Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tamamo-no-Mae vs PloufPlouf

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 5:51
Giza map preview
Map Giza
Defeated
Tamamo-no-MaeAmaterasu
Pre-match Elo1463
Win probability59.2%
5:51 Match length UpsetThe Elo underdog won
Winner
PloufPloufPoseidon
Pre-match Elo1398
Win probability40.8%

Match at a glance

Tamamo-no-Mae vs PloufPlouf

WinnerPloufPlouf
MapGiza
QueueRanked 1v1 Supremacy
Duration5:51
Started
Ended
Elo favorite59.2%Tamamo-no-Mae · Upset
Fastest Classical4:04*PloufPlouf
First pressure4:13PloufPlouf · Stable
Most military units6PloufPlouf
Highest EAPM99.8PloufPlouf

Tamamo-no-Mae

Amaterasu

Defeat
Elo1463-21
EAPM20.4
Military units2
First pressure5:00Samurai produced
First expansion
Market volume0
Total score 5,359
Military score 2,005
Economic score 3,336
Kills score 18
Units killed 1
Units lost 5
Buildings razed 0
Largest army 2
Favorite unit Onna Musha 1 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached

PloufPlouf

Poseidon

Victory
Elo1398+21
EAPM99.8
Military units6
First pressure4:13Stable
First expansion
Market volume0
Total score 5,957
Military score 2,550
Economic score 3,325
Kills score 82
Units killed 5
Units lost 1
Buildings razed 0
Largest army 6
Favorite unit Hippeus 5 fielded
Classical 4:04* Research start 3:04
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tamamo-no-MaeAmaterasu
Match time
PloufPloufPoseidon
Key technologyPickaxe
Key technologyHand Axe
First military pressureSamurai produced
God powerShrine Of The Hunt
God powerSolar Shield
DefeatMatch result
God powerLure
Key technologyHusbandry
First military pressureStable
Hippeus5 training queues
Key technologyMedium Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%Tamamo-no-Mae · Upset
Fastest Classical4:04*PloufPlouf
First pressure4:13PloufPlouf · Stable

Player highlights

Standout performances

Highest total score5,957PloufPlouf
Highest military score2,550PloufPlouf
Highest economy score3,336Tamamo-no-Mae
Most kills82PloufPlouf
Most units killed5PloufPlouf
Most deaths5Tamamo-no-Mae
Most buildings razed0Tamamo-no-Mae
Largest army6PloufPlouf
Favorite unitHippeusPloufPlouf · 5 fielded

Tamamo-no-Mae

Largest ArmyMost DeathsMost Improvements

PloufPlouf

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tamamo-no-Mae

Classical timing4:14 estimated completion
Early pressure5:00 · Samurai produced

PloufPlouf

Classical timing4:04 estimated completion
Early pressure4:13 · Stable
Tamamo-no-Mae · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tamamo-no-Mae · Early MilitaryMeaningful trained combat units were produced during the early opening.
PloufPlouf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
PloufPlouf · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tamamo-no-Mae

Army

Onna Musha1
Samurai1
Buildings6 types
House3
Shrine Japanese3
Watermill3
Dojo1
Mining Camp Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

PloufPlouf

Army

Hippeus5
Theseus1
Buildings5 types
House3
Granary1
Stable1
Storehouse1
Temple1
God powers1 invoked
Lure1