Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HHOSPV vs gayibor.f

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:20
Mirage map preview
Map Mirage
Winner
HHOSPVFreyr
Pre-match Elo927
Win probability45.7%
28:20 Match length UpsetThe Elo underdog won
Defeated
gayibor.fZeus
Pre-match Elo957
Win probability54.3%

Match at a glance

HHOSPV vs gayibor.f

WinnerHHOSPV
MapMirage
QueueRanked 1v1 Supremacy
Duration28:20
Started
Ended
Elo favorite54.3%gayibor.f · Upset
Fastest Classical4:49*HHOSPV
First pressure3:50HHOSPV · Hersir trained
First extra TC9:33HHOSPV · Town Center
Market timing14:32gayibor.f · Market
Most military units194HHOSPV
Highest EAPM37.6gayibor.f
Market volume900gayibor.f

HHOSPV

Freyr

Victory
Elo927+19
EAPM25.1
Military units194
First pressure3:50Hersir trained
First expansion9:33
Market volume0
Total score 43,764
Military score 18,319
Economic score 20,928
Kills score 4,553
Units killed 172
Units lost 178
Buildings razed 22
Largest army 194
Favorite unit Throwing Axeman 66 fielded
Classical 4:49* Research start 3:49
Heroic 17:55* Research start 16:40
Mythic 23:41* Research start 21:41

gayibor.f

Zeus

Defeat
Elo957-19
EAPM37.6
Military units164
First pressure7:55Military Academy
First expansion10:16
Market volume900
Total score 39,009
Military score 15,265
Economic score 18,825
Kills score 4,919
Units killed 179
Units lost 179
Buildings razed 7
Largest army 164
Favorite unit Hoplite 87 fielded
Classical 8:22* Estimated start 7:22
Heroic 17:37* Estimated start 16:22
Mythic 24:21* Research start 22:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Aegir
HeroicAge
Dionysus
Hel
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HHOSPVFreyr
Match time
gayibor.fZeus
First military pressureHersir trained
Hersir2 training queues
Throwing Axeman3 training queues
Hirdman3 training queues
Berserk2 training queues
Key technologyMedium Infantry
ArmoryArmory
God powerForest Fire
Throwing Axeman4 training queues
Key technologyCopper Shields
Town CenterAdditional center
Key technologyHand Axe
Key technologyCopper Armor
Valkyrie2 training queues
Throwing Axeman4 training queues
Key technologyPickaxe
ArmoryArmory
Valkyrie2 training queues
Key technologyBallistics
Throwing Axeman20 training queues
Key technologyPlow
Farm transition4 farms clustered
Key technologyHusbandry
Hersir2 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyMedium Cavalry
Raiding Cavalry6 training queues
Hersir7 training queues
Hirdman7 training queues
Throwing Axeman3 training queues
Berserk2 training queues
God powerTempest
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Valkyrie2 training queues
Portable Ram3 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Portable Ram7 training queues
God powerGullinbursti
Huskarl6 training queues
Jarl8 training queues
Rock Giant3 training queues
Godi13 training queues
Throwing Axeman11 training queues
Raiding Cavalry3 training queues
Hersir7 training queues
Berserk2 training queues
Hirdman5 training queues
Key technologyCrenellations
Ballista4 training queues
Godi3 training queues
Fire Giant3 training queues
Frost Giant2 training queues
God powerNidhogg
Frost Giant2 training queues
Godi2 training queues
Throwing Axeman21 training queues
Ballista6 training queues
Jarl5 training queues
Valkyrie2 training queues
Fortress-tier buildingHill Fort
Huskarl2 training queues
Hersir2 training queues
MarketMarket
VictoryMatch result
DockDock
Key technologyPickaxe
God powerBolt
First military pressureMilitary Academy
Hoplite35 training queues
Key technologyMedium Infantry
Toxotes3 training queues
Town CenterAdditional center
Toxotes3 training queues
ArmoryArmory
Toxotes6 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHand Axe
MarketMarket
Hippeus11 training queues
Key technologyCopper Weapons
Hoplite9 training queues
Key technologyMedium Cavalry
Toxotes9 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
Hypaspist4 training queues
Key technologyShaft Mine
Key technologyHeavy Archers
Peltast22 training queues
Hoplite4 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus4 training queues
Key technologyHeavy Cavalry
God powerBronze
God powerBolt
Hoplite26 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Key technologyCrenellations
God powerRestoration
MarketMarket
God powerLightning Storm
Hoplite12 training queues
Trade route startedCaravan Greek queued
MarketMarket
MarketMarket
Key technologyBow Saw
Farm transition14 farms clustered
Petrobolos2 training queues
Helepolis2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%gayibor.f · Upset
Fastest Classical4:49*HHOSPV
Fastest Heroic17:37*gayibor.f
Fastest Mythic23:41*HHOSPV
First pressure3:50HHOSPV · Hersir trained
First extra TC9:33HHOSPV · Town Center
Fortress timing18:40HHOSPV · Hill Fort
Market timing14:32gayibor.f · Market
Armory timing6:43HHOSPV · Armory
Farm transition14:28–15:29HHOSPV · 4 farms clustered
Trade route started25:46gayibor.f

