Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Непутёвый vs Amezzou 2

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:35
Watering Hole map preview
Map Watering Hole
Winner
НепутёвыйNuwa
Pre-match Elo1441
Win probability53.4%
15:35 Match length Непутёвый favored
Defeated
Amezzou 2Nuwa
Pre-match Elo1417
Win probability46.6%

Match at a glance

Непутёвый vs Amezzou 2

WinnerНепутёвый
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration15:35
Started
Ended
Elo favorite53.4%Непутёвый
Fastest Classical3:44*Непутёвый
First pressure8:12Непутёвый · Imperial Academy
First extra TC4:00Непутёвый · Town Center
Most military units122Amezzou 2
Highest EAPM62.5Непутёвый
Victory
Elo1441+16
EAPM62.5
Military units112
First pressure8:12Imperial Academy
First expansion4:00
Market volume0
Total score 25,678
Military score 11,235
Economic score 12,445
Kills score 1,998
Units killed 73
Units lost 63
Buildings razed 7
Largest army 112
Favorite unit Dao Swordsman 34 fielded
Classical 3:44* Research start 2:44
Heroic 9:37* Estimated start 8:22
Mythic Not reached

Amezzou 2

Nuwa

Defeat
Elo1417-16
EAPM44.9
Military units122
First pressure11:26Imperial Academy
First expansion4:31
Market volume0
Total score 22,031
Military score 9,023
Economic score 11,382
Kills score 1,626
Units killed 58
Units lost 78
Buildings razed 1
Largest army 122
Favorite unit Dao Swordsman 49 fielded
Classical 3:54* Research start 2:54
Heroic 11:06* Estimated start 9:52
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Houtu
Goumang
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

НепутёвыйNuwa
Match time
Amezzou 2Nuwa
Town CenterAdditional center
God powerCreation
God powerEarth Wall
Key technologyHand Axe
Key technologyPickaxe
Pioneer2 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Shields
First military pressureImperial Academy
Key technologyMedium Infantry
Key technologyBallistics
Key technologyMedium Archers
Dao Swordsman24 training queues
Key technologyCopper Weapons
Pioneer3 training queues
Fire Archer23 training queues
Key technologyHeavy Infantry
Siege Crossbow3 training queues
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Ge Halberdier25 training queues
Key technologyHeavy Archers
Farm transition3 farms clustered
Key technologyPlow
Key technologyBow Saw
Wuzu Javelineer15 training queues
Pioneer2 training queues
Dao Swordsman10 training queues
Siege Crossbow2 training queues
Key technologyBronze Armor
VictoryMatch result
God powerCreation
God powerEarth Wall
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Dao Swordsman2 training queues
ArmoryArmory
Dao Swordsman8 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Wuzu Javelineer5 training queues
Dao Swordsman18 training queues
First military pressureImperial Academy
Key technologyBallistics
Key technologyCopper Weapons
Chu Ko Nu6 training queues
God powerVenom Beast
Fire Archer7 training queues
Sage3 training queues
Ge Halberdier4 training queues
Wuzu Javelineer9 training queues
White Horse Cavalry16 training queues
Key technologyMedium Archers
Chu Ko Nu4 training queues
Siege Crossbow4 training queues
Key technologyMedium Infantry
DockDock
Dao Swordsman21 training queues
Ge Halberdier10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%Непутёвый
Fastest Classical3:44*Непутёвый
Fastest Heroic9:37*Непутёвый
First pressure8:12Непутёвый · Imperial Academy
First extra TC4:00Непутёвый · Town Center
Armory timing6:52Непутёвый · Armory
Farm transition14:24–14:25Непутёвый · 3 farms clustered

Player highlights

Standout performances

Highest total score25,678Непутёвый
Highest military score11,235Непутёвый
Highest economy score12,445Непутёвый
Most kills1,998Непутёвый
Most units killed73Непутёвый
Most deaths78Amezzou 2
Most buildings razed7Непутёвый
Largest army122Amezzou 2
Favorite unitDao SwordsmanAmezzou 2 · 49 fielded

Непутёвый

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Amezzou 2

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Непутёвый

Fast Classical3:44 estimated completion
Delayed pressure8:12 · Imperial Academy
Fast expansion4:00 · Town Center
Early armory / Heroic prep6:52 · Armory
Farm transition14:24–14:25 · 3 farms clustered
Large army production112 military units

Amezzou 2

Fast Classical3:54 estimated completion
Delayed pressure11:26 · Imperial Academy
Fast expansion4:31 · Town Center
Early armory / Heroic prep8:22 · Armory
Water commitment signal1 dock build events
Large army production122 military units
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.
Непутёвый · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Непутёвый · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Непутёвый · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Amezzou 2 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Amezzou 2 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Amezzou 2 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Непутёвый

Army

Dao Swordsman34
Ge Halberdier25
Fire Archer23
Wuzu Javelineer15
Pioneer7
Siege Crossbow6
Jiang Zi Ya2
Buildings9 types
House17
Silo16
Military Camp8
Machine Workshop4
Farm3
Temple2
Armory1
Imperial Academy1
Town Center1
God powers2 invoked
Creation1
Earth Wall1

Amezzou 2

Army

Dao Swordsman49
Ge Halberdier16
White Horse Cavalry16
Wuzu Javelineer14
Chu Ko Nu10
Fire Archer7
Siege Crossbow4
Sage3
Pioneer2
Transport Ship Chinese1
Buildings11 types
Silo22
House16
Military Camp5
Wall4
Machine Workshop2
Armory1
Baolei1
Dock1
Imperial Academy1
Temple1
Town Center1
God powers3 invoked
Creation1
Earth Wall1
Venom Beast1