Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

D0ubleN vs Lil Wayne

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:54
Blue Lagoon map preview
Map Blue Lagoon
Winner
D0ubleNPoseidon
Pre-match Elo1187
Win probability64.5%
29:54 Match length D0ubleN favored
Defeated
Lil WayneIsis
Pre-match Elo1083
Win probability35.5%

Match at a glance

D0ubleN vs Lil Wayne

WinnerD0ubleN
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration29:54
Started
Ended
Elo favorite64.5%D0ubleN
Fastest Classical3:41*D0ubleN
First pressure3:45D0ubleN · Stable
First extra TC8:20Lil Wayne · Town Center
Market timing13:50D0ubleN · Market
Most military units284D0ubleN
Highest EAPM61.2D0ubleN
Market volume11,000D0ubleN

D0ubleN

Poseidon

Victory
Elo1187+12
EAPM61.2
Military units284
First pressure3:45Stable
First expansion9:10
Market volume11000
Total score 58,542
Military score 23,234
Economic score 27,723
Kills score 7,585
Units killed 264
Units lost 299
Buildings razed 29
Largest army 284
Favorite unit Hippeus 146 fielded
Classical 3:41* Estimated start 2:41
Heroic 9:09* Estimated start 7:54
Mythic 18:40* Estimated start 16:40

Lil Wayne

Isis

Defeat
Elo1083-12
EAPM40.7
Military units49
First pressure5:54Barracks
First expansion8:20
Market volume2500
Total score 53,538
Military score 16,706
Economic score 28,406
Kills score 8,426
Units killed 299
Units lost 264
Buildings razed 19
Largest army 49
Favorite unit Spearman 23 fielded
Classical 4:43* Estimated start 3:43
Heroic 14:09* Research start 12:54
Mythic 18:29* Estimated start 16:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Bast
Dionysus
HeroicAge
Nephthys
Hephaestus
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

D0ubleNPoseidon
Match time
Lil WayneIsis
God powerLure
Theseus2 training queues
First military pressureStable
Hippeus6 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Town CenterAdditional center
Hippeus5 training queues
Key technologyBow Saw
Key technologyPlow
Key technologyMedium Infantry
Farm transition13 farms clustered
Toxotes3 training queues
Hippeus10 training queues
Key technologyMedium Archers
MarketMarket
Peltast5 training queues
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
Town CenterAdditional center
Toxotes5 training queues
Key technologyMedium Cavalry
Key technologyShaft Mine
Petrobolos2 training queues
Hippeus10 training queues
Toxotes10 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBallistics
God powerCease Fire
Toxotes30 training queues
Hypaspist5 training queues
God powerBronze
Hippeus15 training queues
Key technologyCrenellations
MarketMarket
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyChampion Archers
Key technologyHeavy Infantry
Toxotes5 training queues
Atalanta2 training queues
Hippeus55 training queues
Trade route startedCaravan Greek queued
Prodromos5 training queues
Key technologyIron Shields
Key technologyBronze Armor
Key technologyCopper Weapons
Hoplite5 training queues
Hypaspist5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus45 training queues
Key technologyIron Armor
Key technologyBronze Weapons
Hydra2 training queues
Theseus2 training queues
Toxotes5 training queues
Petrobolos2 training queues
Prodromos5 training queues
Toxotes5 training queues
Hoplite5 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
God powerTitan Gate
Peltast10 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureBarracks
Spearman3 training queues
Key technologyCrenellations
Town CenterAdditional center
Sphinx2 training queues
ArmoryArmory
Farm transition3 farms clustered
Key technologyPlow
Town CenterAdditional center
Key technologyMedium Spearmen
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
God powerProsperity
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Camel Rider2 training queues
Chariot Archer2 training queues
Key technologyHeavy Chariot Archers
MarketMarket
God powerAncestors
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Shields
Trade route startedCaravan Egyptian queued
Catapult4 training queues
God powerMeteor
Key technologyBow Saw
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Spearmen
Key technologyBronze Shields
Key technologyIron Armor
Key technologyIron Weapons
God powerAncestors
Spearman20 training queues
Key technologyMedium Slingers
MarketMarket
Key technologyIron Shields
Key technologyBallistics
Slinger15 training queues
Key technologyHeavy Camel Riders
God powerTitan Gate
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.5%D0ubleN
Fastest Classical3:41*D0ubleN
Fastest Heroic9:09*D0ubleN
Fastest Mythic18:29*Lil Wayne
First pressure3:45D0ubleN · Stable
First extra TC8:20Lil Wayne · Town Center
Fortress timing14:27Lil Wayne · Migdol Stronghold
Market timing13:50D0ubleN · Market
Armory timing6:23D0ubleN · Armory
Farm transition11:46–11:47Lil Wayne · 3 farms clustered
Trade route started19:36Lil Wayne

Player highlights

Standout performances

Highest total score58,542D0ubleN
Highest military score23,234D0ubleN
Highest economy score28,406Lil Wayne
Most kills8,426Lil Wayne
Most units killed299Lil Wayne
Most deaths299D0ubleN
Most buildings razed29D0ubleN
Largest army284D0ubleN
Favorite unitHippeusD0ubleN · 146 fielded

D0ubleN

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Lil Wayne

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

D0ubleN

Fast Classical3:41 estimated completion
Early pressure3:45 · Stable
Expansion signal9:10 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:50 · Market
Early armory / Heroic prep6:23 · Armory
Fortress tech path15:40 · Fortress
Heavy walling signal20 wall build events
Farm transition11:52–12:39 · 13 farms clustered
Trade route started22:58 · Caravan Greek queued
Market economy signal11,000 total resource volume
Large army production284 military units

Lil Wayne

Classical timing4:43 estimated completion
Early pressure5:54 · Barracks
Fast expansion8:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:10 · Market
Early armory / Heroic prep10:31 · Armory
Fortress tech path14:27 · Migdol Stronghold
Heavy walling signal32 wall build events
Farm transition11:46–11:47 · 3 farms clustered
Trade route started19:36 · Caravan Egyptian queued
Market economy signal2,500 total resource volume
D0ubleN · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
D0ubleN · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0ubleN · Fast ClassicalClassical completed before 4:00 on a standard land opening.
D0ubleN · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
D0ubleN · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Lil Wayne · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Lil Wayne · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Lil Wayne · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13500 total volume

D0ubleN

Bought

Food1000

Sold

Food1000
Wood9000
Total player market volume11000

Lil Wayne

Bought

Food500

Sold

Food2000
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0ubleN

Army

Hippeus146
Toxotes63
Peltast15
Hypaspist11
Hoplite10
Prodromos10
Theseus8
Petrobolos7
Atalanta6
Hippolyta3
Polyphemus3
Hydra2
Buildings13 types
Farm37
House26
Wall20
Stable14
Storehouse12
Military Academy10
Archery Range7
Fortress5
Granary3
Market2
Town Center2
Armory1
Temple1
God powers5 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1
Titan Gate1

Lil Wayne

Army

Spearman23
Slinger16
Catapult4
Camel Rider2
Chariot Archer2
Sphinx2
Buildings18 types
Farm32
Wall32
House22
Obelisk18
Granary7
Mining Camp7
Migdol Stronghold4
Barracks3
Lumber Camp3
Market2
Sentry Tower2
Siege Works2
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers5 invoked
Ancestors2
Eclipse1
Meteor1
Prosperity1
Titan Gate1