Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

alexej vs Telopa

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:36
Oasis map preview
Map Oasis
Winner
alexejPoseidon
Pre-match Elo1189
Win probability64.9%
24:36 Match length alexej favored
Defeated
TelopaHades
Pre-match Elo1082
Win probability35.1%

Match at a glance

alexej vs Telopa

Winneralexej
MapOasis
QueueRanked 1v1 Supremacy
Duration24:36
Started
Ended
Elo favorite64.9%alexej
Fastest Classical3:53*alexej
First pressure4:06alexej · Stable
First extra TC8:00alexej · Town Center
Market timing10:12alexej · Market
Most military units241alexej
Highest EAPM63.1alexej
Market volume100alexej

alexej

Poseidon

Victory
Elo1189+29
EAPM63.1
Military units241
First pressure4:06Stable
First expansion8:00
Market volume100
Total score 45,181
Military score 16,519
Economic score 23,549
Kills score 5,135
Units killed 163
Units lost 124
Buildings razed 8
Largest army 241
Favorite unit Hippeus 123 fielded
Classical 3:53* Research start 2:53
Heroic 11:57* Research start 10:42
Mythic Research start 23:14 · not reached

Telopa

Hades

Defeat
Elo1082-13
EAPM38.6
Military units185
First pressure5:29Military Academy
First expansion9:37
Market volume0
Total score 34,305
Military score 11,175
Economic score 19,186
Kills score 3,974
Units killed 125
Units lost 166
Buildings razed 1
Largest army 185
Favorite unit Hoplite 99 fielded
Classical 4:29* Research start 3:29
Heroic 15:41* Research start 14:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ares
Aphrodite
HeroicAge
Aphrodite
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

alexejPoseidon
Match time
TelopaHades
God powerLure
First military pressureStable
Hippeus7 training queues
Key technologyHusbandry
Key technologyPickaxe
Town CenterAdditional center
Key technologyHand Axe
MarketMarket
ArmoryArmory
Farm transition3 farms clustered
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Cavalry
Toxotes40 training queues
Hippeus6 training queues
Key technologyHeavy Archers
Key technologyPlow
Key technologyBallistics
Hippeus10 training queues
Key technologyShaft Mine
Key technologyCopper Shields
God powerCurse
Town CenterAdditional center
Key technologyBronze Weapons
Toxotes5 training queues
Key technologyBow Saw
Hippeus85 training queues
Fortress-tier buildingFortress
Peltast10 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
God powerCease Fire
Petrobolos2 training queues
Toxotes30 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Hippeus15 training queues
Toxotes5 training queues
Peltast5 training queues
Key technologyMedium Infantry
Hypaspist5 training queues
VictoryMatch result
First military pressureMilitary Academy
Key technologyHand Axe
Key technologyPickaxe
Hoplite14 training queues
Toxotes2 training queues
Key technologyHusbandry
Toxotes3 training queues
Town CenterAdditional center
ArmoryArmory
Hoplite6 training queues
Key technologyMedium Archers
Farm transition11 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Hoplite5 training queues
Key technologyBallistics
Key technologyCopper Shields
Town CenterAdditional center
God powerCurse
God powerSentinel
Key technologyHeavy Archers
Peltast6 training queues
Hoplite19 training queues
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Fortress-tier buildingFortress
Nemean Lion2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Petrobolos5 training queues
Peltast5 training queues
Cyclops2 training queues
Ajax6 training queues
Achilles4 training queues
Hoplite55 training queues
God powerPestilence
Cyclops5 training queues
Key technologyHeavy Infantry
Chiron2 training queues
Fortress-tier buildingFortress
Peltast30 training queues
MarketMarket
Ajax2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.9%alexej
Fastest Classical3:53*alexej
Fastest Heroic11:57*alexej
First pressure4:06alexej · Stable
First extra TC8:00alexej · Town Center
Fortress timing18:12Telopa · Fortress
Market timing10:12alexej · Market
Armory timing10:35alexej · Armory
Farm transition10:45–10:45alexej · 3 farms clustered

Player highlights

Standout performances

Highest total score45,181alexej
Highest military score16,519alexej
Highest economy score23,549alexej
Most kills5,135alexej
Most units killed163alexej
Most deaths166Telopa
Most buildings razed8alexej
Largest army241alexej
Favorite unitHippeusalexej · 123 fielded

alexej

Highest ScoreMost ImprovementsMost KillsMost Resources

Telopa

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

alexej

Fast Classical3:53 estimated completion
Early pressure4:06 · Stable
Fast expansion8:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:12 · Market
Early armory / Heroic prep10:35 · Armory
Fortress tech path18:51 · Fortress
Heavy walling signal43 wall build events
Farm transition10:45–10:45 · 3 farms clustered
Market economy signal100 total resource volume
Large army production241 military units

Telopa

Classical timing4:29 estimated completion
Early pressure5:29 · Military Academy
Expansion signal9:37 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep23:58 · Market
Early armory / Heroic prep11:08 · Armory
Fortress tech path18:12 · Fortress
Heavy walling signal6 wall build events
Farm transition12:42–13:14 · 11 farms clustered
Large army production185 military units
alexej · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
alexej · Early MilitaryMeaningful trained combat units were produced during the early opening.
alexej · Fast ClassicalClassical completed before 4:00 on a standard land opening.
alexej · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
alexej · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Telopa · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Telopa · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Telopa · Early MilitaryMeaningful trained combat units were produced during the early opening.
Telopa · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

alexej

Bought

Food100

Sold

No sells

Total player market volume100

Telopa

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexej

Army

Hippeus123
Toxotes80
Peltast15
Hypaspist5
Centaur4
Petrobolos4
Atalanta3
Theseus3
Hippolyta2
Nemean Lion2
Buildings14 types
Wall43
Farm41
House18
Storehouse12
Stable5
Archery Range4
Fortress3
Granary3
Military Academy3
Temple2
Town Center2
Armory1
Market1
Sentry Tower1
God powers3 invoked
Cease Fire1
Curse1
Lure1

Telopa

Army

Hoplite99
Peltast41
Ajax11
Cyclops8
Achilles7
Petrobolos6
Toxotes6
Chiron4
Nemean Lion3
Buildings12 types
Farm26
House19
Storehouse10
Military Academy6
Wall6
Fortress4
Archery Range3
Granary3
Town Center3
Temple2
Armory1
Market1
God powers3 invoked
Curse1
Pestilence1
Sentinel1