Player highlights

Standout performances

Highest total score43,764HHOSPV
Highest military score18,319HHOSPV
Highest economy score20,928HHOSPV
Most kills4,919gayibor.f
Most units killed179gayibor.f
Most deaths179gayibor.f
Most buildings razed22HHOSPV
Largest army194HHOSPV
Favorite unitHoplitegayibor.f · 87 fielded

HHOSPV

Highest ScoreLargest ArmyMost ImprovementsMost Resources

gayibor.f

Most DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HHOSPV

Classical timing4:49 estimated completion
Early pressure3:50 · Hersir trained
Expansion signal9:33 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep27:09 · Market
Early armory / Heroic prep6:43 · Armory
Fortress tech path18:40 · Hill Fort
Heavy walling signal16 wall build events
Farm transition14:28–15:29 · 4 farms clustered
Large army production194 military units

gayibor.f

Late Classical8:22 estimated completion
Delayed pressure7:55 · Military Academy
Expansion signal10:16 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:32 · Market
Early armory / Heroic prep13:15 · Armory
Fortress tech path20:01 · Fortress
Heavy walling signal6 wall build events
Water commitment signal1 dock build events
Farm transition27:08–27:12 · 14 farms clustered
Trade route started25:46 · Caravan Greek queued
Market economy signal900 total resource volume
Large army production164 military units
HHOSPV · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
gayibor.f · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
gayibor.f · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

HHOSPV

Bought

No buys

Sold

No sells

Total player market volume0

gayibor.f

Bought

No buys

Sold

Wood900
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HHOSPV

Army

Throwing Axeman66
Hersir20
Godi18
Hirdman15
Jarl13
Portable Ram11
Ballista10
Raiding Cavalry9
Huskarl8
Valkyrie8
Berserk6
Frost Giant4
Fire Giant3
Rock Giant3
Buildings11 types
Farm29
House16
Wall16
Ox Cart Building7
Great Hall3
Hill Fort3
Armory2
Longhouse2
Temple2
Town Center2
Market1
God powers4 invoked
Forest Fire1
Gullinbursti1
Nidhogg1
Tempest1

gayibor.f

Army

Hoplite87
Peltast22
Toxotes21
Hippeus15
Petrobolos5
Hypaspist4
Heracles3
Helepolis2
Jason2
Bellerophon1
Minotaur1
Odysseus1
Buildings15 types
House17
Farm14
Storehouse12
Military Academy7
Granary6
Wall6
Archery Range4
Market4
Fortress2
Stable2
Town Center2
Armory1
Dock1
Sentry Tower1
Temple1
God powers4 invoked
Bolt2
Bronze1
Lightning Storm1
Restoration1