Advanced match analysis
Warkrool vs ascotr
Ranked 1v1 SupremacyStarted 8 hours ago
Map
Mount Olympus
Match at a glance
Warkrool vs ascotr
Elo favorite79.7%Warkrool
Fastest Classical4:07*ascotr
First pressure3:15ascotr · Hersir trained
Most military units18Warkrool
Highest EAPM74.3Warkrool
Warkrool
Quetzalcoatl
Victory
Elo1703+7
EAPM74.3
Military units18
First pressure3:37Warrior Priest trained
First expansion—
Market volume0
Total score
7,401
Military score
3,493
Economic score
3,810
Kills score
140
Units killed
5
Units lost
0
Buildings razed
0
Largest army
18
Classical
4:41*
Estimated start 3:41
Heroic
—
Not reached
Mythic
—
Not reached
ascotr
Freyr
Defeat
Elo1465-7
EAPM35.5
Military units10
First pressure3:15Hersir trained
First expansion—
Market volume0
Total score
5,111
Military score
2,190
Economic score
2,921
Kills score
0
Units killed
0
Units lost
5
Buildings razed
0
Largest army
10
Classical
4:07*
Research start 3:07
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite79.7%Warkrool
Fastest Classical4:07*ascotr
First pressure3:15ascotr · Hersir trained
Player highlights
Standout performances
Highest total score7,401Warkrool
Highest military score3,493Warkrool
Highest economy score3,810Warkrool
Most kills140Warkrool
Most units killed5Warkrool
Most deaths5ascotr
Most buildings razed0Warkrool
Largest army18Warkrool
Favorite unitTequihua ArcherWarkrool · 7 fielded
Warkrool
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ascotr
Most Deaths
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Warkrool
Classical timing4:41 estimated completionascotr
Classical timing4:07 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.