Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:00
Marsh map preview
Map Marsh
Winner
WatermelonInTheFantaOdin
Pre-match Elo1592
Win probability72.6%
11:00 Match length WatermelonInTheFanta favored
Defeated
[DoD]StoochioFreyr
Pre-match Elo1423
Win probability27.4%

Match at a glance

WatermelonInTheFanta vs [DoD]Stoochio

WinnerWatermelonInTheFanta
MapMarsh
QueueRanked 1v1 Supremacy
Duration11:00
Started
Ended
Elo favorite72.6%WatermelonInTheFanta
Fastest Classical4:14*WatermelonInTheFanta
First pressure3:30WatermelonInTheFanta · Hersir trained
Most military units46WatermelonInTheFanta
Highest EAPM43.8WatermelonInTheFanta
Victory
Elo1592+10
EAPM43.8
Military units46
First pressure3:30Hersir trained
First expansion
Market volume0
Total score 13,169
Military score 6,985
Economic score 5,314
Kills score 870
Units killed 30
Units lost 11
Buildings razed 4
Largest army 46
Favorite unit Throwing Axeman 13 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached
Defeat
Elo1423-10
EAPM37.0
Military units36
First pressure3:50Hersir trained
First expansion
Market volume0
Total score 9,756
Military score 3,273
Economic score 6,325
Kills score 158
Units killed 12
Units lost 31
Buildings razed 0
Largest army 36
Favorite unit Throwing Axeman 14 fielded
Classical 4:23* Research start 3:23
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ullr
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WatermelonInTheFantaOdin
Match time
[DoD]StoochioFreyr
First military pressureHersir trained
Hersir5 training queues
Berserk7 training queues
Raiding Cavalry6 training queues
God powerGreat Hunt
Hersir2 training queues
Throwing Axeman7 training queues
God powerForest Fire
Valkyrie5 training queues
Key technologyMedium Infantry
Raiding Cavalry5 training queues
Berserk3 training queues
Throwing Axeman6 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir9 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Throwing Axeman2 training queues
Raiding Cavalry11 training queues
ArmoryArmory
Throwing Axeman4 training queues
Key technologyCopper Armor
God powerGullinbursti
Throwing Axeman8 training queues
God powerAsgardian Bastion
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.6%WatermelonInTheFanta
Fastest Classical4:14*WatermelonInTheFanta
First pressure3:30WatermelonInTheFanta · Hersir trained
Armory timing6:42[DoD]Stoochio · Armory

Player highlights

Standout performances

Highest total score13,169WatermelonInTheFanta
Highest military score6,985WatermelonInTheFanta
Highest economy score6,325[DoD]Stoochio
Most kills870WatermelonInTheFanta
Most units killed30WatermelonInTheFanta
Most deaths31[DoD]Stoochio
Most buildings razed4WatermelonInTheFanta
Largest army46WatermelonInTheFanta
Favorite unitThrowing Axeman[DoD]Stoochio · 14 fielded

WatermelonInTheFanta

Highest ScoreLargest ArmyMost KillsMost Resources

[DoD]Stoochio

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WatermelonInTheFanta

Classical timing4:14 estimated completion
Early pressure3:30 · Hersir trained

[DoD]Stoochio

Classical timing4:23 estimated completion
Early pressure3:50 · Hersir trained
Early armory / Heroic prep6:42 · Armory
Heavy walling signal9 wall build events
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army

Throwing Axeman13
Raiding Cavalry11
Berserk10
Hersir7
Valkyrie5
Buildings5 types
House11
Longhouse3
Ox Cart Building3
Great Hall1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

[DoD]Stoochio

Army

Throwing Axeman14
Raiding Cavalry11
Hersir9
Berserk1
Hirdman1
Buildings7 types
House12
Wall9
Ox Cart Building4
Longhouse3
Armory1
Great Hall1
Temple1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1