Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DoctorGC vs X x e o N 2 3

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:00
Valley Of Kings map preview
Map Valley Of Kings
Winner
DoctorGCGaia
Pre-match Elo731
Win probability58.1%
32:00 Match length DoctorGC favored
Defeated
X x e o N 2 3Hades
Pre-match Elo674
Win probability41.9%

Match at a glance

DoctorGC vs X x e o N 2 3

WinnerDoctorGC
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration32:00
Started
Ended
Elo favorite58.1%DoctorGC
Fastest Classical3:19*DoctorGC
First pressure4:01DoctorGC · Military Barracks
First extra TC7:25X x e o N 2 3 · Town Center
Market timing29:02DoctorGC · Market
Most military units205DoctorGC
Highest EAPM29.8DoctorGC

DoctorGC

Gaia

Victory
Elo731+15
EAPM29.8
Military units205
First pressure4:01Military Barracks
First expansion8:37
Market volume0
Total score 68,527
Military score 22,122
Economic score 40,637
Kills score 5,858
Units killed 199
Units lost 129
Buildings razed 8
Largest army 205
Favorite unit Fanatic 111 fielded
Classical 3:19* Estimated start 2:19
Heroic 14:31* Estimated start 13:16
Mythic 22:36* Estimated start 20:36
Defeat
Elo674-15
EAPM29.6
Military units193
First pressure6:02Stable
First expansion7:25
Market volume0
Total score 40,340
Military score 15,075
Economic score 20,390
Kills score 4,988
Units killed 141
Units lost 206
Buildings razed 17
Largest army 193
Favorite unit Hippeus 82 fielded
Classical 5:09* Research start 4:09
Heroic 15:11* Research start 13:56
Mythic 24:45* Research start 22:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Rheia
HeroicAge
Apollo
Hekate
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DoctorGCGaia
Match time
X x e o N 2 3Hades
God powerGaia Forest
God powerCarnivora
First military pressureMilitary Barracks
Oracle2 training queues
Murmillo25 training queues
God powerGaia Forest
Murmillo20 training queues
God powerCarnivora
Town CenterAdditional center
God powerCarnivora
Farm transition3 farms clustered
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingPalace
Key technologyMedium Archers
Turma20 training queues
Destroyer2 training queues
Key technologyBallistics
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Infantry
Key technologyHeavy Archers
Town CenterAdditional center
God powerTraitor
Fanatic5 training queues
God powerCarnivora
Fanatic6 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyChampion Archers
Key technologyChampion Infantry
God powerTartarian Gate
Fanatic30 training queues
Turma20 training queues
God powerTraitor
Town CenterAdditional center
Fanatic35 training queues
Fire Siphon5 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerTitan Gate
God powerCarnivora
MarketMarket
MarketMarket
MarketMarket
Fanatic35 training queues
Trade route startedCaravan Atlantean queued
VictoryMatch result
God powerSentinel
Key technologyPickaxe
Key technologyHand Axe
Farm transition5 farms clustered
First military pressureStable
Town CenterAdditional center
Hippeus3 training queues
Hoplite7 training queues
Hippeus3 training queues
ArmoryArmory
Minotaur3 training queues
Town CenterAdditional center
Hippeus3 training queues
God powerRestoration
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Cavalry
Key technologyMedium Infantry
Minotaur4 training queues
Hippeus3 training queues
Hoplite4 training queues
Key technologyHeavy Cavalry
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyHeavy Infantry
Hypaspist12 training queues
Hippeus5 training queues
Key technologyBronze Shields
Manticore3 training queues
Key technologyBronze Weapons
Fortress-tier buildingFortress
Manticore4 training queues
Petrobolos4 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Hippeus11 training queues
Hoplite10 training queues
Hypaspist9 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Hippeus36 training queues
Hoplite31 training queues
God powerEarthquake
Fortress-tier buildingFortress
God powerSentinel
Minotaur8 training queues
Hippeus18 training queues
Petrobolos2 training queues
Gastraphetoros4 training queues
Key technologyChampion Cavalry
Key technologyChampion Infantry
God powerEarthquake
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.1%DoctorGC
Fastest Classical3:19*DoctorGC
Fastest Heroic14:31*DoctorGC
Fastest Mythic22:36*DoctorGC
First pressure4:01DoctorGC · Military Barracks
First extra TC7:25X x e o N 2 3 · Town Center
Fortress timing15:33DoctorGC · Palace
Market timing29:02DoctorGC · Market
Armory timing9:26X x e o N 2 3 · Armory
Farm transition5:45–6:42X x e o N 2 3 · 5 farms clustered
Trade route started31:03DoctorGC

Player highlights

Standout performances

Highest total score68,527DoctorGC
Highest military score22,122DoctorGC
Highest economy score40,637DoctorGC
Most kills5,858DoctorGC
Most units killed199DoctorGC
Most deaths206X x e o N 2 3
Most buildings razed17X x e o N 2 3
Largest army205DoctorGC
Favorite unitFanaticDoctorGC · 111 fielded

DoctorGC

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

X x e o N 2 3

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DoctorGC

Fast Classical3:19 estimated completion
Early pressure4:01 · Military Barracks
Fast expansion8:37 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep29:02 · Market
Early armory / Heroic prep11:46 · Armory
Fortress tech path15:33 · Palace
Heavy walling signal18 wall build events
Farm transition11:28–12:13 · 3 farms clustered
Trade route started31:03 · Caravan Atlantean queued
Large army production205 military units

X x e o N 2 3

Late Classical5:09 estimated completion
Early pressure6:02 · Stable
Fast expansion7:25 · Town Center
Multi-TC boom signal6 expansion build events
Early armory / Heroic prep9:26 · Armory
Fortress tech path18:56 · Fortress
Farm transition5:45–6:42 · 5 farms clustered
Large army production193 military units
DoctorGC · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
DoctorGC · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DoctorGC · Early MilitaryMeaningful trained combat units were produced during the early opening.
DoctorGC · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DoctorGC · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
X x e o N 2 3 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
X x e o N 2 3 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
X x e o N 2 3 · Early MilitaryMeaningful trained combat units were produced during the early opening.
X x e o N 2 3 · Late ClassicalClassical completed after 5:00 on a standard land opening.
X x e o N 2 3 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DoctorGC

Army

Fanatic111
Murmillo45
Turma40
Fire Siphon5
Destroyer2
Oracle2
Buildings11 types
Farm28
Wall18
Manor9
Counter Barracks5
Palace5
Town Center5
Market3
Military Barracks3
Armory1
Economic Guild1
Temple1
God powers5 invoked
Carnivora5
Gaia Forest2
Traitor2
Tartarian Gate1
Titan Gate1

X x e o N 2 3

Army

Hippeus82
Hoplite52
Hypaspist21
Minotaur15
Manticore7
Petrobolos6
Gastraphetoros4
Achilles2
Ajax2
Chiron1
Perseus1
Buildings10 types
Farm24
House16
Storehouse10
Town Center6
Fortress2
Military Academy2
Stable2
Temple2
Armory1
Granary1
God powers3 invoked
Earthquake2
Sentinel2
Restoration1