Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs Totonac

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:43
Ghost Lake map preview
Map Ghost Lake
Defeated
FADINHA ❤Gaia
Pre-match Elo904
Win probability43.1%
10:43 Match length Totonac favored
Winner
TotonacDemeter
Pre-match Elo952
Win probability56.9%

Match at a glance

FADINHA ❤ vs Totonac

WinnerTotonac
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration10:43
Started
Ended
Elo favorite56.9%Totonac
Fastest Classical4:11*Totonac
First pressure4:26Totonac · Military Academy
First extra TC4:53FADINHA ❤ · Town Center
Most military units28Totonac
Highest EAPM22.2Totonac
Defeat
Elo904-15
EAPM13.5
Military units23
First pressure5:30Military Barracks
First expansion4:53
Market volume0
Total score 12,593
Military score 5,116
Economic score 7,330
Kills score 147
Units killed 6
Units lost 16
Buildings razed 0
Largest army 23
Favorite unit Murmillo 16 fielded
Classical 4:32* Estimated start 3:32
Heroic 10:33* Estimated start 9:18
Mythic Not reached

Totonac

Demeter

Victory
Elo952+15
EAPM22.2
Military units28
First pressure4:26Military Academy
First expansion
Market volume0
Total score 11,070
Military score 4,385
Economic score 6,127
Kills score 579
Units killed 17
Units lost 6
Buildings razed 1
Largest army 28
Favorite unit Hoplite 14 fielded
Classical 4:11* Estimated start 3:11
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ares
Rheia
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FADINHA ❤Gaia
Match time
TotonacDemeter
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Town CenterAdditional center
Key technologyHusbandry
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo4 training queues
Turma4 training queues
Key technologyBow Saw
ArmoryArmory
God powerCarnivora
Murmillo12 training queues
God powerCarnivora
Turma3 training queues
Key technologyMedium Infantry
DefeatMatch result
Key technologyPickaxe
God powerWither
First military pressureMilitary Academy
Hoplite14 training queues
Key technologyHusbandry
Cyclops6 training queues
Toxotes7 training queues
God powerPestilence
Key technologyMedium Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.9%Totonac
Fastest Classical4:11*Totonac
Fastest Heroic10:33*FADINHA ❤
First pressure4:26Totonac · Military Academy
First extra TC4:53FADINHA ❤ · Town Center
Armory timing7:48FADINHA ❤ · Armory

Player highlights

Standout performances

Highest total score12,593FADINHA ❤
Highest military score5,116FADINHA ❤
Highest economy score7,330FADINHA ❤
Most kills579Totonac
Most units killed17Totonac
Most deaths16FADINHA ❤
Most buildings razed1Totonac
Largest army28Totonac
Favorite unitMurmilloFADINHA ❤ · 16 fielded

FADINHA ❤

Highest ScoreMost DeathsMost ImprovementsMost Resources

Totonac

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FADINHA ❤

Classical timing4:32 estimated completion
Early pressure5:30 · Military Barracks
Fast expansion4:53 · Town Center
Early armory / Heroic prep7:48 · Armory

Totonac

Classical timing4:11 estimated completion
Early pressure4:26 · Military Academy
FADINHA ❤ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Totonac · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Totonac · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army

Murmillo16
Turma7
Buildings8 types
Military Barracks5
Wall5
Manor2
Armory1
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Carnivora2
Gaia Forest2

Totonac

Army

Hoplite14
Toxotes7
Cyclops6
Orpheus1
Buildings7 types
House8
Granary5
Archery Range1
Farm1
Military Academy1
Storehouse1
Temple1
God powers2 invoked
Pestilence1
Wither1