Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hanumanji1st#603 vs lux.mahendran

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:56
Giza map preview
Map Giza
Defeated
Hanumanji1st#603Loki
Pre-match Elo854
Win probability37.2%
34:56 Match length lux.mahendran favored
Winner
lux.mahendranAmaterasu
Pre-match Elo945
Win probability62.8%

Match at a glance

Hanumanji1st#603 vs lux.mahendran

Winnerlux.mahendran
MapGiza
QueueRanked 1v1 Supremacy
Duration34:56
Started
Ended
Elo favorite62.8%lux.mahendran
Fastest Classical4:03*lux.mahendran
First pressure4:51Hanumanji1st#603 · Hersir trained
First extra TC5:24lux.mahendran · Town Center
Market timing21:21Hanumanji1st#603 · Market
Most military units613Hanumanji1st#603
Highest EAPM37.4Hanumanji1st#603
Market volume7,000Hanumanji1st#603
Defeat
Elo854-13
EAPM37.4
Military units613
First pressure4:51Hersir trained
First expansion5:53
Market volume7000
Total score 37,188
Military score 11,755
Economic score 17,800
Kills score 7,633
Units killed 183
Units lost 498
Buildings razed 52
Largest army 613
Favorite unit Throwing Axeman 139 fielded
Classical 6:18* Estimated start 5:18
Heroic 9:46* Estimated start 8:31
Mythic Not reached

lux.mahendran

Amaterasu

Victory
Elo945+13
EAPM24.7
Military units179
First pressure18:05Castle
First expansion5:24
Market volume0
Total score 67,965
Military score 24,000
Economic score 29,274
Kills score 14,753
Units killed 502
Units lost 182
Buildings razed 57
Largest army 179
Favorite unit Samurai 93 fielded
Classical 4:03* Estimated start 3:03
Heroic 14:31* Estimated start 13:16
Mythic 26:40* Research start 24:40

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ame No Uzume
Bragi
HeroicAge
Raijin
No choice recorded
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Hanumanji1st#603Loki
Match time
lux.mahendranAmaterasu
God powerSpy
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir3 training queues
Town CenterAdditional center
Key technologyPlow
ArmoryArmory
Key technologyMedium Infantry
Throwing Axeman8 training queues
Hersir5 training queues
Throwing Axeman10 training queues
Farm transition6 farms clustered
Key technologyCopper Shields
Raiding Cavalry10 training queues
Berserk5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyMedium Cavalry
Raiding Cavalry10 training queues
Throwing Axeman60 training queues
Hersir25 training queues
God powerUndermine
God powerSpy
Town CenterAdditional center
Berserk5 training queues
Town CenterAdditional center
Throwing Axeman25 training queues
God powerUndermine
Jarl10 training queues
God powerFlaming Weapons
Godi5 training queues
Hersir10 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hersir15 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyHeavy Infantry
Berserk30 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerUndermine
Jarl15 training queues
Throwing Axeman5 training queues
Hersir10 training queues
Godi85 training queues
Portable Ram2 training queues
Throwing Axeman31 training queues
Hersir5 training queues
God powerUndermine
Jarl11 training queues
Portable Ram15 training queues
Huskarl5 training queues
Godi10 training queues
Berserk20 training queues
Jarl20 training queues
Trade route startedCaravan Norse queued
Jarl63 training queues
Huskarl7 training queues
Portable Ram15 training queues
Huskarl5 training queues
Godi10 training queues
Huskarl30 training queues
Fortress-tier buildingHill Fort
Portable Ram10 training queues
DefeatMatch result
Key technologyHand Axe
Town CenterAdditional center
Yumi Archer3 training queues
Samurai15 training queues
Key technologyPickaxe
Yumi Archer9 training queues
Bushi3 training queues
Farm transition9 farms clustered
Key technologyPlow
Key technologyMedium Dojo Soldiers
ArmoryArmory
God powerGoshinboku
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Onna Musha2 training queues
Samurai52 training queues
Yumi Archer23 training queues
Bushi6 training queues
God powerSolar Shield
Onna Musha6 training queues
Bushi3 training queues
First military pressureCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Oyumi3 training queues
Bushi4 training queues
Key technologyCrenellations
God powerThunder Burst
Oyumi4 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingCastle
Yumi Archer3 training queues
Bushi3 training queues
Town CenterAdditional center
Samurai11 training queues
Onna Musha3 training queues
Bushi2 training queues
Fortress-tier buildingCastle
Samurai3 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Town CenterAdditional center
Oyumi4 training queues
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
Samurai12 training queues
MarketMarket
Fortress-tier buildingCastle
Oyumi2 training queues
Town CenterAdditional center
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.8%lux.mahendran
Fastest Classical4:03*lux.mahendran
Fastest Heroic9:46*Hanumanji1st#603
Fastest Mythic26:40*lux.mahendran
First pressure4:51Hanumanji1st#603 · Hersir trained
First extra TC5:24lux.mahendran · Town Center
Fortress timing18:05lux.mahendran · Castle
Market timing21:21Hanumanji1st#603 · Market
Armory timing6:39Hanumanji1st#603 · Armory
Farm transition10:10–10:13Hanumanji1st#603 · 6 farms clustered
Trade route started27:33Hanumanji1st#603

