Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tamamo-no-Mae vs Don't panic

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 1:13
Mount Olympus map preview
Map Mount Olympus
Defeated
Tamamo-no-MaeAmaterasu
Pre-match Elo1484
Win probability78.1%
1:13 Match length UpsetThe Elo underdog won
Winner
Don't panicThor
Pre-match Elo1263
Win probability21.9%

Match at a glance

Tamamo-no-Mae vs Don't panic

WinnerDon't panic
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration1:13
Started
Ended
Elo favorite78.1%Tamamo-no-Mae · Upset
Most military units0Tamamo-no-Mae
Highest EAPM53.5Don't panic

Tamamo-no-Mae

Amaterasu

Defeat
Elo1484-26
EAPM0.8
Military units0
First pressure
First expansion
Market volume0
Total score 2,525
Military score 1,065
Economic score 1,460
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Victory
Elo1263+26
EAPM53.5
Military units0
First pressure
First expansion
Market volume0
Total score 2,622
Military score 1,020
Economic score 1,602
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tamamo-no-MaeAmaterasu
Match time
Don't panicThor
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.1%Tamamo-no-Mae · Upset

Player highlights

Standout performances

Highest total score2,622Don't panic
Highest military score1,065Tamamo-no-Mae
Highest economy score1,602Don't panic
Most kills0Tamamo-no-Mae
Most units killed0Tamamo-no-Mae
Most deaths0Tamamo-no-Mae
Most buildings razed0Tamamo-no-Mae
Largest army0Tamamo-no-Mae

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tamamo-no-Mae

No strong intent signals were detected.

Don't panic

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tamamo-no-Mae

Army

Buildings0 types

Don't panic

Army

Buildings2 types
House2
Ox Cart Building1