Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Telopa vs D0ubleN

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:40
Elysium map preview
Map Elysium
Defeated
TelopaHades
Pre-match Elo1071
Win probability32.5%
12:40 Match length D0ubleN favored
Winner
D0ubleNPoseidon
Pre-match Elo1198
Win probability67.5%

Match at a glance

Telopa vs D0ubleN

WinnerD0ubleN
MapElysium
QueueRanked 1v1 Supremacy
Duration12:40
Started
Ended
Elo favorite67.5%D0ubleN
Fastest Classical3:52*D0ubleN
First pressure3:42D0ubleN · Stable
First extra TC8:46D0ubleN · Town Center
Most military units44D0ubleN
Highest EAPM60.4D0ubleN

Telopa

Hades

Defeat
Elo1071-11
EAPM39.1
Military units28
First pressure5:17Military Academy
First expansion
Market volume0
Total score 11,906
Military score 4,872
Economic score 6,763
Kills score 271
Units killed 9
Units lost 11
Buildings razed 1
Largest army 28
Favorite unit Hoplite 25 fielded
Classical 4:37* Research start 3:37
Heroic Not reached
Mythic Not reached

D0ubleN

Poseidon

Victory
Elo1198+11
EAPM60.4
Military units44
First pressure3:42Stable
First expansion8:46
Market volume0
Total score 14,455
Military score 5,080
Economic score 9,140
Kills score 235
Units killed 11
Units lost 9
Buildings razed 2
Largest army 44
Favorite unit Hippeus 15 fielded
Classical 3:52* Estimated start 2:52
Heroic 9:50* Estimated start 8:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TelopaHades
Match time
D0ubleNPoseidon
First military pressureMilitary Academy
Hoplite6 training queues
Key technologyPickaxe
Hoplite12 training queues
Key technologyMedium Infantry
Hoplite7 training queues
God powerRestoration
DefeatMatch result
God powerLure
First military pressureStable
Hippeus8 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
Hippeus5 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyShaft Mine
Hoplite5 training queues
Hippeus2 training queues
Farm transition3 farms clustered
Key technologyBallistics
Key technologyCopper Shields
Hypaspist10 training queues
God powerBronze
Toxotes10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.5%D0ubleN
Fastest Classical3:52*D0ubleN
Fastest Heroic9:50*D0ubleN
First pressure3:42D0ubleN · Stable
First extra TC8:46D0ubleN · Town Center
Armory timing4:39D0ubleN · Armory
Farm transition11:44–11:44D0ubleN · 3 farms clustered

Player highlights

Standout performances

Highest total score14,455D0ubleN
Highest military score5,080D0ubleN
Highest economy score9,140D0ubleN
Most kills271Telopa
Most units killed11D0ubleN
Most deaths11Telopa
Most buildings razed2D0ubleN
Largest army44D0ubleN
Favorite unitHopliteTelopa · 25 fielded

Telopa

Most Deaths

D0ubleN

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Telopa

Classical timing4:37 estimated completion
Early pressure5:17 · Military Academy

D0ubleN

Fast Classical3:52 estimated completion
Early pressure3:42 · Stable
Fast expansion8:46 · Town Center
Early armory / Heroic prep4:39 · Armory
Farm transition11:44–11:44 · 3 farms clustered
Telopa · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Telopa · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0ubleN · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0ubleN · Fast ClassicalClassical completed before 4:00 on a standard land opening.
D0ubleN · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
D0ubleN · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Telopa

Army

Hoplite25
Achilles1
Ajax1
Minotaur1
Buildings8 types
House8
Granary5
Storehouse4
Wall4
Military Academy3
Farm2
Stable2
Temple1
God powers1 invoked
Restoration1

D0ubleN

Army

Hippeus15
Hypaspist10
Toxotes10
Hoplite6
Theseus2
Atalanta1
Buildings10 types
House7
Storehouse6
Stable5
Farm4
Military Academy3
Archery Range2
Granary2
Armory1
Temple1
Town Center1
God powers2 invoked
Bronze1
Lure1