Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

joey26 vs DonCorleone

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:00
Elysium map preview
Map Elysium
Winner
joey26Zeus
Pre-match Elo1011
Win probability46.1%
30:00 Match length UpsetThe Elo underdog won
Defeated
DonCorleoneFuxi
Pre-match Elo1038
Win probability53.9%

Match at a glance

joey26 vs DonCorleone

Winnerjoey26
MapElysium
QueueRanked 1v1 Supremacy
Duration30:00
Started
Ended
Elo favorite53.9%DonCorleone · Upset
Fastest Classical3:53*DonCorleone
First pressure5:25joey26 · Stable
First extra TC4:47joey26 · Town Center
Market timing7:34DonCorleone · Market
Most military units537DonCorleone
Highest EAPM40.9DonCorleone
Market volume800DonCorleone

joey26

Zeus

Victory
Elo1011+19
EAPM17.6
Military units18
First pressure5:25Stable
First expansion4:47
Market volume0
Total score 58,680
Military score 25,273
Economic score 23,892
Kills score 9,515
Units killed 323
Units lost 267
Buildings razed 12
Largest army 18
Favorite unit Minotaur 6 fielded
Classical 4:45* Research start 3:45
Heroic 12:45* Estimated start 11:30
Mythic 19:16* Estimated start 17:16
Defeat
Elo1038-19
EAPM40.9
Military units537
First pressure5:34Imperial Academy
First expansion4:48
Market volume800
Total score 45,303
Military score 17,070
Economic score 20,127
Kills score 8,106
Units killed 262
Units lost 358
Buildings razed 0
Largest army 537
Favorite unit Ge Halberdier 108 fielded
Classical 3:53* Research start 2:53
Heroic 10:51* Research start 9:36
Mythic 18:36* Research start 16:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
Dionysus
HeroicAge
Nuba
Hera
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

joey26Zeus
Match time
DonCorleoneFuxi
Town CenterAdditional center
First military pressureStable
Key technologyHusbandry
Minotaur2 training queues
God powerBolt
Key technologyPickaxe
Minotaur2 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyPlow
Key technologyMedium Cavalry
Farm transition19 farms clustered
Key technologyBronze Shields
Minotaur2 training queues
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Fortress-tier buildingFortress
God powerBronze
God powerBolt
God powerRestoration
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Key technologyShaft Mine
Fortress-tier buildingFortress
Key technologyChampion Infantry
God powerLightning Storm
MarketMarket
Key technologyBronze Weapons
Key technologyCopper Armor
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Key technologyIron Shields
Town CenterAdditional center
God powerBolt
Key technologyIron Weapons
Fortress-tier buildingFortress
VictoryMatch result
God powerThe Peach Blossom Spring
Town CenterAdditional center
First military pressureImperial Academy
Dao Swordsman3 training queues
ArmoryArmory
MarketMarket
Fire Archer3 training queues
Farm transition7 farms clustered
Pioneer10 training queues
Dao Swordsman3 training queues
Fire Archer4 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Chu Ko Nu10 training queues
Fire Archer10 training queues
Ge Halberdier25 training queues
God powerLightning Weapons
Jiang Zi Ya5 training queues
God powerDrought Land
White Horse Cavalry6 training queues
Key technologyShaft Mine
Tao Tie2 training queues
Key technologyPlow
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Tao Tie2 training queues
Fire Archer20 training queues
Sage15 training queues
Pioneer11 training queues
Ge Halberdier68 training queues
God powerGreat Flood
Nezha5 training queues
Tiger Cavalry10 training queues
Key technologyHeavy Cavalry
Fire Archer50 training queues
Pioneer10 training queues
Key technologyChampion Infantry
Tiger Cavalry4 training queues
Key technologyBronze Shields
Town CenterAdditional center
Qing Long2 training queues
Nezha5 training queues
Yang Jian5 training queues
Sage20 training queues
Jiang Zi Ya5 training queues
Tiger Cavalry15 training queues
Dao Swordsman10 training queues
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyChampion Archers
Sage20 training queues
Tiger Cavalry50 training queues
Yang Jian5 training queues
Nezha5 training queues
Key technologyChampion Cavalry
Key technologyIron Shields
Dao Swordsman15 training queues
Fire Archer10 training queues
Jiang Zi Ya5 training queues
Nezha5 training queues
MarketMarket
MarketMarket
MarketMarket
Yang Jian5 training queues
Wuzu Javelineer5 training queues
Dao Swordsman25 training queues
Ge Halberdier15 training queues
Jiang Zi Ya5 training queues
Trade route startedCaravan Chinese queued
Pioneer25 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%DonCorleone · Upset
Fastest Classical3:53*DonCorleone
Fastest Heroic10:51*DonCorleone
Fastest Mythic18:36*DonCorleone
First pressure5:25joey26 · Stable
First extra TC4:47joey26 · Town Center
Fortress timing15:57joey26 · Fortress
Market timing7:34DonCorleone · Market
Armory timing7:29DonCorleone · Armory
Farm transition10:12–10:13DonCorleone · 7 farms clustered
Trade route started23:27joey26

Player highlights

Standout performances

Highest total score58,680joey26
Highest military score25,273joey26
Highest economy score23,892joey26
Most kills9,515joey26
Most units killed323joey26
Most deaths358DonCorleone
Most buildings razed12joey26
Largest army537DonCorleone
Favorite unitGe HalberdierDonCorleone · 108 fielded

joey26

Highest ScoreMost KillsMost Resources

DonCorleone

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

joey26

Classical timing4:45 estimated completion
Early pressure5:25 · Stable
Fast expansion4:47 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:16 · Market
Early armory / Heroic prep10:00 · Armory
Fortress tech path15:57 · Fortress
Heavy walling signal10 wall build events
Farm transition13:12–14:09 · 19 farms clustered
Trade route started23:27 · Caravan Greek queued

DonCorleone

Fast Classical3:53 estimated completion
Early pressure5:34 · Imperial Academy
Fast expansion4:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:34 · Market
Early armory / Heroic prep7:29 · Armory
Farm transition10:12–10:13 · 7 farms clustered
Trade route started29:06 · Caravan Chinese queued
Market economy signal800 total resource volume
Large army production537 military units
joey26 · Early MilitaryMeaningful trained combat units were produced during the early opening.
joey26 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
joey26 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DonCorleone · Early MilitaryMeaningful trained combat units were produced during the early opening.
DonCorleone · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
DonCorleone · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DonCorleone · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DonCorleone · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

joey26

Bought

No buys

Sold

No sells

Total player market volume0

DonCorleone

Bought

No buys

Sold

Food800
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

joey26

Army

Minotaur6
Heracles4
Jason4
Odysseus2
Helepolis1
Hydra1
Buildings12 types
Farm31
House17
Wall10
Storehouse9
Fortress6
Granary4
Military Academy2
Stable2
Temple2
Town Center2
Armory1
Market1
God powers4 invoked
Bolt3
Bronze1
Lightning Storm1
Restoration1

DonCorleone

Army

Ge Halberdier108
Fire Archer97
Tiger Cavalry79
Dao Swordsman56
Pioneer56
Sage55
Jiang Zi Ya21
Nezha20
Yang Jian16
Chu Ko Nu10
White Horse Cavalry6
Wuzu Javelineer5
Tao Tie4
Qing Long2
Nezha Child1
Nezha Youth1
Buildings11 types
Farm48
House27
Silo19
Machine Workshop11
Military Camp9
Baolei6
Market4
Imperial Academy3
Town Center2
Armory1
Temple1
God powers4 invoked
Drought Land1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1