Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ArcosVI vs tjackzone

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:32
Elysium map preview
Map Elysium
Winner
ArcosVINuwa
Pre-match Elo1121
Win probability58.0%
21:32 Match length ArcosVI favored
Defeated
tjackzoneGaia
Pre-match Elo1065
Win probability42.0%

Match at a glance

ArcosVI vs tjackzone

WinnerArcosVI
MapElysium
QueueRanked 1v1 Supremacy
Duration21:32
Started
Ended
Elo favorite58.0%ArcosVI
Fastest Classical3:46*tjackzone
First pressure4:15tjackzone · Counter Barracks
First extra TC9:53tjackzone · Town Center
Most military units229tjackzone
Highest EAPM38.3ArcosVI

ArcosVI

Nuwa

Victory
Elo1121+15
EAPM38.3
Military units108
First pressure20:56Imperial Academy
First expansion11:05
Market volume0
Total score 35,993
Military score 14,930
Economic score 15,410
Kills score 5,762
Units killed 198
Units lost 40
Buildings razed 4
Largest army 108
Favorite unit Dao Swordsman 57 fielded
Classical 4:24* Estimated start 3:24
Heroic 15:05* Estimated start 13:50
Mythic Not reached

tjackzone

Gaia

Defeat
Elo1065-15
EAPM36.9
Military units229
First pressure4:15Counter Barracks
First expansion9:53
Market volume0
Total score 28,735
Military score 11,915
Economic score 15,594
Kills score 1,247
Units killed 40
Units lost 195
Buildings razed 5
Largest army 229
Favorite unit Turma 75 fielded
Classical 3:46* Research start 2:46
Heroic 19:08* Research start 17:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Oceanus
Goumang
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ArcosVINuwa
Match time
tjackzoneGaia
Pioneer4 training queues
Key technologyHand Axe
ArmoryArmory
Ge Halberdier2 training queues
Dao Swordsman11 training queues
Wuzu Javelineer5 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyPlow
Key technologyPickaxe
ArmoryArmory
Qi Lin2 training queues
Key technologyMedium Archers
Dao Swordsman11 training queues
Wuzu Javelineer5 training queues
Key technologyHeavy Infantry
Ge Halberdier5 training queues
Dao Swordsman35 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Fire Archer10 training queues
Wuzu Javelineer10 training queues
Town CenterAdditional center
God powerVanish
God powerForest Protection
Key technologyHeavy Archers
First military pressureImperial Academy
White Horse Cavalry2 training queues
VictoryMatch result
God powerGaia Forest
Oracle2 training queues
Key technologyPickaxe
Key technologyHand Axe
First military pressureCounter Barracks
God powerCarnivora
Turma4 training queues
Murmillo4 training queues
Key technologyHusbandry
Key technologyBow Saw
Caladria2 training queues
Murmillo4 training queues
Turma3 training queues
God powerCarnivora
Murmillo5 training queues
Town CenterAdditional center
Key technologyMedium Archers
God powerGaia Forest
Cheiroballista3 training queues
Turma8 training queues
Murmillo6 training queues
Key technologyPlow
Farm transition15 farms clustered
Key technologyMedium Infantry
Town CenterAdditional center
Turma59 training queues
Cheiroballista19 training queues
Murmillo17 training queues
ArmoryArmory
ArmoryArmory
Key technologyShaft Mine
Oracle4 training queues
Murmillo38 training queues
Katapeltes6 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Contarius15 training queues
Arcus21 training queues
Key technologyBronze Armor
Key technologyBronze Shields
God powerTraitor
Cheiroballista6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%ArcosVI
Fastest Classical3:46*tjackzone
Fastest Heroic15:05*ArcosVI
First pressure4:15tjackzone · Counter Barracks
First extra TC9:53tjackzone · Town Center
Armory timing6:51ArcosVI · Armory
Farm transition11:12–11:18ArcosVI · 4 farms clustered

Player highlights

Standout performances

Highest total score35,993ArcosVI
Highest military score14,930ArcosVI
Highest economy score15,594tjackzone
Most kills5,762ArcosVI
Most units killed198ArcosVI
Most deaths195tjackzone
Most buildings razed5tjackzone
Largest army229tjackzone
Favorite unitTurmatjackzone · 75 fielded

ArcosVI

Highest ScoreLargest ArmyMost Kills

tjackzone

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ArcosVI

Classical timing4:24 estimated completion
Delayed pressure20:56 · Imperial Academy
Expansion signal11:05 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:51 · Armory
Farm transition11:12–11:18 · 4 farms clustered
Large army production108 military units

tjackzone

Fast Classical3:46 estimated completion
Early pressure4:15 · Counter Barracks
Expansion signal9:53 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep15:41 · Armory
Farm transition13:26–13:44 · 15 farms clustered
Large army production229 military units
ArcosVI · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ArcosVI · Early MilitaryMeaningful trained combat units were produced during the early opening.
ArcosVI · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
tjackzone · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
tjackzone · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
tjackzone · Early MilitaryMeaningful trained combat units were produced during the early opening.
tjackzone · Fast ClassicalClassical completed before 4:00 on a standard land opening.
tjackzone · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ArcosVI

Army

Dao Swordsman57
Wuzu Javelineer20
Fire Archer10
Ge Halberdier7
Pioneer4
Qi Lin3
Siege Crossbow3
White Horse Cavalry2
Jiang Zi Ya1
Sage1
Buildings10 types
House18
Farm12
Silo11
Military Camp7
Machine Workshop4
Armory2
Town Center2
Baolei1
Imperial Academy1
Temple1
God powers2 invoked
Forest Protection1
Vanish1

tjackzone

Army

Turma75
Murmillo74
Cheiroballista28
Arcus21
Contarius15
Katapeltes7
Oracle7
Caladria2
Buildings8 types
Farm16
Counter Barracks10
Manor10
Military Barracks4
Armory2
Town Center2
Economic Guild1
Temple1
God powers3 invoked
Carnivora2
Gaia Forest2
Traitor1