Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThomasHG vs SrMijo

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:00
Megalopolis map preview
Map Megalopolis
Winner
ThomasHGThor
Pre-match Elo1539
Win probability59.4%
26:00 Match length ThomasHG favored
Defeated
SrMijoThor
Pre-match Elo1473
Win probability40.6%

Match at a glance

ThomasHG vs SrMijo

WinnerThomasHG
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration26:00
Started
Ended
Elo favorite59.4%ThomasHG
Fastest Classical4:15*ThomasHG
First pressure1:34ThomasHG · Hersir trained
First extra TC12:21ThomasHG · Town Center
Market timing17:06SrMijo · Market
Most military units232ThomasHG
Highest EAPM69.0ThomasHG

ThomasHG

Thor

Victory
Elo1539+14
EAPM69.0
Military units232
First pressure1:34Hersir trained
First expansion12:21
Market volume0
Total score 58,601
Military score 27,286
Economic score 25,868
Kills score 5,479
Units killed 221
Units lost 213
Buildings razed 3
Largest army 232
Favorite unit Throwing Axeman 82 fielded
Classical 4:15* Research start 3:15
Heroic 16:26* Estimated start 15:12
Mythic 20:12* Estimated start 18:12

SrMijo

Thor

Defeat
Elo1473-14
EAPM59.6
Military units187
First pressure4:58Hersir trained
First expansion15:03
Market volume0
Total score 42,205
Military score 15,114
Economic score 23,040
Kills score 4,051
Units killed 196
Units lost 222
Buildings razed 1
Largest army 187
Favorite unit Berserk 45 fielded
Classical 5:42* Estimated start 4:42
Heroic 7:44* Estimated start 6:29
Mythic 19:23* Estimated start 17:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Freyja
Skadi
HeroicAge
Bragi
Tyr
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThomasHGThor
Match time
SrMijoThor
First military pressureHersir trained
Hersir8 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman37 training queues
Hersir2 training queues
Key technologyMedium Infantry
God powerHealing Spring
Berserk3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Berserk11 training queues
Key technologyBronze Shields
Key technologyIron Armor
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Farm transition3 farms clustered
Key technologyPlow
Throwing Axeman9 training queues
Hirdman18 training queues
Key technologyIron Weapons
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Key technologyBallistics
Fortress-tier buildingHill Fort
MarketMarket
MarketMarket
MarketMarket
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyChampion Infantry
Key technologyHeavy Cavalry
Key technologyIron Shields
Key technologyMeteoric Iron Armor
God powerDwarven Mine
Key technologyIron Shields
Key technologyChampion Cavalry
Town CenterAdditional center
God powerFrost
Fortress-tier buildingHill Fort
Town CenterAdditional center
Jarl44 training queues
Huskarl3 training queues
Throwing Axeman36 training queues
Ballista2 training queues
Godi29 training queues
God powerFimbulwinter
Hirdman6 training queues
God powerDwarven Mine
Berserk15 training queues
God powerHealing Spring
Hirdman6 training queues
Ballista2 training queues
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir7 training queues
Key technologyCopper Shields
Raiding Cavalry2 training queues
Key technologyHand Axe
Throwing Axeman9 training queues
Jarl5 training queues
Berserk9 training queues
Key technologyBallistics
Key technologyPickaxe
Jarl14 training queues
Key technologyHusbandry
Key technologyMedium Infantry
Berserk6 training queues
Throwing Axeman5 training queues
Key technologyBronze Armor
Key technologyMedium Cavalry
Key technologyBow Saw
Battle Boar2 training queues
Key technologyBronze Shields
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyBronze Weapons
Farm transition11 farms clustered
Fortress-tier buildingHill Fort
Key technologyIron Shields
MarketMarket
Key technologyPlow
Jarl2 training queues
Hersir2 training queues
Key technologyShaft Mine
Godi4 training queues
Key technologyChampion Cavalry
Key technologyChampion Infantry
Town CenterAdditional center
Key technologyIron Armor
Ballista2 training queues
Town CenterAdditional center
Key technologyIron Weapons
Town CenterAdditional center
Key technologyMeteoric Iron Armor
Berserk29 training queues
Throwing Axeman19 training queues
Jarl22 training queues
Godi3 training queues
God powerDwarven Mine
God powerFlaming Weapons
God powerFimbulwinter
Battle Boar4 training queues
Hirdman24 training queues
Godi6 training queues
Hersir5 training queues
God powerForest Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%ThomasHG
Fastest Classical4:15*ThomasHG
Fastest Heroic7:44*SrMijo
Fastest Mythic19:23*SrMijo
First pressure1:34ThomasHG · Hersir trained
First extra TC12:21ThomasHG · Town Center
Fortress timing16:23SrMijo · Hill Fort
Market timing17:06SrMijo · Market
Armory timing0:07SrMijo · Dwarven Armory
Farm transition13:30–13:30ThomasHG · 3 farms clustered

Player highlights

Standout performances

Highest total score58,601ThomasHG
Highest military score27,286ThomasHG
Highest economy score25,868ThomasHG
Most kills5,479ThomasHG
Most units killed221ThomasHG
Most deaths222SrMijo
Most buildings razed3ThomasHG
Largest army232ThomasHG
Favorite unitThrowing AxemanThomasHG · 82 fielded

ThomasHG

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SrMijo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThomasHG

Classical timing4:15 estimated completion
Early pressure1:34 · Hersir trained
Expansion signal12:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:36 · Market
Early armory / Heroic prep4:47 · Dwarven Armory
Fortress tech path17:12 · Hill Fort
Heavy walling signal23 wall build events
Farm transition13:30–13:30 · 3 farms clustered
Large army production232 military units

SrMijo

Late Classical5:42 estimated completion
Early pressure4:58 · Hersir trained
Expansion signal15:03 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep17:06 · Market
Early armory / Heroic prep0:07 · Dwarven Armory
Fortress tech path16:23 · Hill Fort
Farm transition15:41–16:55 · 11 farms clustered
Large army production187 military units
ThomasHG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThomasHG · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SrMijo · Late ClassicalClassical completed after 5:00 on a standard land opening.
SrMijo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThomasHG

Army

Throwing Axeman82
Jarl44
Hirdman30
Berserk29
Godi29
Hersir11
Ballista4
Huskarl3
Buildings11 types
Farm37
Wall23
House16
Longhouse14
Ox Cart Building12
Great Hall10
Market3
Town Center3
Hill Fort2
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine2
Healing Spring2
Fimbulwinter1
Frost1

SrMijo

Army

Berserk45
Jarl44
Throwing Axeman33
Hirdman24
Hersir15
Godi14
Battle Boar6
Ballista2
Raiding Cavalry2
Valkyrie2
Buildings11 types
Farm53
House19
Longhouse8
Great Hall7
Ox Cart Building6
Town Center4
Wall2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1
Forest Fire1