Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs riye7raningolk

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:13
Ghost Lake map preview
Map Ghost Lake
Winner
Dr.AshPoseidon
Pre-match Elo1779
Win probability76.6%
13:13 Match length Dr.Ash favored
Defeated
riye7raningolkGaia
Pre-match Elo1573
Win probability23.4%

Match at a glance

Dr.Ash vs riye7raningolk

WinnerDr.Ash
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration13:13
Started
Ended
Elo favorite76.6%Dr.Ash
Fastest Classical3:32*Dr.Ash
First pressure4:29Dr.Ash · Archery Range
First extra TC3:54Dr.Ash · Town Center
Market timing7:28Dr.Ash · Market
Most military units44Dr.Ash
Highest EAPM108.1Dr.Ash

Dr.Ash

Poseidon

Victory
Elo1779+8
EAPM108.1
Military units44
First pressure4:29Archery Range
First expansion3:54
Market volume0
Total score 15,929
Military score 5,973
Economic score 8,937
Kills score 1,043
Units killed 45
Units lost 29
Buildings razed 0
Largest army 44
Favorite unit Hypaspist 17 fielded
Classical 3:32* Research start 2:32
Heroic 10:13* Estimated start 8:58
Mythic Not reached
Defeat
Elo1573-8
EAPM37.7
Military units42
First pressure5:46Military Barracks
First expansion
Market volume0
Total score 13,728
Military score 3,300
Economic score 9,849
Kills score 579
Units killed 29
Units lost 41
Buildings razed 2
Largest army 42
Favorite unit Murmillo 20 fielded
Classical 5:04* Research start 4:04
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Leto
Aphrodite
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
riye7raningolkGaia
Town CenterAdditional center
First military pressureArchery Range
God powerLure
Key technologyHusbandry
Theseus2 training queues
Hoplite6 training queues
Hippeus2 training queues
MarketMarket
Toxotes2 training queues
Key technologyHand Axe
Key technologyPickaxe
Hippeus3 training queues
Hypaspist6 training queues
Peltast9 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Fortress-tier buildingFortress
Hypaspist11 training queues
God powerCurse
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerGaia Forest
God powerGaia Forest
First military pressureMilitary Barracks
Oracle3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Automaton8 training queues
Murmillo14 training queues
Key technologyMedium Infantry
Turma5 training queues
God powerSpider Lair
God powerSpider Lair
Katapeltes2 training queues
Automaton2 training queues
Murmillo6 training queues
Key technologyPlow
God powerSpider Lair
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.6%Dr.Ash
Fastest Classical3:32*Dr.Ash
Fastest Heroic10:13*Dr.Ash
First pressure4:29Dr.Ash · Archery Range
First extra TC3:54Dr.Ash · Town Center
Fortress timing12:04Dr.Ash · Fortress
Market timing7:28Dr.Ash · Market

Player highlights

Standout performances

Highest total score15,929Dr.Ash
Highest military score5,973Dr.Ash
Highest economy score9,849riye7raningolk
Most kills1,043Dr.Ash
Most units killed45Dr.Ash
Most deaths41riye7raningolk
Most buildings razed2riye7raningolk
Largest army44Dr.Ash
Favorite unitMurmilloriye7raningolk · 20 fielded

Dr.Ash

Highest ScoreMost KillsMost Resources

riye7raningolk

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:32 estimated completion
Early pressure4:29 · Archery Range
Fast expansion3:54 · Town Center
Early market / Heroic prep7:28 · Market
Fortress tech path12:04 · Fortress
Heavy walling signal12 wall build events

riye7raningolk

Late Classical5:04 estimated completion
Early pressure5:46 · Military Barracks
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
riye7raningolk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
riye7raningolk · Early MilitaryMeaningful trained combat units were produced during the early opening.
riye7raningolk · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hypaspist17
Peltast9
Hoplite7
Hippeus5
Toxotes3
Theseus2
Atalanta1
Buildings11 types
House16
Wall12
Granary6
Storehouse3
Archery Range2
Military Academy2
Fortress1
Market1
Stable1
Temple1
Town Center1
God powers2 invoked
Curse1
Lure1

riye7raningolk

Army

Murmillo20
Automaton10
Oracle5
Turma5
Katapeltes2
Buildings6 types
Manor9
Counter Barracks1
Economic Guild1
Farm1
Military Barracks1
Temple1
God powers2 invoked
Spider Lair3
Gaia Forest2