Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rndm all~ vs MessWiththeHonkyougettheBonk

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:21
Marsh map preview
Map Marsh
Defeated
rndm all~Zeus
Pre-match Elo1466
Win probability42.2%
16:21 Match length MessWiththeHonkyougettheBonk favored
Winner
MessWiththeHonkyougettheBonkFuxi
Pre-match Elo1521
Win probability57.8%

Match at a glance

rndm all~ vs MessWiththeHonkyougettheBonk

WinnerMessWiththeHonkyougettheBonk
MapMarsh
QueueRanked 1v1 Supremacy
Duration16:21
Started
Ended
Elo favorite57.8%MessWiththeHonkyougettheBonk
Fastest Classical3:47*MessWiththeHonkyougettheBonk
First pressure4:33rndm all~ · Military Academy
Market timing11:57rndm all~ · Market
First extra TC6:14rndm all~ · Town Center
Most military units99MessWiththeHonkyougettheBonk
Highest EAPM64.8MessWiththeHonkyougettheBonk
Market volume500rndm all~

rndm all~

Zeus

Defeat
Elo1466-15
EAPM41.8
Military units66
First pressure4:33Military Academy
First expansion6:14
Market volume500
Total score 17,196
Military score 7,318
Economic score 8,997
Kills score 881
Units killed 32
Units lost 63
Buildings razed 0
Largest army 66
Favorite unit Hoplite 31 fielded
Classical 3:55* Research start 2:55
Heroic 12:31* Research start 11:16
Mythic Not reached
Victory
Elo1521+15
EAPM64.8
Military units99
First pressure4:52Imperial Academy
First expansion9:38
Market volume0
Total score 23,667
Military score 11,010
Economic score 10,903
Kills score 1,788
Units killed 62
Units lost 32
Buildings razed 6
Largest army 99
Favorite unit Dao Swordsman 32 fielded
Classical 3:47* Research start 2:47
Heroic 11:22* Estimated start 10:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
Dionysus
HeroicAge
Nuba
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rndm all~Zeus
Match time
MessWiththeHonkyougettheBonkFuxi
First military pressureMilitary Academy
Minotaur4 training queues
Key technologyPickaxe
Town CenterAdditional center
Key technologyHand Axe
God powerRestoration
Minotaur2 training queues
Hoplite2 training queues
Toxotes3 training queues
ArmoryArmory
MarketMarket
Hoplite27 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyMedium Infantry
Hypaspist4 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Infantry
Toxotes14 training queues
Peltast2 training queues
God powerBronze
God powerBolt
Fortress-tier buildingFortress
DefeatMatch result
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Dao Swordsman9 training queues
First military pressureImperial Academy
Pioneer2 training queues
Fire Archer6 training queues
ArmoryArmory
Pioneer9 training queues
God powerLightning Weapons
Town CenterAdditional center
Dao Swordsman2 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyPlow
Key technologyHusbandry
Farm transition7 farms clustered
Dao Swordsman21 training queues
Fire Archer16 training queues
Key technologyMedium Archers
God powerDrought Land
Key technologyCopper Armor
Key technologyCopper Shields
White Horse Cavalry8 training queues
Key technologyShaft Mine
Ya Zi2 training queues
Chu Ko Nu2 training queues
Wuzu Javelineer15 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%MessWiththeHonkyougettheBonk
Fastest Classical3:47*MessWiththeHonkyougettheBonk
Fastest Heroic11:22*MessWiththeHonkyougettheBonk
First pressure4:33rndm all~ · Military Academy
First extra TC6:14rndm all~ · Town Center
Fortress timing14:58rndm all~ · Fortress
Market timing11:57rndm all~ · Market
Armory timing8:12MessWiththeHonkyougettheBonk · Armory
Farm transition11:16–11:17MessWiththeHonkyougettheBonk · 7 farms clustered

Player highlights

Standout performances

Highest total score23,667MessWiththeHonkyougettheBonk
Highest military score11,010MessWiththeHonkyougettheBonk
Highest economy score10,903MessWiththeHonkyougettheBonk
Most kills1,788MessWiththeHonkyougettheBonk
Most units killed62MessWiththeHonkyougettheBonk
Most deaths63rndm all~
Most buildings razed6MessWiththeHonkyougettheBonk
Largest army99MessWiththeHonkyougettheBonk
Favorite unitDao SwordsmanMessWiththeHonkyougettheBonk · 32 fielded

rndm all~

Most DeathsMost Improvements

MessWiththeHonkyougettheBonk

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rndm all~

Fast Classical3:55 estimated completion
Early pressure4:33 · Military Academy
Fast expansion6:14 · Town Center
Early market / Heroic prep11:57 · Market
Early armory / Heroic prep10:45 · Armory
Fortress tech path14:58 · Fortress
Heavy walling signal8 wall build events
Market economy signal500 total resource volume

MessWiththeHonkyougettheBonk

Fast Classical3:47 estimated completion
Early pressure4:52 · Imperial Academy
Expansion signal9:38 · Town Center
Early armory / Heroic prep8:12 · Armory
Farm transition11:16–11:17 · 7 farms clustered
Large army production99 military units
rndm all~ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.
rndm all~ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MessWiththeHonkyougettheBonk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MessWiththeHonkyougettheBonk · Early MilitaryMeaningful trained combat units were produced during the early opening.
MessWiththeHonkyougettheBonk · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

rndm all~

Bought

No buys

Sold

Food500
Total player market volume500

MessWiththeHonkyougettheBonk

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rndm all~

Army

Hoplite31
Toxotes17
Minotaur6
Hypaspist4
Jason3
Heracles2
Peltast2
Odysseus1
Buildings11 types
House14
Granary8
Storehouse8
Wall8
Military Academy4
Archery Range3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1

MessWiththeHonkyougettheBonk

Army

Dao Swordsman32
Fire Archer23
Wuzu Javelineer15
Pioneer13
White Horse Cavalry8
Ya Zi3
Chu Ko Nu2
Jiang Zi Ya1
Nezha Child1
Tao Tie1
Buildings10 types
House16
Farm13
Silo11
Machine Workshop4
Military Camp4
Armory1
Baolei1
Imperial Academy1
Temple1
Town Center1
God powers3 invoked
Drought Land1
Lightning Weapons1
The Peach Blossom Spring1