Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sergi__34 vs Eh yo MatthewW

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:29
Giza map preview
Map Giza
Defeated
Sergi__34Zeus
Pre-match Elo1157
Win probability33.1%
17:29 Match length Eh yo MatthewW favored
Winner
Eh yo MatthewWLoki
Pre-match Elo1279
Win probability66.9%

Match at a glance

Sergi__34 vs Eh yo MatthewW

WinnerEh yo MatthewW
MapGiza
QueueRanked 1v1 Supremacy
Duration17:29
Started
Ended
Elo favorite66.9%Eh yo MatthewW
Fastest Classical4:14*Sergi__34
First pressure3:43Eh yo MatthewW · Hersir trained
Market timing12:42Eh yo MatthewW · Market
First extra TC9:10Eh yo MatthewW · Town Center
Most military units96Eh yo MatthewW
Highest EAPM70.8Eh yo MatthewW
Market volume800Eh yo MatthewW

Sergi__34

Zeus

Defeat
Elo1157-12
EAPM66.9
Military units92
First pressure4:43Military Academy
First expansion13:25
Market volume0
Total score 14,731
Military score 6,645
Economic score 6,901
Kills score 1,261
Units killed 51
Units lost 90
Buildings razed 1
Largest army 92
Favorite unit Hoplite 59 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached
Victory
Elo1279+12
EAPM70.8
Military units96
First pressure3:43Hersir trained
First expansion9:10
Market volume800
Total score 28,243
Military score 13,196
Economic score 13,227
Kills score 2,109
Units killed 90
Units lost 49
Buildings razed 7
Largest army 96
Favorite unit Berserk 28 fielded
Classical 4:38* Research start 3:38
Heroic 14:23* Research start 13:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sergi__34Zeus
Match time
Eh yo MatthewWLoki
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite18 training queues
Key technologyMedium Infantry
God powerRestoration
Key technologyPickaxe
Key technologyMedium Infantry
Toxotes7 training queues
God powerBolt
Key technologyMedium Archers
Hoplite9 training queues
Toxotes14 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyPlow
Key technologyBallistics
Hoplite32 training queues
Town CenterAdditional center
Toxotes2 training queues
Jason2 training queues
Town CenterAdditional center
Town CenterAdditional center
Toxotes4 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Key technologyPickaxe
Throwing Axeman15 training queues
Key technologyHand Axe
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Armor
Berserk8 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Raiding Cavalry10 training queues
Key technologyMedium Cavalry
Key technologyCopper Shields
Hersir2 training queues
Hersir3 training queues
MarketMarket
Throwing Axeman8 training queues
Key technologyPlow
God powerUndermine
Raiding Cavalry10 training queues
Farm transition7 farms clustered
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Berserk19 training queues
Key technologyHeavy Infantry
Jarl7 training queues
Huskarl4 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
God powerUndermine
God powerWalking Woods
Key technologyBronze Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.9%Eh yo MatthewW
Fastest Classical4:14*Sergi__34
Fastest Heroic14:23*Eh yo MatthewW
First pressure3:43Eh yo MatthewW · Hersir trained
First extra TC9:10Eh yo MatthewW · Town Center
Fortress timing14:46Eh yo MatthewW · Hill Fort
Market timing12:42Eh yo MatthewW · Market
Armory timing7:54Eh yo MatthewW · Armory
Farm transition14:13–14:14Eh yo MatthewW · 7 farms clustered

Player highlights

Standout performances

Highest total score28,243Eh yo MatthewW
Highest military score13,196Eh yo MatthewW
Highest economy score13,227Eh yo MatthewW
Most kills2,109Eh yo MatthewW
Most units killed90Eh yo MatthewW
Most deaths90Sergi__34
Most buildings razed7Eh yo MatthewW
Largest army96Eh yo MatthewW
Favorite unitHopliteSergi__34 · 59 fielded

Sergi__34

Most Deaths

Eh yo MatthewW

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sergi__34

Classical timing4:14 estimated completion
Early pressure4:43 · Military Academy
Expansion signal13:25 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:46 · Armory
Large army production92 military units

Eh yo MatthewW

Classical timing4:38 estimated completion
Early pressure3:43 · Hersir trained
Expansion signal9:10 · Town Center
Early market / Heroic prep12:42 · Market
Early armory / Heroic prep7:54 · Armory
Fortress tech path14:46 · Hill Fort
Heavy walling signal7 wall build events
Farm transition14:13–14:14 · 7 farms clustered
Market economy signal800 total resource volume
Large army production96 military units
Sergi__34 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sergi__34 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eh yo MatthewW · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eh yo MatthewW · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eh yo MatthewW · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Sergi__34

Bought

No buys

Sold

No sells

Total player market volume0

Eh yo MatthewW

Bought

Food100

Sold

Wood700
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sergi__34

Army

Hoplite59
Toxotes27
Jason3
Heracles2
Minotaur1
Buildings10 types
House16
Granary9
Military Academy5
Storehouse4
Archery Range3
Town Center3
Sentry Tower2
Armory1
Stable1
Temple1
God powers2 invoked
Bolt1
Restoration1

Eh yo MatthewW

Army

Berserk28
Throwing Axeman23
Raiding Cavalry21
Hersir12
Jarl7
Huskarl4
Godi1
Buildings11 types
Farm30
House16
Ox Cart Building9
Wall7
Great Hall5
Longhouse4
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Undermine2
Spy1
Walking Woods1