Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Непутёвый vs Abhipro1

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:52
Anatolia map preview
Map Anatolia
Winner
НепутёвыйThor
Pre-match Elo1428
Win probability58.8%
17:52 Match length Непутёвый favored
Defeated
Abhipro1Oranos
Pre-match Elo1366
Win probability41.2%

Match at a glance

Непутёвый vs Abhipro1

WinnerНепутёвый
MapAnatolia
QueueRanked 1v1 Supremacy
Duration17:52
Started
Ended
Elo favorite58.8%Непутёвый
Fastest Classical4:40*Непутёвый
First pressure4:11Непутёвый · Hersir trained
Market timing16:56Abhipro1 · Market
First extra TC16:43Abhipro1 · Town Center
Most military units165Непутёвый
Highest EAPM63.0Непутёвый
Victory
Elo1428+15
EAPM63.0
Military units165
First pressure4:11Hersir trained
First expansion
Market volume0
Total score 27,589
Military score 10,833
Economic score 14,557
Kills score 2,245
Units killed 73
Units lost 112
Buildings razed 5
Largest army 165
Favorite unit Jarl 33 fielded
Classical 4:40* Estimated start 3:40
Heroic 9:08* Research start 7:53
Mythic Not reached

Abhipro1

Oranos

Defeat
Elo1366-15
EAPM40.4
Military units93
First pressure6:08Military Barracks
First expansion16:43
Market volume0
Total score 25,199
Military score 8,073
Economic score 14,127
Kills score 3,029
Units killed 105
Units lost 73
Buildings razed 3
Largest army 93
Favorite unit Murmillo 24 fielded
Classical 5:31* Research start 4:31
Heroic 11:47* Estimated start 10:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Oceanus
Skadi
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

НепутёвыйThor
Match time
Abhipro1Oranos
DockDock
First military pressureHersir trained
Hersir2 training queues
DockDock
Key technologyPickaxe
God powerForest Fire
DockDock
Hersir3 training queues
ArmoryDwarven Armory
DockDock
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Hersir4 training queues
Key technologyHusbandry
Berserk8 training queues
Key technologyCopper Shields
Raiding Cavalry2 training queues
Jarl3 training queues
Longboat9 training queues
Dreki9 training queues
Dragon Ship8 training queues
Kraken2 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyShaft Mine
Berserk9 training queues
Jarl5 training queues
Key technologyHeavy Infantry
Throwing Axeman28 training queues
Hersir2 training queues
Godi13 training queues
Key technologyBow Saw
Key technologyBallistics
Key technologyBronze Weapons
Jarl25 training queues
Berserk5 training queues
Hersir20 training queues
Berserk5 training queues
VictoryMatch result
DockDock
DockDock
DockDock
Oracle2 training queues
First military pressureMilitary Barracks
Murmillo7 training queues
DockDock
Bireme2 training queues
Fire Ship4 training queues
Siege Bireme4 training queues
Key technologyHand Axe
Turma4 training queues
ArmoryArmory
God powerCarnivora
Katapeltes7 training queues
Murmillo10 training queues
God powerShockwave
Bireme3 training queues
Fire Ship6 training queues
Siege Bireme5 training queues
God powerChaos
Key technologyMedium Infantry
Katapeltes8 training queues
Satyr2 training queues
Arcus6 training queues
Key technologyPickaxe
Bireme2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Fortress-tier buildingPalace
Contarius3 training queues
God powerChaos
Murmillo7 training queues
Katapeltes4 training queues
Destroyer2 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
MarketMarket
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%Непутёвый
Fastest Classical4:40*Непутёвый
Fastest Heroic9:08*Непутёвый
First pressure4:11Непутёвый · Hersir trained
First extra TC16:43Abhipro1 · Town Center
Fortress timing15:27Abhipro1 · Palace
Market timing16:56Abhipro1 · Market
Armory timing6:00Непутёвый · Dwarven Armory

Player highlights

Standout performances

Highest total score27,589Непутёвый
Highest military score10,833Непутёвый
Highest economy score14,557Непутёвый
Most kills3,029Abhipro1
Most units killed105Abhipro1
Most deaths112Непутёвый
Most buildings razed5Непутёвый
Largest army165Непутёвый
Favorite unitJarlНепутёвый · 33 fielded

Непутёвый

Highest ScoreMost DeathsMost ImprovementsMost Resources

Abhipro1

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Непутёвый

Classical timing4:40 estimated completion
Early pressure4:11 · Hersir trained
Early armory / Heroic prep6:00 · Dwarven Armory
Heavy walling signal18 wall build events
Water commitment signal4 dock build events
Large army production165 military units

Abhipro1

Late Classical5:31 estimated completion
Early pressure6:08 · Military Barracks
Expansion signal16:43 · Town Center
Early market / Heroic prep16:56 · Market
Early armory / Heroic prep9:02 · Armory
Fortress tech path15:27 · Palace
Water commitment signal4 dock build events
Large army production93 military units
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.
Непутёвый · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Непутёвый · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Abhipro1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Abhipro1 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Непутёвый

Army

Jarl33
Hersir31
Throwing Axeman28
Berserk27
Godi13
Dreki9
Longboat9
Dragon Ship8
Kraken3
Raiding Cavalry2
Valkyrie2
Buildings8 types
House19
Wall18
Longhouse6
Ox Cart Building5
Dock4
Great Hall3
Dwarven Armory1
Temple1
God powers1 invoked
Forest Fire1

Abhipro1

Army

Murmillo24
Katapeltes19
Fire Ship10
Siege Bireme9
Bireme8
Arcus6
Oracle4
Turma4
Contarius3
Destroyer2
Satyr2
Caladria1
Nereid1
Buildings11 types
Manor10
Dock4
Counter Barracks2
Military Barracks2
Palace2
Sky Passage2
Temple2
Armory1
Economic Guild1
Market1
Town Center1
God powers3 invoked
Carnivora2
Chaos2
Shockwave1