Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs Abhipro1

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:21
Nile Shallows map preview
Map Nile Shallows
Defeated
ChelseaHades
Pre-match Elo1276
Win probability35.6%
21:21 Match length Abhipro1 favored
Winner
Abhipro1Thor
Pre-match Elo1379
Win probability64.4%

Match at a glance

Chelsea vs Abhipro1

WinnerAbhipro1
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration21:21
Started
Ended
Elo favorite64.4%Abhipro1
Fastest Classical3:17*Chelsea
First pressure2:15Abhipro1 · Hersir trained
First extra TC4:25Chelsea · Town Center
Market timing7:02Chelsea · Market
Most military units118Chelsea
Highest EAPM52.5Abhipro1
Market volume800Abhipro1

Chelsea

Hades

Defeat
Elo1276-13
EAPM42.2
Military units118
First pressure7:13Military Academy
First expansion4:25
Market volume400
Total score 21,813
Military score 6,739
Economic score 12,619
Kills score 2,455
Units killed 72
Units lost 142
Buildings razed 11
Largest army 118
Favorite unit Hoplite 61 fielded
Classical 3:17* Estimated start 2:17
Heroic 11:30* Estimated start 10:15
Mythic Not reached

Abhipro1

Thor

Victory
Elo1379+13
EAPM52.5
Military units93
First pressure2:15Hersir trained
First expansion9:01
Market volume800
Total score 41,585
Military score 22,949
Economic score 15,389
Kills score 3,283
Units killed 143
Units lost 160
Buildings razed 5
Largest army 93
Favorite unit Throwing Axeman 25 fielded
Classical 4:05* Estimated start 3:05
Heroic 12:59* Estimated start 11:44
Mythic 20:37* Estimated start 18:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
Aphrodite
HeroicAge
Bragi
No choice recorded
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
Abhipro1Thor
Town CenterAdditional center
Ajax2 training queues
God powerRestoration
MarketMarket
First military pressureMilitary Academy
God powerSentinel
Hoplite6 training queues
Fortress-tier buildingFortress
God powerCurse
Hoplite41 training queues
Key technologyMedium Infantry
Petrobolos2 training queues
ArmoryArmory
Toxotes3 training queues
Peltast9 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Hypaspist4 training queues
Peltast12 training queues
Farm transition15 farms clustered
Achilles3 training queues
Key technologyHusbandry
Hoplite14 training queues
Key technologyHeavy Infantry
Key technologyMedium Archers
Key technologyPlow
God powerCurse
Peltast10 training queues
Hypaspist5 training queues
DefeatMatch result
First military pressureHersir trained
ArmoryDwarven Armory
Hersir4 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Raiding Cavalry9 training queues
Throwing Axeman2 training queues
God powerForest Fire
Key technologyBronze Shields
Throwing Axeman2 training queues
Key technologyPickaxe
Town CenterAdditional center
Key technologyCopper Armor
Key technologyMedium Cavalry
MarketMarket
Throwing Axeman4 training queues
Key technologyMedium Infantry
Godi2 training queues
Raiding Cavalry5 training queues
Key technologyBallistics
Berserk2 training queues
Jarl3 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Throwing Axeman13 training queues
God powerFlaming Weapons
Berserk2 training queues
Fortress-tier buildingHill Fort
Hersir2 training queues
Key technologyBronze Armor
Key technologyHeavy Infantry
Town CenterAdditional center
Jarl3 training queues
Berserk4 training queues
Throwing Axeman4 training queues
Key technologyIron Armor
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyHand Axe
Godi2 training queues
Portable Ram2 training queues
Huskarl3 training queues
Key technologyIron Shields
Berserk2 training queues
Raiding Cavalry8 training queues
Huskarl4 training queues
God powerRagnarok
Village CenterAdditional center
Town CenterAdditional center
Key technologyChampion Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%Abhipro1
Fastest Classical3:17*Chelsea
Fastest Heroic11:30*Chelsea
Fastest Mythic20:37*Abhipro1
First pressure2:15Abhipro1 · Hersir trained
First extra TC4:25Chelsea · Town Center
Fortress timing11:54Chelsea · Fortress
Market timing7:02Chelsea · Market
Armory timing3:11Abhipro1 · Dwarven Armory
Farm transition16:44–17:43Chelsea · 15 farms clustered

Player highlights

Standout performances

Highest total score41,585Abhipro1
Highest military score22,949Abhipro1
Highest economy score15,389Abhipro1
Most kills3,283Abhipro1
Most units killed143Abhipro1
Most deaths160Abhipro1
Most buildings razed11Chelsea
Largest army118Chelsea
Favorite unitHopliteChelsea · 61 fielded

Abhipro1

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:17 estimated completion
Delayed pressure7:13 · Military Academy
Fast expansion4:25 · Town Center
Early market / Heroic prep7:02 · Market
Early armory / Heroic prep13:14 · Armory
Fortress tech path11:54 · Fortress
Farm transition16:44–17:43 · 15 farms clustered
Market economy signal400 total resource volume
Large army production118 military units

Abhipro1

Classical timing4:05 estimated completion
Early pressure2:15 · Hersir trained
Expansion signal9:01 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep11:04 · Market
Early armory / Heroic prep3:11 · Dwarven Armory
Fortress tech path15:59 · Hill Fort
Market economy signal800 total resource volume
Large army production93 military units
Chelsea · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Abhipro1 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Abhipro1 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Chelsea

Bought

Food400

Sold

No sells

Total player market volume400

Abhipro1

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Hoplite61
Peltast31
Hypaspist9
Achilles5
Ajax4
Chiron3
Toxotes3
Petrobolos2
Buildings11 types
Farm24
House20
Storehouse7
Military Academy6
Archery Range5
Granary5
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Curse2
Restoration1
Sentinel1

Abhipro1

Army

Throwing Axeman25
Raiding Cavalry23
Berserk12
Hersir7
Huskarl7
Jarl7
Godi5
Valkyrie4
Portable Ram3
Buildings11 types
House18
Longhouse8
Ox Cart Building7
Great Hall6
Town Center4
Wall4
Hill Fort2
Dwarven Armory1
Market1
Temple1
Village Center1
God powers3 invoked
Flaming Weapons1
Forest Fire1
Ragnarok1