Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs otpkennenmid

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:17
Oasis map preview
Map Oasis
Winner
ChelseaHades
Pre-match Elo1289
Win probability53.3%
16:17 Match length Chelsea favored
Defeated
otpkennenmidGaia
Pre-match Elo1266
Win probability46.7%

Match at a glance

Chelsea vs otpkennenmid

WinnerChelsea
MapOasis
QueueRanked 1v1 Supremacy
Duration16:17
Started
Ended
Elo favorite53.3%Chelsea
Fastest Classical3:10*Chelsea
First pressure3:50otpkennenmid · Military Barracks
First extra TC4:21Chelsea · Town Center
Market timing7:37Chelsea · Market
Most military units167otpkennenmid
Highest EAPM43.7otpkennenmid
Market volume600Chelsea

Chelsea

Hades

Victory
Elo1289+16
EAPM41.7
Military units70
First pressure6:31Archery Range
First expansion4:21
Market volume600
Total score 22,958
Military score 9,729
Economic score 11,351
Kills score 1,990
Units killed 76
Units lost 22
Buildings razed 1
Largest army 70
Favorite unit Hoplite 27 fielded
Classical 3:10* Estimated start 2:10
Heroic 10:22* Estimated start 9:07
Mythic Not reached
Defeat
Elo1266-16
EAPM43.7
Military units167
First pressure3:50Military Barracks
First expansion
Market volume0
Total score 14,705
Military score 5,275
Economic score 8,813
Kills score 617
Units killed 23
Units lost 73
Buildings razed 3
Largest army 167
Favorite unit Contarius 64 fielded
Classical 3:45* Research start 2:45
Heroic 9:07* Estimated start 7:52
Mythic Estimated start 15:24 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Aphrodite
HeroicAge
Rheia
No choice recorded
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
otpkennenmidGaia
Town CenterAdditional center
Ajax2 training queues
God powerSentinel
First military pressureArchery Range
MarketMarket
ArmoryArmory
Hypaspist9 training queues
Peltast2 training queues
Toxotes7 training queues
God powerCurse
Key technologyMedium Archers
Hoplite27 training queues
Fortress-tier buildingFortress
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyCopper Weapons
Petrobolos2 training queues
Toxotes8 training queues
Hypaspist2 training queues
Key technologyCopper Shields
God powerRestoration
Peltast5 training queues
Achilles2 training queues
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
First military pressureMilitary Barracks
Turma5 training queues
Murmillo7 training queues
God powerCarnivora
ArmoryArmory
Oracle3 training queues
Murmillo18 training queues
Katapeltes2 training queues
Contarius51 training queues
God powerTraitor
God powerGaia Forest
Turma8 training queues
Murmillo10 training queues
Arcus15 training queues
Fortress-tier buildingPalace
God powerCarnivora
Turma15 training queues
Caladria2 training queues
Contarius13 training queues
Arcus12 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%Chelsea
Fastest Classical3:10*Chelsea
Fastest Heroic9:07*otpkennenmid
First pressure3:50otpkennenmid · Military Barracks
First extra TC4:21Chelsea · Town Center
Fortress timing12:03Chelsea · Fortress
Market timing7:37Chelsea · Market
Armory timing6:22otpkennenmid · Armory

Player highlights

Standout performances

Highest total score22,958Chelsea
Highest military score9,729Chelsea
Highest economy score11,351Chelsea
Most kills1,990Chelsea
Most units killed76Chelsea
Most deaths73otpkennenmid
Most buildings razed3otpkennenmid
Largest army167otpkennenmid
Favorite unitContariusotpkennenmid · 64 fielded

Chelsea

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

otpkennenmid

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:10 estimated completion
Early pressure6:31 · Archery Range
Fast expansion4:21 · Town Center
Early market / Heroic prep7:37 · Market
Early armory / Heroic prep9:33 · Armory
Fortress tech path12:03 · Fortress
Market economy signal600 total resource volume

otpkennenmid

Fast Classical3:45 estimated completion
Early pressure3:50 · Military Barracks
Early armory / Heroic prep6:22 · Armory
Fortress tech path14:24 · Palace
Large army production167 military units
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
otpkennenmid · Early MilitaryMeaningful trained combat units were produced during the early opening.
otpkennenmid · Fast ClassicalClassical completed before 4:00 on a standard land opening.
otpkennenmid · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
otpkennenmid · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Chelsea

Bought

Food400
Wood100

Sold

Wood100
Total player market volume600

otpkennenmid

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Hoplite27
Toxotes16
Hypaspist11
Peltast7
Achilles3
Ajax3
Petrobolos2
Chiron1
Buildings10 types
House24
Storehouse7
Granary6
Archery Range4
Military Academy4
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1

otpkennenmid

Army

Contarius64
Murmillo36
Turma28
Arcus27
Caladria4
Katapeltes3
Oracle3
Behemoth1
Destroyer1
Buildings7 types
Manor8
Farm3
Military Barracks3
Counter Barracks2
Armory1
Palace1
Temple1
God powers3 invoked
Gaia Forest3
Carnivora2
Traitor1