Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

koleksandr856 vs [INT] Farron

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:32
Megalopolis map preview
Map Megalopolis
Winner
koleksandr856Hades
Pre-match Elo919
Win probability34.4%
12:32 Match length UpsetThe Elo underdog won
Defeated
[INT] FarronLoki
Pre-match Elo1031
Win probability65.6%

Match at a glance

koleksandr856 vs [INT] Farron

Winnerkoleksandr856
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration12:32
Started
Ended
Elo favorite65.6%[INT] Farron · Upset
Fastest Classical5:24*[INT] Farron
First pressure3:22[INT] Farron · Hersir trained
Most military units43koleksandr856
Highest EAPM47.3[INT] Farron
Victory
Elo919+23
EAPM25.2
Military units43
First pressure6:10Archery Range
First expansion
Market volume0
Total score 12,633
Military score 5,578
Economic score 6,000
Kills score 1,109
Units killed 44
Units lost 22
Buildings razed 4
Largest army 43
Favorite unit Toxotes 23 fielded
Classical 5:45* Research start 4:45
Heroic Not reached
Mythic Not reached
Defeat
Elo1031-23
EAPM47.3
Military units36
First pressure3:22Hersir trained
First expansion
Market volume0
Total score 8,128
Military score 3,145
Economic score 4,484
Kills score 499
Units killed 22
Units lost 44
Buildings razed 0
Largest army 36
Favorite unit Raiding Cavalry 12 fielded
Classical 5:24* Research start 4:24
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

koleksandr856Hades
Match time
[INT] FarronLoki
Key technologyHand Axe
First military pressureArchery Range
Toxotes13 training queues
Key technologyMedium Archers
Hoplite13 training queues
Key technologyMedium Infantry
Toxotes5 training queues
Cyclops2 training queues
ArmoryArmory
Toxotes5 training queues
Hoplite3 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Hersir2 training queues
Key technologyMedium Infantry
Hirdman3 training queues
Throwing Axeman2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Raiding Cavalry12 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman3 training queues
Berserk3 training queues
Throwing Axeman4 training queues
Berserk2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.6%[INT] Farron · Upset
Fastest Classical5:24*[INT] Farron
First pressure3:22[INT] Farron · Hersir trained
Armory timing8:58[INT] Farron · Armory

Player highlights

Standout performances

Highest total score12,633koleksandr856
Highest military score5,578koleksandr856
Highest economy score6,000koleksandr856
Most kills1,109koleksandr856
Most units killed44koleksandr856
Most deaths44[INT] Farron
Most buildings razed4koleksandr856
Largest army43koleksandr856
Favorite unitToxoteskoleksandr856 · 23 fielded

koleksandr856

Highest ScoreLargest ArmyMost KillsMost Resources

[INT] Farron

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

koleksandr856

Late Classical5:45 estimated completion
Early pressure6:10 · Archery Range
Early armory / Heroic prep10:42 · Armory

[INT] Farron

Late Classical5:24 estimated completion
Early pressure3:22 · Hersir trained
Early armory / Heroic prep8:58 · Armory
koleksandr856 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
koleksandr856 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
koleksandr856 · Early MilitaryMeaningful trained combat units were produced during the early opening.
koleksandr856 · Late ClassicalClassical completed after 5:00 on a standard land opening.
[INT] Farron · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[INT] Farron · Early MilitaryMeaningful trained combat units were produced during the early opening.
[INT] Farron · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

koleksandr856

Army

Toxotes23
Hoplite16
Cyclops2
Achilles1
Ajax1
Buildings7 types
House9
Granary3
Archery Range2
Military Academy2
Storehouse2
Armory1
Temple1

[INT] Farron

Army

Raiding Cavalry12
Throwing Axeman9
Berserk5
Hersir5
Hirdman3
Einheri2
Buildings6 types
House6
Longhouse4
Great Hall3
Ox Cart Building3
Armory1
Temple1
God powers1 invoked
Spy1