Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

esigillito vs [No Brain] King Kush

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 46:01
Giza map preview
Map Giza
Defeated
esigillitoSusanoo
Pre-match Elo577
Win probability43.8%
46:01 Match length [No Brain] King Kush favored
Winner
[No Brain] King KushPoseidon
Pre-match Elo620
Win probability56.2%

Match at a glance

esigillito vs [No Brain] King Kush

Winner[No Brain] King Kush
MapGiza
QueueRanked 1v1 Supremacy
Duration46:01
Started
Ended
Elo favorite56.2%[No Brain] King Kush
Fastest Classical5:12*esigillito
First pressure6:15[No Brain] King Kush · Stable
Market timing6:00[No Brain] King Kush · Market
First extra TC15:21esigillito · Town Center
Most military units306[No Brain] King Kush
Highest EAPM31.7[No Brain] King Kush
Market volume9,200esigillito

esigillito

Susanoo

Defeat
Elo577-16
EAPM22.2
Military units232
First pressure7:23Stable Japanese
First expansion15:21
Market volume9200
Total score 40,618
Military score 17,140
Economic score 14,383
Kills score 9,095
Units killed 239
Units lost 326
Buildings razed 4
Largest army 232
Favorite unit Yari Spearman 108 fielded
Classical 5:12* Research start 4:12
Heroic 11:17* Research start 10:02
Mythic 33:35* Research start 31:35
Victory
Elo620+29
EAPM31.7
Military units306
First pressure6:15Stable
First expansion17:15
Market volume7200
Total score 83,032
Military score 32,652
Economic score 39,372
Kills score 11,008
Units killed 310
Units lost 239
Buildings razed 52
Largest army 306
Favorite unit Hippeus 145 fielded
Classical 5:43* Research start 4:43
Heroic 10:16* Research start 9:01
Mythic 18:18* Research start 16:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

esigillitoSusanoo
Match time
[No Brain] King KushPoseidon
Key technologyHusbandry
God powerKusanagi
God powerShrine Of The Hunt
First military pressureStable Japanese
Key technologyMedium Guardhouse Soldiers
Key technologyMedium Dojo Soldiers
Key technologyPickaxe
Key technologyMedium Stable Soldiers
Key technologyHand Axe
MarketMarket
Samurai4 training queues
Naginata Rider4 training queues
Yari Spearman5 training queues
Yumi Archer4 training queues
Key technologyHeavy Dojo Soldiers
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingCastle
Yumi Horse Archer2 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Key technologyHeavy Guardhouse Soldiers
Key technologyHeavy Stable Soldiers
Fortress-tier buildingCastle
God powerThunder Burst
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Daimyo4 training queues
Onna Musha4 training queues
Bushi4 training queues
Yari Spearman23 training queues
Onna Musha3 training queues
Daimyo2 training queues
Bushi9 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yumi Horse Archer7 training queues
Farm transition4 farms clustered
Key technologyPlow
Oyumi8 training queues
Yari Spearman12 training queues
Town CenterAdditional center
Raiju4 training queues
Yari Spearman6 training queues
Onna Musha3 training queues
Town CenterAdditional center
Raiju3 training queues
Oyumi4 training queues
Yari Spearman5 training queues
Asura4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Onmyoji5 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Samurai6 training queues
Daimyo17 training queues
Yari Spearman57 training queues
Bushi3 training queues
Daimyo3 training queues
Samurai7 training queues
Shinobi2 training queues
DefeatMatch result
God powerLure
Key technologyHusbandry
Key technologyPickaxe
MarketMarket
First military pressureStable
Centaur7 training queues
Farm transition5 farms clustered
ArmoryArmory
Trade route startedCaravan Greek queued
Hippeus5 training queues
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Prodromos3 training queues
Town CenterAdditional center
Hydra5 training queues
Key technologyMedium Cavalry
Hippeus10 training queues
Key technologyBronze Shields
God powerPlenty Vault
God powerBronze
Key technologyHeavy Cavalry
Key technologyChampion Cavalry
Hippeus5 training queues
Key technologyIron Shields
Hydra2 training queues
Centaur4 training queues
Fortress-tier buildingFortress
Prodromos6 training queues
Petrobolos4 training queues
God powerLure
Hippeus48 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Hetairos3 training queues
God powerCease Fire
Hydra5 training queues
God powerBronze
Prodromos5 training queues
God powerLure
Fortress-tier buildingFortress
Hydra5 training queues
Petrobolos3 training queues
Prodromos5 training queues
Town CenterAdditional center
Key technologyIron Armor
Hippeus4 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyHand Axe
Colossus2 training queues
God powerBronze
Fortress-tier buildingFortress
Prodromos4 training queues
Hippeus14 training queues
God powerTitan Gate
Hydra9 training queues
Key technologyMedium Infantry
Key technologyIron Armor
Key technologyIron Weapons
Fortress-tier buildingFortress
Prodromos22 training queues
Petrobolos2 training queues
Hippeus21 training queues
Colossus4 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyMedium Archers
Key technologyHeavy Archers
Petrobolos4 training queues
Hippeus6 training queues
Prodromos2 training queues
Fortress-tier buildingFortress
Colossus5 training queues
Fortress-tier buildingFortress
Hippeus32 training queues
Colossus7 training queues
Petrobolos10 training queues
Hoplite10 training queues
Toxotes7 training queues
God powerBronze
Prodromos3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%[No Brain] King Kush
Fastest Classical5:12*esigillito
Fastest Heroic10:16*[No Brain] King Kush
Fastest Mythic18:18*[No Brain] King Kush
First pressure6:15[No Brain] King Kush · Stable
First extra TC15:21esigillito · Town Center
Fortress timing14:11esigillito · Castle
Market timing6:00[No Brain] King Kush · Market
Armory timing9:15[No Brain] King Kush · Armory
Farm transition7:02–7:50[No Brain] King Kush · 5 farms clustered
Trade route started10:48[No Brain] King Kush

