Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

im playing drunk vs zenci adam

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:51
Watering Hole map preview
Map Watering Hole
Winner
im playing drunkGaia
Pre-match Elo952
Win probability59.0%
23:51 Match length im playing drunk favored
Defeated
zenci adamLoki
Pre-match Elo889
Win probability41.0%

Match at a glance

im playing drunk vs zenci adam

Winnerim playing drunk
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:51
Started
Ended
Elo favorite59.0%im playing drunk
Fastest Classical4:04*im playing drunk
First pressure4:36zenci adam · Hersir trained
Market timing15:51zenci adam · Market
First extra TC4:39im playing drunk · Town Center
Most military units192im playing drunk
Highest EAPM44.5im playing drunk
Market volume400zenci adam
Victory
Elo952+44
EAPM44.5
Military units192
First pressure7:10Military Barracks
First expansion4:39
Market volume0
Total score 46,933
Military score 14,920
Economic score 27,789
Kills score 4,244
Units killed 179
Units lost 150
Buildings razed 2
Largest army 192
Favorite unit Arcus 71 fielded
Classical 4:04* Estimated start 3:04
Heroic 13:29* Estimated start 12:14
Mythic Not reached

zenci adam

Loki

Defeat
Elo889-16
EAPM25.0
Military units110
First pressure4:36Hersir trained
First expansion7:15
Market volume400
Total score 43,364
Military score 16,297
Economic score 22,645
Kills score 4,422
Units killed 158
Units lost 182
Buildings razed 3
Largest army 110
Favorite unit Throwing Axeman 45 fielded
Classical 4:54* Estimated start 3:54
Heroic 13:05* Estimated start 11:50
Mythic 21:59* Research start 19:59

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Forseti
Rheia
HeroicAge
Bragi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

im playing drunkGaia
Match time
zenci adamLoki
God powerGaia Forest
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Automaton13 training queues
Key technologyShaft Mine
First military pressureMilitary Barracks
Farm transition3 farms clustered
Murmillo2 training queues
Key technologyPlow
God powerGaia Forest
Turma24 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyMedium Archers
Murmillo19 training queues
Key technologyBow Saw
God powerSpider Lair
Automaton2 training queues
God powerSpider Lair
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Archers
Fortress-tier buildingPalace
Arcus64 training queues
Contarius7 training queues
God powerSpider Lair
Contarius28 training queues
God powerTraitor
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingPalace
Destroyer9 training queues
Key technologyHeavy Cavalry
Automaton2 training queues
MarketMarket
Key technologyHeavy Infantry
Murmillo9 training queues
Arcus7 training queues
Contarius4 training queues
VictoryMatch result
God powerSpy
Key technologyHusbandry
First military pressureHersir trained
Hersir4 training queues
Key technologyPickaxe
Key technologyHand Axe
Hersir3 training queues
Town CenterAdditional center
Throwing Axeman4 training queues
Hersir8 training queues
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Troll4 training queues
Key technologyMedium Infantry
Throwing Axeman21 training queues
God powerHealing Spring
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
MarketMarket
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl5 training queues
Key technologyHeavy Infantry
Throwing Axeman11 training queues
Godi5 training queues
Town CenterAdditional center
God powerFlaming Weapons
Huskarl12 training queues
Portable Ram4 training queues
Jarl5 training queues
Throwing Axeman8 training queues
Battle Boar4 training queues
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Ballista3 training queues
God powerFimbulwinter
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%im playing drunk
Fastest Classical4:04*im playing drunk
Fastest Heroic13:05*zenci adam
Fastest Mythic21:59*zenci adam
First pressure4:36zenci adam · Hersir trained
First extra TC4:39im playing drunk · Town Center
Fortress timing16:06zenci adam · Hill Fort
Market timing15:51zenci adam · Market
Armory timing10:13im playing drunk · Armory
Farm transition7:29–7:55im playing drunk · 3 farms clustered

Player highlights

Standout performances

Highest total score46,933im playing drunk
Highest military score16,297zenci adam
Highest economy score27,789im playing drunk
Most kills4,422zenci adam
Most units killed179im playing drunk
Most deaths182zenci adam
Most buildings razed3zenci adam
Largest army192im playing drunk
Favorite unitArcusim playing drunk · 71 fielded

im playing drunk

Highest ScoreLargest ArmyMost KillsMost Resources

zenci adam

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

im playing drunk

Classical timing4:04 estimated completion
Delayed pressure7:10 · Military Barracks
Fast expansion4:39 · Town Center
Early market / Heroic prep21:24 · Market
Early armory / Heroic prep10:13 · Armory
Fortress tech path16:12 · Palace
Farm transition7:29–7:55 · 3 farms clustered
Large army production192 military units

zenci adam

Classical timing4:54 estimated completion
Early pressure4:36 · Hersir trained
Fast expansion7:15 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:51 · Market
Early armory / Heroic prep10:20 · Armory
Fortress tech path16:06 · Hill Fort
Farm transition10:06–10:52 · 4 farms clustered
Market economy signal400 total resource volume
Large army production110 military units
im playing drunk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
im playing drunk · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
im playing drunk · Early MilitaryMeaningful trained combat units were produced during the early opening.
zenci adam · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
zenci adam · Early MilitaryMeaningful trained combat units were produced during the early opening.
zenci adam · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

im playing drunk

Bought

No buys

Sold

No sells

Total player market volume0

zenci adam

Bought

No buys

Sold

Wood400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

im playing drunk

Army

Arcus71
Contarius39
Murmillo30
Turma24
Automaton18
Destroyer9
Oracle1
Buildings10 types
Farm20
Manor8
Military Barracks7
Counter Barracks2
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Spider Lair3
Gaia Forest2
Traitor1

zenci adam

Army

Throwing Axeman45
Hersir17
Huskarl17
Troll7
Battle Boar5
Godi5
Jarl5
Portable Ram5
Ballista3
Berserk1
Buildings11 types
Farm40
House19
Ox Cart Building5
Town Center4
Wall4
Hill Fort3
Longhouse3
Armory1
Great Hall1
Market1
Temple1
God powers4 invoked
Fimbulwinter1
Flaming Weapons1
Healing Spring1
Spy1