Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pavarld vs miguelbaptistadj

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:08
Elysium map preview
Map Elysium
Winner
PavarldThor
Pre-match Elo594
Win probability63.1%
13:08 Match length Pavarld favored
Defeated
miguelbaptistadjSusanoo
Pre-match Elo501
Win probability36.9%

Match at a glance

Pavarld vs miguelbaptistadj

WinnerPavarld
MapElysium
QueueRanked 1v1 Supremacy
Duration13:08
Started
Ended
Elo favorite63.1%Pavarld
Fastest Classical4:54*Pavarld
First pressure2:54Pavarld · Hersir trained
Market timing11:48Pavarld · Market
First extra TC5:55Pavarld · Town Center
Most military units32Pavarld
Highest EAPM20.2miguelbaptistadj

Pavarld

Thor

Victory
Elo594+21
EAPM16.7
Military units32
First pressure2:54Hersir trained
First expansion5:55
Market volume0
Total score 15,632
Military score 3,527
Economic score 11,624
Kills score 493
Units killed 17
Units lost 19
Buildings razed 0
Largest army 32
Favorite unit Hersir 18 fielded
Classical 4:54* Research start 3:54
Heroic Not reached
Mythic Not reached
Defeat
Elo501-22
EAPM20.2
Military units29
First pressure9:46Stable Japanese
First expansion12:04
Market volume0
Total score 14,360
Military score 4,515
Economic score 9,329
Kills score 559
Units killed 20
Units lost 17
Buildings razed 0
Largest army 29
Favorite unit Yari Spearman 7 fielded
Classical 4:57* Research start 3:57
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PavarldThor
Match time
miguelbaptistadjSusanoo
First military pressureHersir trained
God powerDwarven Mine
Hersir2 training queues
Town CenterAdditional center
Hersir3 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPlow
Key technologyPickaxe
ArmoryDwarven Armory
Hersir8 training queues
Throwing Axeman4 training queues
Berserk2 training queues
Hersir4 training queues
Throwing Axeman2 training queues
Troll2 training queues
MarketMarket
God powerHealing Spring
VictoryMatch result
Key technologyHusbandry
Key technologyHand Axe
Key technologyMedium Guardhouse Soldiers
Yari Spearman2 training queues
Yumi Archer3 training queues
ArmoryArmory
Jorogumo2 training queues
First military pressureStable Japanese
Onna Musha2 training queues
Samurai2 training queues
Yumi Archer3 training queues
Yari Spearman3 training queues
Bushi2 training queues
Town CenterAdditional center
God powerSwampland
Onna Musha2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.1%Pavarld
Fastest Classical4:54*Pavarld
First pressure2:54Pavarld · Hersir trained
First extra TC5:55Pavarld · Town Center
Market timing11:48Pavarld · Market
Armory timing7:24Pavarld · Dwarven Armory

Player highlights

Standout performances

Highest total score15,632Pavarld
Highest military score4,515miguelbaptistadj
Highest economy score11,624Pavarld
Most kills559miguelbaptistadj
Most units killed20miguelbaptistadj
Most deaths19Pavarld
Most buildings razed0Pavarld
Largest army32Pavarld
Favorite unitHersirPavarld · 18 fielded

Pavarld

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

miguelbaptistadj

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pavarld

Classical timing4:54 estimated completion
Early pressure2:54 · Hersir trained
Fast expansion5:55 · Town Center
Early market / Heroic prep11:48 · Market
Early armory / Heroic prep7:24 · Dwarven Armory

miguelbaptistadj

Classical timing4:57 estimated completion
Delayed pressure9:46 · Stable Japanese
Expansion signal12:04 · Town Center
Early armory / Heroic prep8:21 · Armory
Pavarld · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pavarld · Early MilitaryMeaningful trained combat units were produced during the early opening.
miguelbaptistadj · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
miguelbaptistadj · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pavarld

Army

Hersir18
Throwing Axeman6
Berserk4
Troll3
Raiding Cavalry1
Buildings8 types
House12
Ox Cart Building2
Dwarven Armory1
Great Hall1
Longhouse1
Market1
Temple1
Town Center1
God powers2 invoked
Dwarven Mine1
Healing Spring1

miguelbaptistadj

Army

Yari Spearman7
Yumi Archer7
Bushi4
Onna Musha4
Jorogumo3
Kitsune2
Samurai2
Buildings10 types
House7
Watermill6
Shrine Japanese3
Mining Camp Japanese2
Armory1
Dojo1
Guardhouse1
Stable Japanese1
Temple1
Town Center1
God powers1 invoked
Swampland1