Player highlights

Standout performances

Highest total score67,965lux.mahendran
Highest military score24,000lux.mahendran
Highest economy score29,274lux.mahendran
Most kills14,753lux.mahendran
Most units killed502lux.mahendran
Most deaths498Hanumanji1st#603
Most buildings razed57lux.mahendran
Largest army613Hanumanji1st#603
Favorite unitThrowing AxemanHanumanji1st#603 · 139 fielded

Hanumanji1st#603

Largest ArmyMost DeathsMost ImprovementsMost Resources

lux.mahendran

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hanumanji1st#603

Late Classical6:18 estimated completion
Early pressure4:51 · Hersir trained
Fast expansion5:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:21 · Market
Early armory / Heroic prep6:39 · Armory
Fortress tech path20:32 · Hill Fort
Heavy walling signal6 wall build events
Farm transition10:10–10:13 · 6 farms clustered
Trade route started27:33 · Caravan Norse queued
Market economy signal7,000 total resource volume
Large army production613 military units

lux.mahendran

Classical timing4:03 estimated completion
Delayed pressure18:05 · Castle
Fast expansion5:24 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep31:46 · Market
Early armory / Heroic prep11:46 · Armory
Fortress tech path18:05 · Castle
Farm transition10:21–11:15 · 9 farms clustered
Large army production179 military units
Hanumanji1st#603 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Hanumanji1st#603 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Hanumanji1st#603 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Hanumanji1st#603 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Hanumanji1st#603 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
lux.mahendran · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
lux.mahendran · Early MilitaryMeaningful trained combat units were produced during the early opening.
lux.mahendran · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
lux.mahendran · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7000 total volume

Hanumanji1st#603

Bought

No buys

Sold

Wood7000
Total player market volume7000

lux.mahendran

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hanumanji1st#603

Army

Throwing Axeman139
Jarl119
Godi110
Hersir73
Berserk60
Huskarl48
Portable Ram42
Raiding Cavalry20
Battle Boar1
Hirdman1
Buildings12 types
Farm45
House40
Great Hall17
Longhouse10
Wall6
Ox Cart Building5
Hill Fort4
Market3
Town Center3
Armory1
Sentry Tower1
Temple1
God powers3 invoked
Undermine4
Spy2
Flaming Weapons1

lux.mahendran

Army

Samurai93
Yumi Archer39
Bushi23
Oyumi13
Onna Musha11
Buildings13 types
House45
Farm36
Sentry Tower16
Dojo13
Watermill10
Guardhouse9
Town Center7
Castle6
Mining Camp Japanese5
Armory3
Temple2
Market1
Shrine Japanese1
God powers3 invoked
Goshinboku1
Solar Shield1
Thunder Burst1