Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

X x e o N 2 3 vs PrettyBxni

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:34
Alfheim map preview
Map Alfheim
Winner
X x e o N 2 3Hades
Pre-match Elo689
Win probability54.4%
21:34 Match length X x e o N 2 3 favored
Defeated
PrettyBxniGaia
Pre-match Elo658
Win probability45.6%

Match at a glance

X x e o N 2 3 vs PrettyBxni

WinnerX x e o N 2 3
MapAlfheim
QueueRanked 1v1 Supremacy
Duration21:34
Started
Ended
Elo favorite54.4%X x e o N 2 3
Fastest Classical5:42*PrettyBxni
First pressure5:48PrettyBxni · Military Barracks
First extra TC5:55X x e o N 2 3 · Town Center
Market timing17:11X x e o N 2 3 · Market
Most military units96PrettyBxni
Highest EAPM28.3PrettyBxni
Victory
Elo689+17
EAPM17.8
Military units66
First pressure6:26Stable
First expansion5:55
Market volume0
Total score 45,569
Military score 18,656
Economic score 24,493
Kills score 2,452
Units killed 50
Units lost 10
Buildings razed 0
Largest army 66
Favorite unit Hippeus 26 fielded
Classical 5:47* Research start 4:47
Heroic 12:39* Research start 11:24
Mythic Not reached

PrettyBxni

Gaia

Defeat
Elo658-28
EAPM28.3
Military units96
First pressure5:48Military Barracks
First expansion8:17
Market volume0
Total score 44,528
Military score 21,275
Economic score 22,776
Kills score 477
Units killed 10
Units lost 49
Buildings razed 1
Largest army 96
Favorite unit Destroyer 16 fielded
Classical 5:42* Research start 4:42
Heroic 14:18* Research start 13:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Apollo
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

X x e o N 2 3Hades
Match time
PrettyBxniGaia
God powerSentinel
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
First military pressureStable
Farm transition5 farms clustered
Hippeus5 training queues
Hoplite5 training queues
ArmoryArmory
Minotaur6 training queues
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyHeavy Infantry
Town CenterAdditional center
Hypaspist10 training queues
Key technologyHeavy Cavalry
Hippeus6 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyCrenellations
Hypaspist10 training queues
Hippeus15 training queues
Petrobolos6 training queues
Trade route startedCaravan Greek queued
God powerRestoration
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
Turma7 training queues
Key technologyShaft Mine
Murmillo3 training queues
ArmoryArmory
Town CenterAdditional center
Town CenterAdditional center
Key technologyBow Saw
Key technologyPlow
Turma2 training queues
Key technologyHusbandry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Cheiroballista9 training queues
Key technologyCrenellations
Farm transition12 farms clustered
Murmillo2 training queues
God powerGaia Forest
Fortress-tier buildingPalace
Arcus9 training queues
Key technologyBronze Wall
Fortress-tier buildingPalace
Behemoth5 training queues
Destroyer5 training queues
Oracle2 training queues
Katapeltes3 training queues
Murmillo5 training queues
Fortress-tier buildingPalace
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Destroyer4 training queues
Key technologyHeavy Infantry
Key technologyIron Wall
Key technologyBronze Weapons
Key technologyBronze Armor
Behemoth2 training queues
God powerCarnivora
God powerTraitor
Destroyer7 training queues
Cheiroballista4 training queues
Turma5 training queues
Katapeltes6 training queues
Arcus6 training queues
Contarius6 training queues
Murmillo4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%X x e o N 2 3
Fastest Classical5:42*PrettyBxni
Fastest Heroic12:39*X x e o N 2 3
First pressure5:48PrettyBxni · Military Barracks
First extra TC5:55X x e o N 2 3 · Town Center
Fortress timing14:48PrettyBxni · Palace
Market timing17:11X x e o N 2 3 · Market
Armory timing7:12PrettyBxni · Armory
Farm transition7:15–8:23X x e o N 2 3 · 5 farms clustered
Trade route started20:03X x e o N 2 3

Player highlights

Standout performances

Highest total score45,569X x e o N 2 3
Highest military score21,275PrettyBxni
Highest economy score24,493X x e o N 2 3
Most kills2,452X x e o N 2 3
Most units killed50X x e o N 2 3
Most deaths49PrettyBxni
Most buildings razed1PrettyBxni
Largest army96PrettyBxni
Favorite unitHippeusX x e o N 2 3 · 26 fielded

X x e o N 2 3

Highest ScoreMost Kills

PrettyBxni

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

X x e o N 2 3

Late Classical5:47 estimated completion
Early pressure6:26 · Stable
Fast expansion5:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:11 · Market
Early armory / Heroic prep10:32 · Armory
Fortress tech path16:33 · Fortress
Farm transition7:15–8:23 · 5 farms clustered
Trade route started20:03 · Caravan Greek queued

PrettyBxni

Late Classical5:42 estimated completion
Early pressure5:48 · Military Barracks
Fast expansion8:17 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:12 · Armory
Fortress tech path14:48 · Palace
Heavy walling signal30 wall build events
Farm transition13:33–14:18 · 12 farms clustered
Large army production96 military units
X x e o N 2 3 · Early MilitaryMeaningful trained combat units were produced during the early opening.
X x e o N 2 3 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
X x e o N 2 3 · Late ClassicalClassical completed after 5:00 on a standard land opening.
X x e o N 2 3 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
PrettyBxni · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
PrettyBxni · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
PrettyBxni · Late ClassicalClassical completed after 5:00 on a standard land opening.
PrettyBxni · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

X x e o N 2 3

Army

Hippeus26
Hypaspist20
Minotaur6
Petrobolos6
Hoplite5
Achilles1
Ajax1
Chiron1
Buildings13 types
Farm23
House16
Storehouse8
Wall4
Fortress2
Granary2
Military Academy2
Sentry Tower2
Stable2
Temple2
Town Center2
Armory1
Market1
God powers2 invoked
Restoration1
Sentinel1

PrettyBxni

Army

Destroyer16
Arcus15
Murmillo14
Turma14
Cheiroballista13
Katapeltes9
Behemoth7
Contarius6
Oracle2
Buildings11 types
Wall30
Farm21
Manor9
Sentry Tower5
Palace3
Counter Barracks2
Military Barracks2
Town Center2
Armory1
Economic Guild1
Temple1
God powers3 invoked
Gaia Forest2
Carnivora1
Traitor1