Player highlights

Standout performances

Highest total score83,032[No Brain] King Kush
Highest military score32,652[No Brain] King Kush
Highest economy score39,372[No Brain] King Kush
Most kills11,008[No Brain] King Kush
Most units killed310[No Brain] King Kush
Most deaths326esigillito
Most buildings razed52[No Brain] King Kush
Largest army306[No Brain] King Kush
Favorite unitHippeus[No Brain] King Kush · 145 fielded

esigillito

Largest ArmyMost Deaths

[No Brain] King Kush

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

esigillito

Late Classical5:12 estimated completion
Delayed pressure7:23 · Stable Japanese
Expansion signal15:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:00 · Market
Early armory / Heroic prep14:42 · Armory
Fortress tech path14:11 · Castle
Farm transition23:30–23:35 · 4 farms clustered
Market economy signal9,200 total resource volume
Large army production232 military units

[No Brain] King Kush

Late Classical5:43 estimated completion
Early pressure6:15 · Stable
Expansion signal17:15 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:00 · Market
Early armory / Heroic prep9:15 · Armory
Fortress tech path14:50 · Fortress
Farm transition7:02–7:50 · 5 farms clustered
Trade route started10:48 · Caravan Greek queued
Market economy signal7,200 total resource volume
Large army production306 military units
esigillito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
esigillito · Late ClassicalClassical completed after 5:00 on a standard land opening.
[No Brain] King Kush · Early MilitaryMeaningful trained combat units were produced during the early opening.
[No Brain] King Kush · Late ClassicalClassical completed after 5:00 on a standard land opening.
[No Brain] King Kush · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 16400 total volume

esigillito

Bought

Food400

Sold

Wood8800
Total player market volume9200

[No Brain] King Kush

Bought

Food2300
Wood100

Sold

Food300
Wood4500
Total player market volume7200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

esigillito

Army

Yari Spearman108
Daimyo27
Samurai18
Bushi17
Oyumi13
Onna Musha11
Yumi Horse Archer9
Raiju7
Onmyoji6
Naginata Rider5
Asura4
Yumi Archer4
Shinobi3
Buildings14 types
Farm17
House17
Stable Japanese9
Sentry Tower8
Shrine Japanese8
Guardhouse7
Mining Camp Japanese7
Watermill7
Armory6
Dojo6
Castle5
Temple5
Town Center3
Market1
God powers3 invoked
Kusanagi1
Shrine Of The Hunt1
Thunder Burst1

[No Brain] King Kush

Army

Hippeus145
Prodromos51
Hydra28
Petrobolos23
Colossus18
Centaur12
Hoplite10
Toxotes7
Hetairos4
Atalanta3
Hippolyta2
Polyphemus2
Theseus1
Buildings12 types
Farm35
House16
Stable10
Fortress8
Storehouse8
Temple3
Town Center3
Archery Range1
Armory1
Granary1
Market1
Military Academy1
God powers5 invoked
Bronze4
Lure3
Cease Fire1
Plenty Vault1
Titan Gate1