Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GHØST vs Sergi__34

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:07
Megalopolis map preview
Map Megalopolis
Winner
GHØSTAmaterasu
Pre-match Elo1363
Win probability75.3%
12:07 Match length GHØST favored
Defeated
Sergi__34Zeus
Pre-match Elo1169
Win probability24.7%

Match at a glance

GHØST vs Sergi__34

WinnerGHØST
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration12:07
Started
Ended
Elo favorite75.3%GHØST
Fastest Classical3:44*Sergi__34
First pressure4:43Sergi__34 · Military Academy
First extra TC8:10Sergi__34 · Town Center
Market timing11:31GHØST · Market
Most military units73GHØST
Highest EAPM48.9Sergi__34

GHØST

Amaterasu

Victory
Elo1363+8
EAPM42.3
Military units73
First pressure4:47Stable Japanese
First expansion
Market volume0
Total score 15,268
Military score 7,815
Economic score 6,391
Kills score 1,062
Units killed 25
Units lost 15
Buildings razed 8
Largest army 73
Favorite unit Samurai 39 fielded
Classical 4:59* Estimated start 3:59
Heroic Not reached
Mythic Not reached

Sergi__34

Zeus

Defeat
Elo1169-8
EAPM48.9
Military units30
First pressure4:43Military Academy
First expansion8:10
Market volume0
Total score 9,113
Military score 2,810
Economic score 5,849
Kills score 454
Units killed 16
Units lost 25
Buildings razed 0
Largest army 30
Favorite unit Hoplite 16 fielded
Classical 3:44* Estimated start 2:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GHØSTAmaterasu
Match time
Sergi__34Zeus
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider5 training queues
Wanyudo2 training queues
Samurai28 training queues
Wanyudo2 training queues
God powerSolar Shield
Bushi3 training queues
Naginata Rider10 training queues
ArmoryArmory
MarketMarket
God powerSolar Shield
Samurai10 training queues
Naginata Rider10 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite7 training queues
Key technologyMedium Infantry
Heracles3 training queues
Town CenterAdditional center
Hoplite2 training queues
God powerRestoration
God powerBolt
Toxotes7 training queues
Hoplite7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.3%GHØST
Fastest Classical3:44*Sergi__34
First pressure4:43Sergi__34 · Military Academy
First extra TC8:10Sergi__34 · Town Center
Market timing11:31GHØST · Market
Armory timing11:26GHØST · Armory

Player highlights

Standout performances

Highest total score15,268GHØST
Highest military score7,815GHØST
Highest economy score6,391GHØST
Most kills1,062GHØST
Most units killed25GHØST
Most deaths25Sergi__34
Most buildings razed8GHØST
Largest army73GHØST
Favorite unitSamuraiGHØST · 39 fielded

GHØST

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Sergi__34

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GHØST

Classical timing4:59 estimated completion
Early pressure4:47 · Stable Japanese
Early market / Heroic prep11:31 · Market
Early armory / Heroic prep11:26 · Armory

Sergi__34

Fast Classical3:44 estimated completion
Early pressure4:43 · Military Academy
Fast expansion8:10 · Town Center
GHØST · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GHØST · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sergi__34 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sergi__34 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sergi__34 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GHØST

Army

Samurai39
Naginata Rider25
Wanyudo4
Bushi3
Onna Musha2
Buildings10 types
House12
Watermill5
Dojo3
Guardhouse2
Shrine Japanese2
Stable Japanese2
Armory1
Market1
Mining Camp Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1

Sergi__34

Army

Hoplite16
Toxotes7
Heracles4
Jason2
Minotaur1
Buildings7 types
House6
Granary4
Military Academy4
Storehouse4
Archery Range1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1