Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rndm all~ vs Skankhunt42

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:53
Steppe map preview
Map Steppe
Winner
rndm all~Kronos
Pre-match Elo1467
Win probability91.2%
6:53 Match length rndm all~ favored
Defeated
Skankhunt42Zeus
Pre-match Elo1061
Win probability8.8%

Match at a glance

rndm all~ vs Skankhunt42

Winnerrndm all~
MapSteppe
QueueRanked 1v1 Supremacy
Duration6:53
Started
Ended
Elo favorite91.2%rndm all~
Fastest Classical3:49*rndm all~
First pressure3:53rndm all~ · Military Barracks
Most military units13rndm all~
Highest EAPM57.0Skankhunt42

rndm all~

Kronos

Victory
Elo1467+3
EAPM31.7
Military units13
First pressure3:53Military Barracks
First expansion
Market volume0
Total score 7,143
Military score 2,500
Economic score 4,571
Kills score 72
Units killed 3
Units lost 9
Buildings razed 0
Largest army 13
Favorite unit Murmillo 13 fielded
Classical 3:49* Research start 2:49
Heroic Not reached
Mythic Not reached
Defeat
Elo1061-3
EAPM57.0
Military units2
First pressure6:46Archery Range
First expansion
Market volume0
Total score 6,045
Military score 2,285
Economic score 3,584
Kills score 176
Units killed 9
Units lost 3
Buildings razed 0
Largest army 2
Favorite unit Heracles 1 fielded
Classical 4:12* Estimated start 3:12
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rndm all~Kronos
Match time
Skankhunt42Zeus
First military pressureMilitary Barracks
Murmillo13 training queues
God powerValor
Key technologyPickaxe
Key technologyHusbandry
God powerValor
VictoryMatch result
First military pressureArchery Range
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite91.2%rndm all~
Fastest Classical3:49*rndm all~
First pressure3:53rndm all~ · Military Barracks

Player highlights

Standout performances

Highest total score7,143rndm all~
Highest military score2,500rndm all~
Highest economy score4,571rndm all~
Most kills176Skankhunt42
Most units killed9Skankhunt42
Most deaths9rndm all~
Most buildings razed0rndm all~
Largest army13rndm all~
Favorite unitMurmillorndm all~ · 13 fielded

rndm all~

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Skankhunt42

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rndm all~

Fast Classical3:49 estimated completion
Early pressure3:53 · Military Barracks

Skankhunt42

Classical timing4:12 estimated completion
Early pressure6:46 · Archery Range
rndm all~ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.
rndm all~ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Skankhunt42 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Skankhunt42 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rndm all~

Army

Murmillo13
Buildings4 types
Manor2
Military Barracks2
Economic Guild1
Temple1
God powers1 invoked
Valor2

Skankhunt42

Army

Heracles1
Jason1
Buildings5 types
House3
Granary2
Storehouse2
Archery Range1
Temple1