Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs Kolotzki

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:23
Yellow River map preview
Map Yellow River
Winner
[DoD]StoochioFreyr
Pre-match Elo1430
Win probability79.8%
15:23 Match length [DoD]Stoochio favored
Defeated
KolotzkiHades
Pre-match Elo1191
Win probability20.2%

Match at a glance

[DoD]Stoochio vs Kolotzki

Winner[DoD]Stoochio
MapYellow River
QueueRanked 1v1 Supremacy
Duration15:23
Started
Ended
Elo favorite79.8%[DoD]Stoochio
Fastest Classical3:54*Kolotzki
First pressure3:12[DoD]Stoochio · Hersir trained
First extra TC14:05[DoD]Stoochio · Town Center
Most military units135[DoD]Stoochio
Highest EAPM46.2[DoD]Stoochio
Victory
Elo1430+7
EAPM46.2
Military units135
First pressure3:12Hersir trained
First expansion14:05
Market volume0
Total score 20,165
Military score 11,635
Economic score 6,778
Kills score 1,798
Units killed 81
Units lost 41
Buildings razed 5
Largest army 135
Favorite unit Raiding Cavalry 55 fielded
Classical 4:06* Research start 3:06
Heroic Not reached
Mythic Not reached

Kolotzki

Hades

Defeat
Elo1191-7
EAPM36.1
Military units79
First pressure5:12Archery Range
First expansion
Market volume0
Total score 14,960
Military score 6,362
Economic score 7,565
Kills score 1,055
Units killed 41
Units lost 81
Buildings razed 1
Largest army 79
Favorite unit Toxotes 61 fielded
Classical 3:54* Estimated start 2:54
Heroic 12:58* Estimated start 11:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ares
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]StoochioFreyr
Match time
KolotzkiHades
First military pressureHersir trained
Hersir9 training queues
Key technologyPickaxe
Key technologyHand Axe
Berserk4 training queues
Key technologyMedium Infantry
God powerAsgardian Bastion
Raiding Cavalry39 training queues
Hersir2 training queues
Huskarl27 training queues
Berserk3 training queues
Throwing Axeman5 training queues
God powerAsgardian Bastion
Key technologyMedium Cavalry
ArmoryArmory
Hersir10 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Raiding Cavalry16 training queues
Portable Ram3 training queues
Key technologyShaft Mine
Key technologyCopper Armor
Town CenterAdditional center
Huskarl12 training queues
God powerGullinbursti
VictoryMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
Key technologyBow Saw
Key technologyShaft Mine
First military pressureArchery Range
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Weapons
Toxotes47 training queues
Key technologyCopper Armor
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Infantry
Hoplite3 training queues
Key technologyPlow
Toxotes6 training queues
Hoplite10 training queues
Toxotes8 training queues
God powerPestilence
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.8%[DoD]Stoochio
Fastest Classical3:54*Kolotzki
Fastest Heroic12:58*Kolotzki
First pressure3:12[DoD]Stoochio · Hersir trained
First extra TC14:05[DoD]Stoochio · Town Center
Armory timing7:17Kolotzki · Armory

Player highlights

Standout performances

Highest total score20,165[DoD]Stoochio
Highest military score11,635[DoD]Stoochio
Highest economy score7,565Kolotzki
Most kills1,798[DoD]Stoochio
Most units killed81[DoD]Stoochio
Most deaths81Kolotzki
Most buildings razed5[DoD]Stoochio
Largest army135[DoD]Stoochio
Favorite unitToxotesKolotzki · 61 fielded

[DoD]Stoochio

Highest ScoreLargest ArmyMost KillsMost Resources

Kolotzki

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]Stoochio

Classical timing4:06 estimated completion
Early pressure3:12 · Hersir trained
Expansion signal14:05 · Town Center
Early armory / Heroic prep11:10 · Armory
Large army production135 military units

Kolotzki

Fast Classical3:54 estimated completion
Early pressure5:12 · Archery Range
Early armory / Heroic prep7:17 · Armory
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kolotzki · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kolotzki · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kolotzki · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kolotzki · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army

Raiding Cavalry55
Huskarl40
Hersir22
Berserk7
Throwing Axeman6
Portable Ram4
Hirdman1
Buildings7 types
House18
Ox Cart Building4
Great Hall2
Longhouse2
Armory1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion2
Gullinbursti1

Kolotzki

Army

Toxotes61
Hoplite13
Achilles2
Ajax2
Cyclops1
Buildings10 types
House13
Storehouse6
Archery Range5
Granary4
Military Academy2
Sentry Tower2
Temple2
Wall2
Armory1
Farm1
God powers2 invoked
Pestilence1
Sentinel1