Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rndm all~ vs Непутёвый

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:02
Midgard map preview
Map Midgard
Winner
rndm all~Gaia
Pre-match Elo1481
Win probability59.5%
13:02 Match length rndm all~ favored
Defeated
НепутёвыйThor
Pre-match Elo1414
Win probability40.5%

Match at a glance

rndm all~ vs Непутёвый

Winnerrndm all~
MapMidgard
QueueRanked 1v1 Supremacy
Duration13:02
Started
Ended
Elo favorite59.5%rndm all~
Fastest Classical4:42*Непутёвый
First pressure4:11Непутёвый · Hersir trained
Market timing9:56rndm all~ · Market
Most military units59rndm all~
Highest EAPM67.3Непутёвый
Market volume700rndm all~

rndm all~

Gaia

Victory
Elo1481+14
EAPM41.8
Military units59
First pressure7:35Military Barracks
First expansion
Market volume700
Total score 22,047
Military score 10,743
Economic score 10,709
Kills score 610
Units killed 22
Units lost 14
Buildings razed 2
Largest army 59
Favorite unit Murmillo 30 fielded
Classical 6:01* Research start 5:01
Heroic 8:43* Research start 7:28
Mythic Not reached
Defeat
Elo1414-14
EAPM67.3
Military units51
First pressure4:11Hersir trained
First expansion
Market volume0
Total score 17,141
Military score 6,996
Economic score 9,791
Kills score 354
Units killed 12
Units lost 21
Buildings razed 0
Largest army 51
Favorite unit Throwing Axeman 23 fielded
Classical 4:42* Estimated start 3:42
Heroic 9:17* Research start 8:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Theia
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rndm all~Gaia
Match time
НепутёвыйThor
God powerGaia Forest
DockDock
DockDock
DockDock
DockDock
God powerGaia Forest
ArmoryArmory
First military pressureMilitary Barracks
Key technologyPickaxe
Key technologyHand Axe
Murmillo28 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
God powerHesperides Tree
Contarius10 training queues
Bireme2 training queues
Key technologyMedium Infantry
MarketMarket
Key technologyShaft Mine
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Dryad3 training queues
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyBronze Armor
Dryad8 training queues
Murmillo2 training queues
Contarius2 training queues
VictoryMatch result
DockDock
DockDock
First military pressureHersir trained
Hersir7 training queues
God powerForest Fire
ArmoryDwarven Armory
Throwing Axeman2 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman21 training queues
God powerFrost
Hirdman8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%rndm all~
Fastest Classical4:42*Непутёвый
Fastest Heroic8:43*rndm all~
First pressure4:11Непутёвый · Hersir trained
Fortress timing12:19rndm all~ · Palace
Market timing9:56rndm all~ · Market
Armory timing6:50Непутёвый · Dwarven Armory

Player highlights

Standout performances

Highest total score22,047rndm all~
Highest military score10,743rndm all~
Highest economy score10,709rndm all~
Most kills610rndm all~
Most units killed22rndm all~
Most deaths21Непутёвый
Most buildings razed2rndm all~
Largest army59rndm all~
Favorite unitMurmillorndm all~ · 30 fielded

rndm all~

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Непутёвый

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rndm all~

Late Classical6:01 estimated completion
Delayed pressure7:35 · Military Barracks
Early market / Heroic prep9:56 · Market
Early armory / Heroic prep7:02 · Armory
Fortress tech path12:19 · Palace
Heavy walling signal6 wall build events
Water commitment signal4 dock build events
Market economy signal700 total resource volume

Непутёвый

Classical timing4:42 estimated completion
Early pressure4:11 · Hersir trained
Early armory / Heroic prep6:50 · Dwarven Armory
Heavy walling signal22 wall build events
Water commitment signal2 dock build events
rndm all~ · Water BoomExisting water-opening timing signal.
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

rndm all~

Bought

No buys

Sold

Food700
Total player market volume700

Непутёвый

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rndm all~

Army

Murmillo30
Contarius12
Dryad11
Bireme3
Fire Ship2
Destroyer1
Buildings9 types
Manor8
Wall6
Dock4
Military Barracks4
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers2 invoked
Gaia Forest2
Hesperides Tree1

Непутёвый

Army

Throwing Axeman23
Hersir9
Hirdman8
Berserk2
Dreki2
Longboat2
Dragon Ship1
Jarl1
Kraken1
Raiding Cavalry1
Valkyrie1
Buildings8 types
Wall22
House12
Longhouse3
Ox Cart Building3
Dock2
Great Hall2
Dwarven Armory1
Temple1
God powers2 invoked
Forest Fire1
Frost1