Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

buche vs .i

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:56
Watering Hole map preview
Map Watering Hole
Defeated
buchePoseidon
Pre-match Elo823
Win probability40.8%
23:56 Match length .i favored
Winner
.iAmaterasu
Pre-match Elo888
Win probability59.2%

Match at a glance

buche vs .i

Winner.i
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:56
Started
Ended
Elo favorite59.2%.i
Fastest Classical3:54*.i
First pressure4:22buche · Stable
Market timing12:19buche · Market
First extra TC7:37buche · Town Center
Most military units120buche
Highest EAPM33.2buche
Market volume1,400buche

buche

Poseidon

Defeat
Elo823-14
EAPM33.2
Military units120
First pressure4:22Stable
First expansion7:37
Market volume1400
Total score 30,176
Military score 8,340
Economic score 20,160
Kills score 1,676
Units killed 58
Units lost 125
Buildings razed 1
Largest army 120
Favorite unit Hippeus 42 fielded
Classical 4:02* Estimated start 3:02
Heroic 15:30* Estimated start 14:15
Mythic Estimated start 22:15 · not reached

.i

Amaterasu

Victory
Elo888+14
EAPM24.8
Military units76
First pressure21:14Castle
First expansion12:00
Market volume0
Total score 45,151
Military score 18,955
Economic score 23,073
Kills score 3,320
Units killed 126
Units lost 60
Buildings razed 4
Largest army 76
Favorite unit Yumi Archer 36 fielded
Classical 3:54* Estimated start 2:54
Heroic 12:38* Estimated start 11:22
Mythic Estimated start 22:14 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Minakatatomi
Dionysus
HeroicAge
Raijin
Hephaestus
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

buchePoseidon
Match time
.iAmaterasu
Key technologyHand Axe
First military pressureStable
Hippeus9 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus4 training queues
God powerLure
God powerCease Fire
Toxotes3 training queues
Hoplite2 training queues
MarketMarket
Toxotes8 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Hippeus7 training queues
Hoplite6 training queues
Toxotes3 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyBow Saw
Key technologyHeavy Cavalry
Centaur3 training queues
Hydra2 training queues
ArmoryArmory
Hippeus14 training queues
Toxotes17 training queues
God powerCease Fire
Hoplite9 training queues
God powerBronze
Fortress-tier buildingFortress
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
Hydra4 training queues
Centaur2 training queues
Toxotes9 training queues
Hippeus8 training queues
Theseus2 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyShaft Mine
God powerShrine Of The Hunt
Yari Spearman3 training queues
Onna Musha2 training queues
Samurai8 training queues
Yumi Archer7 training queues
Key technologyMedium Guardhouse Soldiers
Key technologyMedium Dojo Soldiers
ArmoryArmory
Key technologyHusbandry
God powerSolar Shield
Town CenterAdditional center
Samurai2 training queues
Yumi Archer26 training queues
Wanyudo2 training queues
Key technologyHeavy Dojo Soldiers
Key technologyHeavy Guardhouse Soldiers
Key technologyShaft Mine
Key technologyBow Saw
Wanyudo2 training queues
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Samurai4 training queues
Bushi3 training queues
Farm transition30 farms clustered
God powerThunder Burst
God powerSolar Shield
Samurai6 training queues
Yumi Archer3 training queues
First military pressureCastle
Fortress-tier buildingCastle
Key technologyCrenellations
Fortress-tier buildingCastle
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%.i
Fastest Classical3:54*.i
Fastest Heroic12:38*.i
First pressure4:22buche · Stable
First extra TC7:37buche · Town Center
Fortress timing21:14.i · Castle
Market timing12:19buche · Market
Armory timing9:52.i · Armory
Farm transition19:26–19:35.i · 30 farms clustered

Player highlights

Standout performances

Highest total score45,151.i
Highest military score18,955.i
Highest economy score23,073.i
Most kills3,320.i
Most units killed126.i
Most deaths125buche
Most buildings razed4.i
Largest army120buche
Favorite unitHippeusbuche · 42 fielded

buche

Most Deaths

.i

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

buche

Classical timing4:02 estimated completion
Early pressure4:22 · Stable
Fast expansion7:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:19 · Market
Early armory / Heroic prep17:57 · Armory
Fortress tech path21:15 · Fortress
Market economy signal1,400 total resource volume
Large army production120 military units

.i

Fast Classical3:54 estimated completion
Delayed pressure21:14 · Castle
Expansion signal12:00 · Town Center
Early armory / Heroic prep9:52 · Armory
Fortress tech path21:14 · Castle
Farm transition19:26–19:35 · 30 farms clustered
buche · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
buche · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
buche · Early MilitaryMeaningful trained combat units were produced during the early opening.
buche · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
.i · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
.i · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
.i · Early MilitaryMeaningful trained combat units were produced during the early opening.
.i · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

buche

Bought

Food1000
Wood200

Sold

Wood200
Total player market volume1400

.i

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

buche

Army

Hippeus42
Toxotes40
Hoplite17
Hydra6
Centaur5
Theseus5
Atalanta4
Hippolyta1
Buildings11 types
House17
Granary6
Storehouse6
Market4
Archery Range2
Military Academy2
Stable2
Town Center2
Armory1
Fortress1
Temple1
God powers3 invoked
Cease Fire2
Bronze1
Lure1

.i

Army

Yumi Archer36
Samurai22
Wanyudo9
Bushi3
Yari Spearman3
Onna Musha2
Raiju1
Buildings13 types
Farm30
House20
Dojo12
Watermill11
Guardhouse10
Mining Camp Japanese4
Wall4
Shrine Japanese3
Castle2
Armory1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1