Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs ThomasHG

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:31
Marsh map preview
Map Marsh
Winner
zodiac_Set
Pre-match Elo1589
Win probability59.1%
21:31 Match length zodiac_ favored
Defeated
ThomasHGThor
Pre-match Elo1525
Win probability40.9%

Match at a glance

zodiac_ vs ThomasHG

Winnerzodiac_
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:31
Started
Ended
Elo favorite59.1%zodiac_
Fastest Classical4:12*ThomasHG
First pressure1:34ThomasHG · Hersir trained
First extra TC4:25zodiac_ · Town Center
Market timing8:49ThomasHG · Market
Most military units272ThomasHG
Highest EAPM75.0zodiac_
Market volume3,800ThomasHG

zodiac_

Set

Victory
Elo1589+14
EAPM75.0
Military units163
First pressure5:41Barracks
First expansion4:25
Market volume300
Total score 56,854
Military score 23,430
Economic score 25,682
Kills score 7,900
Units killed 260
Units lost 178
Buildings razed 44
Largest army 163
Favorite unit Mercenary Cavalry 53 fielded
Classical 4:36* Estimated start 3:36
Heroic 10:45* Research start 9:30
Mythic 13:29* Research start 11:29

ThomasHG

Thor

Defeat
Elo1525-14
EAPM70.7
Military units272
First pressure1:34Hersir trained
First expansion6:53
Market volume3800
Total score 35,223
Military score 16,753
Economic score 15,022
Kills score 3,448
Units killed 146
Units lost 273
Buildings razed 0
Largest army 272
Favorite unit Throwing Axeman 90 fielded
Classical 4:12* Research start 3:12
Heroic 13:20* Research start 12:05
Mythic 16:24* Estimated start 14:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Forseti
Nephthys
HeroicAge
Skadi
Thoth
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
ThomasHGThor
Key technologyPickaxe
Town CenterAdditional center
God powerVision
First military pressureBarracks
ArmoryArmory
Axeman6 training queues
Spearman9 training queues
Key technologyHusbandry
Key technologyMedium Spearmen
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Spearman7 training queues
Fortress-tier buildingMigdol Stronghold
DockDock
Key technologyHeavy Chariot Archers
Key technologyHand Axe
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Chariot Archer12 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Weapons
Catapult4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyIron Armor
Axeman3 training queues
Farm transition19 farms clustered
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Axemen
Key technologyChampion Chariot Archers
Chariot Archer3 training queues
MarketMarket
Catapult5 training queues
Key technologyIron Shields
God powerVision
God powerMeteor
Chariot Archer22 training queues
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
God powerAncestors
God powerPlague Of Serpents
Town CenterAdditional center
Mercenary Cavalry53 training queues
Mercenary21 training queues
Catapult2 training queues
Chariot Archer5 training queues
Camel Rider2 training queues
Phoenix5 training queues
Town CenterAdditional center
Catapult3 training queues
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
Hersir7 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Berserk11 training queues
Key technologyCopper Shields
DockDock
Key technologyMedium Infantry
Key technologyBronze Shields
Throwing Axeman2 training queues
MarketMarket
Hersir5 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Town CenterAdditional center
Throwing Axeman10 training queues
Key technologyIron Shields
Key technologyMedium Cavalry
Berserk3 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Fortress-tier buildingHill Fort
Godi17 training queues
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Cavalry
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyBronze Armor
Fortress-tier buildingHill Fort
MarketMarket
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Town CenterAdditional center
God powerFimbulwinter
God powerFrost
Jarl63 training queues
Berserk10 training queues
Key technologyChampion Infantry
Godi17 training queues
Ballista5 training queues
Huskarl13 training queues
God powerHealing Spring
God powerDwarven Mine
Throwing Axeman78 training queues
Key technologyIron Armor
Berserk3 training queues
Godi24 training queues
Farm transition3 farms clustered
God powerDwarven Mine
God powerFrost
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%zodiac_
Fastest Classical4:12*ThomasHG
Fastest Heroic10:45*zodiac_
Fastest Mythic13:29*zodiac_
First pressure1:34ThomasHG · Hersir trained
First extra TC4:25zodiac_ · Town Center
Fortress timing10:44zodiac_ · Migdol Stronghold
Market timing8:49ThomasHG · Market
Armory timing4:18ThomasHG · Dwarven Armory
Farm transition14:54–15:47zodiac_ · 19 farms clustered
Trade route started17:29zodiac_

Player highlights

Standout performances

Highest total score56,854zodiac_
Highest military score23,430zodiac_
Highest economy score25,682zodiac_
Most kills7,900zodiac_
Most units killed260zodiac_
Most deaths273ThomasHG
Most buildings razed44zodiac_
Largest army272ThomasHG
Favorite unitThrowing AxemanThomasHG · 90 fielded

zodiac_

Highest ScoreMost Kills

ThomasHG

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:36 estimated completion
Early pressure5:41 · Barracks
Fast expansion4:25 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:52 · Market
Early armory / Heroic prep6:29 · Armory
Fortress tech path10:44 · Migdol Stronghold
Water commitment signal1 dock build events
Farm transition14:54–15:47 · 19 farms clustered
Trade route started17:29 · Caravan Egyptian queued
Market economy signal300 total resource volume
Large army production163 military units

ThomasHG

Classical timing4:12 estimated completion
Early pressure1:34 · Hersir trained
Fast expansion6:53 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep8:49 · Market
Early armory / Heroic prep4:18 · Dwarven Armory
Fortress tech path13:24 · Hill Fort
Heavy walling signal28 wall build events
Water commitment signal1 dock build events
Farm transition20:01–20:43 · 3 farms clustered
Market economy signal3,800 total resource volume
Large army production272 military units
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ThomasHG · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ThomasHG · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4100 total volume

zodiac_

Bought

Food300

Sold

No sells

Total player market volume300

ThomasHG

Bought

Food1200
Wood600

Sold

Food100
Wood1900
Total player market volume3800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Mercenary Cavalry53
Chariot Archer42
Mercenary21
Spearman16
Catapult14
Axeman9
Phoenix5
Camel Rider2
Anubite1
Buildings17 types
Farm24
House19
Lumber Camp8
Mining Camp8
Granary4
Migdol Stronghold4
Obelisk3
Town Center3
Barracks2
Siege Works2
Armory1
Dock1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Vision2
Ancestors1
Meteor1
Plague Of Serpents1

ThomasHG

Army

Throwing Axeman90
Jarl63
Godi58
Berserk27
Hersir15
Huskarl13
Ballista5
Transport Ship Norse1
Buildings12 types
Wall28
House18
Longhouse14
Great Hall13
Ox Cart Building10
Town Center5
Farm3
Hill Fort2
Market2
Dock1
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine2
Frost2
Fimbulwinter1
Healing Spring1