Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

スマーフ vs GHØST

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:14
Midgard map preview
Map Midgard
Winner
スマーフFreyr
Pre-match Elo1423
Win probability60.5%
17:14 Match length スマーフ favored
Defeated
GHØSTAmaterasu
Pre-match Elo1349
Win probability39.5%

Match at a glance

スマーフ vs GHØST

Winnerスマーフ
MapMidgard
QueueRanked 1v1 Supremacy
Duration17:14
Started
Ended
Elo favorite60.5%スマーフ
Fastest Classical5:43*スマーフ
First pressure4:44スマーフ · Hersir trained
First extra TC7:40スマーフ · Town Center
Market timing14:25GHØST · Market
Most military units203スマーフ
Highest EAPM59.7スマーフ
Market volume3,800GHØST

スマーフ

Freyr

Victory
Elo1423+14
EAPM59.7
Military units203
First pressure4:44Hersir trained
First expansion7:40
Market volume500
Total score 31,485
Military score 15,177
Economic score 13,722
Kills score 2,586
Units killed 77
Units lost 100
Buildings razed 2
Largest army 203
Favorite unit Throwing Axeman 46 fielded
Classical 5:43* Research start 4:43
Heroic 12:28* Estimated start 11:13
Mythic Not reached

GHØST

Amaterasu

Defeat
Elo1349-14
EAPM38.7
Military units105
First pressure6:16Stable Japanese
First expansion13:44
Market volume3800
Total score 21,830
Military score 8,140
Economic score 11,123
Kills score 2,567
Units killed 101
Units lost 77
Buildings razed 3
Largest army 105
Favorite unit Samurai 36 fielded
Classical 5:49* Research start 4:49
Heroic 13:52* Estimated start 12:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Minakatatomi
Aegir
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

スマーフFreyr
Match time
GHØSTAmaterasu
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
DockDock
DockDock
ArmoryArmory
Berserk3 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hersir2 training queues
DockDock
Longboat3 training queues
Throwing Axeman21 training queues
God powerAsgardian Bastion
Berserk5 training queues
Raiding Cavalry5 training queues
Draugr5 training queues
God powerAsgardian Bastion
ArmoryArmory
ArmoryArmory
Raiding Cavalry16 training queues
Key technologyCopper Shields
Key technologyBallistics
Berserk19 training queues
Huskarl10 training queues
Throwing Axeman22 training queues
Draugr4 training queues
Rock Giant6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyBow Saw
Godi8 training queues
Town CenterAdditional center
DockDock
DockDock
Jarl36 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
MarketMarket
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Rock Giant3 training queues
Key technologyHeavy Infantry
Throwing Axeman3 training queues
Godi15 training queues
VictoryMatch result
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
First military pressureStable Japanese
God powerShrine Of The Hunt
Samurai3 training queues
ArmoryArmory
Wasen2 training queues
Onna Musha5 training queues
Ramming Wasen2 training queues
Junkozosen2 training queues
God powerSolar Shield
Wanyudo2 training queues
Onna Musha5 training queues
Samurai13 training queues
Wasen2 training queues
Naginata Rider2 training queues
Onna Musha6 training queues
Wasen4 training queues
Key technologyHeavy Warships
Town CenterAdditional center
Onna Musha5 training queues
Samurai5 training queues
MarketMarket
Onna Musha2 training queues
Daimyo5 training queues
Naginata Rider20 training queues
Samurai15 training queues
God powerThunder Burst
Wanyudo2 training queues
Key technologyShaft Mine
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%スマーフ
Fastest Classical5:43*スマーフ
Fastest Heroic12:28*スマーフ
First pressure4:44スマーフ · Hersir trained
First extra TC7:40スマーフ · Town Center
Fortress timing15:48スマーフ · Hill Fort
Market timing14:25GHØST · Market
Armory timing6:01スマーフ · Armory

Player highlights

Standout performances

Highest total score31,485スマーフ
Highest military score15,177スマーフ
Highest economy score13,722スマーフ
Most kills2,586スマーフ
Most units killed101GHØST
Most deaths100スマーフ
Most buildings razed3GHØST
Largest army203スマーフ
Favorite unitThrowing Axemanスマーフ · 46 fielded

スマーフ

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

GHØST

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

スマーフ

Late Classical5:43 estimated completion
Early pressure4:44 · Hersir trained
Fast expansion7:40 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:40 · Market
Early armory / Heroic prep6:01 · Armory
Fortress tech path15:48 · Hill Fort
Water commitment signal7 dock build events
Market economy signal500 total resource volume
Large army production203 military units

GHØST

Late Classical5:49 estimated completion
Early pressure6:16 · Stable Japanese
Expansion signal13:44 · Town Center
Early market / Heroic prep14:25 · Market
Early armory / Heroic prep7:16 · Armory
Water commitment signal3 dock build events
Market economy signal3,800 total resource volume
Large army production105 military units
スマーフ · Early MilitaryMeaningful trained combat units were produced during the early opening.
スマーフ · Water BoomExisting water-opening timing signal.
GHØST · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

スマーフ

Bought

Food500

Sold

No sells

Total player market volume500

GHØST

Bought

Food300

Sold

Food2000
Wood1500
Total player market volume3800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

スマーフ

Army

Throwing Axeman46
Jarl36
Berserk27
Godi23
Raiding Cavalry21
Huskarl11
Draugr9
Rock Giant9
Hersir8
Portable Ram6
Longboat3
Dreki2
Dragon Ship1
Transport Ship Norse1
Buildings11 types
House27
Ox Cart Building9
Dock7
Great Hall4
Longhouse4
Armory3
Wall3
Temple2
Town Center2
Hill Fort1
Market1
God powers1 invoked
Asgardian Bastion2

GHØST

Army

Samurai36
Naginata Rider24
Onna Musha23
Wasen8
Daimyo5
Wanyudo5
Junkozosen2
Ramming Wasen2
Buildings11 types
House24
Dojo4
Shrine Japanese4
Dock3
Mining Camp Japanese3
Stable Japanese3
Watermill2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1