Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CarbonWerewolf vs miguelbaptistadj

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:12
Midgard map preview
Map Midgard
Winner
CarbonWerewolfPoseidon
Pre-match Elo878
Win probability91.4%
13:12 Match length CarbonWerewolf favored
Defeated
miguelbaptistadjSusanoo
Pre-match Elo468
Win probability8.6%

Match at a glance

CarbonWerewolf vs miguelbaptistadj

WinnerCarbonWerewolf
MapMidgard
QueueRanked 1v1 Supremacy
Duration13:12
Started
Ended
Elo favorite91.4%CarbonWerewolf
Fastest Classical5:52*miguelbaptistadj
First pressure6:06miguelbaptistadj · Stable Japanese
First extra TC7:26miguelbaptistadj · Town Center
Market timing8:12CarbonWerewolf · Market
Most military units26CarbonWerewolf
Highest EAPM22.9miguelbaptistadj
Market volume500CarbonWerewolf

CarbonWerewolf

Poseidon

Victory
Elo878+3
EAPM21.3
Military units26
First pressure7:44Stable
First expansion
Market volume500
Total score 17,256
Military score 7,165
Economic score 9,788
Kills score 331
Units killed 10
Units lost 4
Buildings razed 0
Largest army 26
Favorite unit Hippeus 24 fielded
Classical 7:59* Estimated start 6:59
Heroic 10:57* Estimated start 9:42
Mythic Not reached
Defeat
Elo468-4
EAPM22.9
Military units17
First pressure6:06Stable Japanese
First expansion7:26
Market volume0
Total score 15,652
Military score 4,090
Economic score 11,433
Kills score 129
Units killed 3
Units lost 10
Buildings razed 0
Largest army 17
Favorite unit Naginata Rider 5 fielded
Classical 5:52* Research start 4:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Minakatatomi
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CarbonWerewolfPoseidon
Match time
miguelbaptistadjSusanoo
DockDock
DockDock
DockDock
God powerLure
DockDock
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable
MarketMarket
Key technologyMedium Cavalry
Hippeus11 training queues
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
Hippeus4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Cavalry
Hippeus9 training queues
God powerBronze
VictoryMatch result
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
Naginata Rider2 training queues
Town CenterAdditional center
DockDock
Samurai3 training queues
Key technologyPlow
Key technologyMedium Dojo Soldiers
Naginata Rider3 training queues
Key technologyMedium Stable Soldiers
Wasen2 training queues
ArmoryArmory
God powerKusanagi
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite91.4%CarbonWerewolf
Fastest Classical5:52*miguelbaptistadj
Fastest Heroic10:57*CarbonWerewolf
First pressure6:06miguelbaptistadj · Stable Japanese
First extra TC7:26miguelbaptistadj · Town Center
Market timing8:12CarbonWerewolf · Market
Armory timing9:11CarbonWerewolf · Armory

Player highlights

Standout performances

Highest total score17,256CarbonWerewolf
Highest military score7,165CarbonWerewolf
Highest economy score11,433miguelbaptistadj
Most kills331CarbonWerewolf
Most units killed10CarbonWerewolf
Most deaths10miguelbaptistadj
Most buildings razed0CarbonWerewolf
Largest army26CarbonWerewolf
Favorite unitHippeusCarbonWerewolf · 24 fielded

CarbonWerewolf

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

miguelbaptistadj

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CarbonWerewolf

Late Classical7:59 estimated completion
Delayed pressure7:44 · Stable
Early market / Heroic prep8:12 · Market
Early armory / Heroic prep9:11 · Armory
Water commitment signal4 dock build events
Market economy signal500 total resource volume

miguelbaptistadj

Late Classical5:52 estimated completion
Early pressure6:06 · Stable Japanese
Fast expansion7:26 · Town Center
Early armory / Heroic prep11:42 · Armory
Water commitment signal1 dock build events
CarbonWerewolf · Water BoomExisting water-opening timing signal.
miguelbaptistadj · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

CarbonWerewolf

Bought

No buys

Sold

Food500
Total player market volume500

miguelbaptistadj

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CarbonWerewolf

Army

Hippeus24
Atalanta1
Theseus1
Buildings7 types
House11
Stable6
Dock4
Storehouse4
Armory1
Market1
Temple1
God powers2 invoked
Bronze1
Lure1

miguelbaptistadj

Army

Naginata Rider5
Samurai4
Onna Musha2
Wasen2
Bushi1
Wanyudo1
Yari Spearman1
Yumi Archer1
Buildings11 types
House13
Watermill7
Shrine Japanese5
Mining Camp Japanese3
Armory1
Dock1
Dojo1
Guardhouse1
Stable Japanese1
Temple1
Town Center1
God powers1 invoked
Kusanagi1