Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs ascotr

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:14
Nile Shallows map preview
Map Nile Shallows
Defeated
zodiac_Set
Pre-match Elo1569
Win probability57.4%
14:14 Match length UpsetThe Elo underdog won
Winner
ascotrFreyr
Pre-match Elo1517
Win probability42.6%

Match at a glance

zodiac_ vs ascotr

Winnerascotr
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration14:14
Started
Ended
Elo favorite57.4%zodiac_ · Upset
Fastest Classical4:13*ascotr
First pressure3:22ascotr · Hersir trained
First extra TC4:43zodiac_ · Town Center
Most military units109ascotr
Highest EAPM72.8zodiac_

zodiac_

Set

Defeat
Elo1569-20
EAPM72.8
Military units65
First pressure5:01Barracks
First expansion4:43
Market volume0
Total score 14,254
Military score 6,461
Economic score 6,599
Kills score 1,194
Units killed 50
Units lost 120
Buildings razed 0
Largest army 65
Favorite unit Spearman 32 fielded
Classical 4:33* Research start 3:33
Heroic 10:09* Research start 8:54
Mythic Not reached

ascotr

Freyr

Victory
Elo1517+20
EAPM60.7
Military units109
First pressure3:22Hersir trained
First expansion
Market volume0
Total score 17,812
Military score 7,955
Economic score 7,703
Kills score 2,189
Units killed 114
Units lost 49
Buildings razed 2
Largest army 109
Favorite unit Raiding Cavalry 46 fielded
Classical 4:13* Research start 3:13
Heroic 14:07* Estimated start 12:52
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Freyja
Nephthys
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
ascotrFreyr
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Spearman13 training queues
Key technologyMedium Spearmen
ArmoryArmory
God powerVision
Spearman2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
God powerAncestors
Camel Rider6 training queues
Axeman5 training queues
Spearman9 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Shields
Camel Rider7 training queues
Chariot Archer14 training queues
Spearman8 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy Spearmen
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry18 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Hersir3 training queues
Key technologyCopper Armor
Key technologyMedium Cavalry
Godi6 training queues
Throwing Axeman9 training queues
Key technologyMedium Infantry
Raiding Cavalry18 training queues
God powerForest Fire
Valkyrie6 training queues
Berserk22 training queues
Throwing Axeman11 training queues
Raiding Cavalry10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%zodiac_ · Upset
Fastest Classical4:13*ascotr
Fastest Heroic10:09*zodiac_
First pressure3:22ascotr · Hersir trained
First extra TC4:43zodiac_ · Town Center
Fortress timing10:22zodiac_ · Migdol Stronghold
Armory timing7:29ascotr · Armory

Player highlights

Standout performances

Highest total score17,812ascotr
Highest military score7,955ascotr
Highest economy score7,703ascotr
Most kills2,189ascotr
Most units killed114ascotr
Most deaths120zodiac_
Most buildings razed2ascotr
Largest army109ascotr
Favorite unitRaiding Cavalryascotr · 46 fielded

zodiac_

Most DeathsMost Improvements

ascotr

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:33 estimated completion
Early pressure5:01 · Barracks
Fast expansion4:43 · Town Center
Early armory / Heroic prep7:30 · Armory
Fortress tech path10:22 · Migdol Stronghold

ascotr

Classical timing4:13 estimated completion
Early pressure3:22 · Hersir trained
Early armory / Heroic prep7:29 · Armory
Large army production109 military units
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ascotr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.
ascotr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Spearman32
Chariot Archer14
Camel Rider13
Axeman5
Wadjet1
Buildings11 types
House22
Granary5
Barracks3
Mining Camp3
Lumber Camp2
Migdol Stronghold2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Ancestors1
Vision1

ascotr

Army

Raiding Cavalry46
Berserk22
Throwing Axeman20
Hersir8
Valkyrie7
Godi6
Buildings7 types
House19
Longhouse5
Ox Cart Building5
Great Hall3
Wall3
Armory1
Temple1
God powers1 invoked
Forest Fire1