Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Falcon vs Seu Macho

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:09
Tundra map preview
Map Tundra
Winner
FalconThor
Pre-match Elo1158
Win probability59.5%
20:09 Match length Falcon favored
Defeated
Seu MachoPoseidon
Pre-match Elo1091
Win probability40.5%

Match at a glance

Falcon vs Seu Macho

WinnerFalcon
MapTundra
QueueRanked 1v1 Supremacy
Duration20:09
Started
Ended
Elo favorite59.5%Falcon
Fastest Classical3:52*Seu Macho
First pressure3:45Falcon · Hersir trained
First extra TC11:17Falcon · Town Center
Most military units116Falcon
Highest EAPM49.5Falcon

Falcon

Thor

Victory
Elo1158+14
EAPM49.5
Military units116
First pressure3:45Hersir trained
First expansion11:17
Market volume0
Total score 36,496
Military score 16,467
Economic score 17,854
Kills score 2,243
Units killed 80
Units lost 51
Buildings razed 4
Largest army 116
Favorite unit Hirdman 43 fielded
Classical 4:56* Estimated start 3:56
Heroic 11:28* Estimated start 10:13
Mythic Not reached

Seu Macho

Poseidon

Defeat
Elo1091-14
EAPM37.2
Military units114
First pressure4:04Stable
First expansion
Market volume0
Total score 19,012
Military score 10,481
Economic score 7,298
Kills score 1,233
Units killed 50
Units lost 80
Buildings razed 2
Largest army 114
Favorite unit Hippeus 28 fielded
Classical 3:52* Estimated start 2:52
Heroic 12:48* Research start 11:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Skadi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FalconThor
Match time
Seu MachoPoseidon
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir4 training queues
Key technologyCopper Shields
Raiding Cavalry15 training queues
God powerForest Fire
Key technologyHusbandry
Key technologyHand Axe
Hirdman8 training queues
Key technologyPickaxe
Town CenterAdditional center
Berserk5 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyMedium Infantry
Key technologyMedium Cavalry
God powerFrost
Hirdman20 training queues
Huskarl2 training queues
Throwing Axeman10 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyBallistics
Throwing Axeman10 training queues
Berserk10 training queues
Hirdman10 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyIron Armor
Frost Giant2 training queues
Huskarl10 training queues
Berserk5 training queues
Hirdman5 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus7 training queues
ArmoryArmory
God powerCease Fire
Hippeus8 training queues
Hoplite10 training queues
Hippeus7 training queues
Hypaspist9 training queues
Hoplite10 training queues
Prodromos3 training queues
God powerCurse
Key technologyPickaxe
Fortress-tier buildingFortress
Hippeus4 training queues
Hoplite2 training queues
Hypaspist7 training queues
Prodromos6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Infantry
Peltast2 training queues
Hippeus2 training queues
Key technologyHand Axe
Petrobolos4 training queues
Key technologyBallistics
Key technologyBronze Weapons
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hypaspist10 training queues
Peltast5 training queues
Prodromos10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%Falcon
Fastest Classical3:52*Seu Macho
Fastest Heroic11:28*Falcon
First pressure3:45Falcon · Hersir trained
First extra TC11:17Falcon · Town Center
Fortress timing12:20Falcon · Hill Fort
Armory timing0:11Falcon · Dwarven Armory

Player highlights

Standout performances

Highest total score36,496Falcon
Highest military score16,467Falcon
Highest economy score17,854Falcon
Most kills2,243Falcon
Most units killed80Falcon
Most deaths80Seu Macho
Most buildings razed4Falcon
Largest army116Falcon
Favorite unitHirdmanFalcon · 43 fielded

Falcon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Seu Macho

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Falcon

Classical timing4:56 estimated completion
Early pressure3:45 · Hersir trained
Expansion signal11:17 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep0:11 · Dwarven Armory
Fortress tech path12:20 · Hill Fort
Heavy walling signal24 wall build events
Large army production116 military units

Seu Macho

Fast Classical3:52 estimated completion
Early pressure4:04 · Stable
Early armory / Heroic prep7:34 · Armory
Fortress tech path15:29 · Fortress
Heavy walling signal21 wall build events
Large army production114 military units
Falcon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Falcon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Seu Macho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Seu Macho · Early MilitaryMeaningful trained combat units were produced during the early opening.
Seu Macho · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Falcon

Army

Hirdman43
Berserk20
Throwing Axeman20
Raiding Cavalry15
Huskarl12
Hersir4
Frost Giant2
Buildings10 types
House25
Wall24
Longhouse7
Ox Cart Building7
Hill Fort4
Great Hall2
Sentry Tower2
Temple2
Town Center2
Dwarven Armory1
God powers2 invoked
Forest Fire1
Frost1

Seu Macho

Army

Hippeus28
Hypaspist26
Hoplite22
Prodromos19
Peltast7
Petrobolos4
Atalanta3
Theseus2
Centaur1
Hippolyta1
Toxotes1
Buildings10 types
House25
Wall21
Granary4
Storehouse4
Archery Range3
Military Academy3
Stable3
Armory1
Fortress1
Temple1
God powers3 invoked
Cease Fire1
Curse1
Lure1