 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TAW Raiden.8888 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Papa Ribbs · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Papa Ribbs · Early MilitaryMeaningful trained combat units were produced during the early opening.
Papa Ribbs · Late ClassicalClassical completed after 5:00 on a standard land opening.
Papa Ribbs · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAW Raiden.8888

Army

Dao Swordsman27
Ge Halberdier15
Fire Archer11
Pioneer7
Tao Wu6
Ya Zi4
Jiang Zi Ya2
Sage1
Buildings9 types
Silo12
House11
Armory2
Military Camp2
Imperial Academy1
Machine Workshop1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

Papa Ribbs

Army

Huskarl20
Throwing Axeman17
Berserk16
Hersir11
Raiding Cavalry10
Jarl8
Portable Ram5
Buildings9 types
House18
Ox Cart Building7
Wall6
Longhouse3
Great Hall2
Hill Fort2
Town Center2
Armory1
Temple1
God powers2 invoked
Flaming Weapons1
Healing Spring1