Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nagician vs HMZ

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:36
Mount Olympus map preview
Map Mount Olympus
Winner
NagicianPoseidon
Pre-match Elo1268
Win probability42.0%
16:36 Match length UpsetThe Elo underdog won
Defeated
HMZIsis
Pre-match Elo1324
Win probability58.0%

Match at a glance

Nagician vs HMZ

WinnerNagician
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration16:36
Started
Ended
Elo favorite58.0%HMZ · Upset
Fastest Classical4:08*Nagician
First pressure4:10Nagician · Stable
Market timing11:00HMZ · Market
First extra TC5:50HMZ · Town Center
Most military units60Nagician
Highest EAPM58.1HMZ
Market volume6,100HMZ

Nagician

Poseidon

Victory
Elo1268+20
EAPM37.8
Military units60
First pressure4:10Stable
First expansion
Market volume0
Total score 17,193
Military score 6,920
Economic score 8,726
Kills score 1,559
Units killed 73
Units lost 29
Buildings razed 22
Largest army 60
Favorite unit Hippeus 51 fielded
Classical 4:08* Estimated start 3:08
Heroic 13:20* Estimated start 12:05
Mythic Not reached

HMZ

Isis

Defeat
Elo1324-20
EAPM58.1
Military units42
First pressure4:19Barracks
First expansion5:50
Market volume6100
Total score 13,277
Military score 3,504
Economic score 8,782
Kills score 991
Units killed 29
Units lost 77
Buildings razed 0
Largest army 42
Favorite unit Spearman 23 fielded
Classical 4:39* Estimated start 3:39
Heroic 11:57* Estimated start 10:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Bast
Dionysus
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NagicianPoseidon
Match time
HMZIsis
First military pressureStable
God powerLure
Hippeus10 training queues
Hippeus16 training queues
Key technologyMedium Cavalry
ArmoryArmory
Hippeus5 training queues
Centaur3 training queues
Hippeus15 training queues
Centaur2 training queues
Hippeus5 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyPickaxe
Key technologyPickaxe
First military pressureBarracks
Spearman8 training queues
Town CenterAdditional center
Sphinx2 training queues
ArmoryArmory
Spearman3 training queues
Key technologyCrenellations
Slinger5 training queues
MarketMarket
Spearman12 training queues
Fortress-tier buildingMigdol Stronghold
Slinger5 training queues
Key technologyMedium Slingers
God powerAncestors
God powerEclipse
God powerProsperity
Key technologyMedium Spearmen
Key technologyCopper Armor
Farm transition5 farms clustered
Slinger5 training queues
Key technologyCopper Weapons
ArmoryArmory
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%HMZ · Upset
Fastest Classical4:08*Nagician
Fastest Heroic11:57*HMZ
First pressure4:10Nagician · Stable
First extra TC5:50HMZ · Town Center
Fortress timing12:26HMZ · Migdol Stronghold
Market timing11:00HMZ · Market
Armory timing8:51HMZ · Armory
Farm transition14:06–14:35HMZ · 5 farms clustered

Player highlights

Standout performances

Highest total score17,193Nagician
Highest military score6,920Nagician
Highest economy score8,782HMZ
Most kills1,559Nagician
Most units killed73Nagician
Most deaths77HMZ
Most buildings razed22Nagician
Largest army60Nagician
Favorite unitHippeusNagician · 51 fielded

Nagician

Highest ScoreLargest ArmyMost Kills

HMZ

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nagician

Classical timing4:08 estimated completion
Early pressure4:10 · Stable
Early armory / Heroic prep10:27 · Armory

HMZ

Classical timing4:39 estimated completion
Early pressure4:19 · Barracks
Fast expansion5:50 · Town Center
Early market / Heroic prep11:00 · Market
Early armory / Heroic prep8:51 · Armory
Fortress tech path12:26 · Migdol Stronghold
Farm transition14:06–14:35 · 5 farms clustered
Market economy signal6,100 total resource volume
Nagician · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nagician · Early MilitaryMeaningful trained combat units were produced during the early opening.
HMZ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HMZ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6100 total volume

Nagician

Bought

No buys

Sold

No sells

Total player market volume0

HMZ

Bought

Food300

Sold

Wood5800
Total player market volume6100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nagician

Army

Hippeus51
Centaur7
Atalanta1
Theseus1
Buildings6 types
House16
Granary4
Storehouse3
Stable2
Armory1
Temple1
God powers1 invoked
Lure1

HMZ

Army

Spearman23
Slinger15
Sphinx2
Chariot Archer1
Scorpion Man1
Buildings15 types
House15
Obelisk13
Farm8
Granary6
Mining Camp5
Barracks4
Lumber Camp4
Wall4
Armory2
Monument To Soldiers2
Market1
Migdol Stronghold1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1