Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs Warkrool

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:03
Ghost Lake map preview
Map Ghost Lake
Winner
[DoD]FireFoxZeus
Pre-match Elo1976
Win probability80.1%
18:03 Match length [DoD]FireFox favored
Defeated
WarkroolRa
Pre-match Elo1734
Win probability19.9%

Match at a glance

[DoD]FireFox vs Warkrool

Winner[DoD]FireFox
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration18:03
Started
Ended
Elo favorite80.1%[DoD]FireFox
Fastest Classical3:20*[DoD]FireFox
First pressure6:04[DoD]FireFox · Stable
Market timing11:09Warkrool · Market
First extra TC4:45[DoD]FireFox · Town Center
Most military units94[DoD]FireFox
Highest EAPM74.1Warkrool
Victory
Elo1976+7
EAPM61.0
Military units94
First pressure6:04Stable
First expansion4:45
Market volume0
Total score 35,923
Military score 15,704
Economic score 17,995
Kills score 2,294
Units killed 85
Units lost 26
Buildings razed 3
Largest army 94
Favorite unit Hippeus 51 fielded
Classical 3:20* Research start 2:20
Heroic 12:41* Estimated start 11:26
Mythic 14:44* Estimated start 12:44
Defeat
Elo1734-7
EAPM74.1
Military units86
First pressure6:15Barracks
First expansion5:06
Market volume0
Total score 25,801
Military score 9,080
Economic score 15,836
Kills score 915
Units killed 26
Units lost 84
Buildings razed 6
Largest army 86
Favorite unit Spearman 38 fielded
Classical 4:51* Research start 3:51
Heroic 9:30* Estimated start 8:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Bast
Dionysus
HeroicAge
Sobek
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxZeus
Match time
WarkroolRa
Town CenterAdditional center
God powerBolt
First military pressureStable
Key technologyHusbandry
Hippeus6 training queues
Key technologyPickaxe
Key technologyHand Axe
Centaur2 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Shields
Town CenterAdditional center
Fortress-tier buildingFortress
ArmoryArmory
ArmoryArmory
MarketMarket
God powerCease Fire
Prodromos10 training queues
Hippeus20 training queues
Key technologyHeavy Cavalry
God powerPlenty Vault
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyBallistics
Helepolis3 training queues
Farm transition10 farms clustered
Key technologyPlow
Key technologyIron Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Hippeus25 training queues
Key technologyIron Weapons
Key technologyIron Armor
Toxotes10 training queues
Trade route startedCaravan Greek queued
Key technologyShaft Mine
Key technologyBow Saw
Key technologyChampion Cavalry
Prodromos5 training queues
Fortress-tier buildingFortress
Hypaspist2 training queues
Peltast5 training queues
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
Spearman10 training queues
Key technologyHusbandry
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Farm transition20 farms clustered
Camel Rider8 training queues
Siege Tower4 training queues
Key technologyHand Axe
Key technologyPlow
Key technologyShaft Mine
Axeman8 training queues
Key technologyMedium Axemen
Key technologyHeavy Camel Riders
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerRain
Chariot Archer21 training queues
Spearman28 training queues
Key technologyMedium Spearmen
God powerLocust Swarm
God powerEclipse
Siege Tower2 training queues
Camel Rider3 training queues
Key technologyHeavy Spearmen
God powerRain
Trade route startedCaravan Egyptian queued
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.1%[DoD]FireFox
Fastest Classical3:20*[DoD]FireFox
Fastest Heroic9:30*Warkrool
Fastest Mythic14:44*[DoD]FireFox
First pressure6:04[DoD]FireFox · Stable
First extra TC4:45[DoD]FireFox · Town Center
Fortress timing9:39Warkrool · Migdol Stronghold
Market timing11:09Warkrool · Market
Armory timing6:24Warkrool · Armory
Farm transition11:49–12:48Warkrool · 20 farms clustered
Trade route started16:23Warkrool

Player highlights

Standout performances

Highest total score35,923[DoD]FireFox
Highest military score15,704[DoD]FireFox
Highest economy score17,995[DoD]FireFox
Most kills2,294[DoD]FireFox
Most units killed85[DoD]FireFox
Most deaths84Warkrool
Most buildings razed6Warkrool
Largest army94[DoD]FireFox
Favorite unitHippeus[DoD]FireFox · 51 fielded

[DoD]FireFox

Highest ScoreMost ImprovementsMost KillsMost Resources

Warkrool

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Fast Classical3:20 estimated completion
Early pressure6:04 · Stable
Fast expansion4:45 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:37 · Market
Early armory / Heroic prep9:56 · Armory
Fortress tech path11:44 · Fortress
Heavy walling signal7 wall build events
Farm transition15:15–16:14 · 10 farms clustered
Trade route started16:31 · Caravan Greek queued
Large army production94 military units

Warkrool

Classical timing4:51 estimated completion
Early pressure6:15 · Barracks
Fast expansion5:06 · Town Center
Early market / Heroic prep11:09 · Market
Early armory / Heroic prep6:24 · Armory
Fortress tech path9:39 · Migdol Stronghold
Heavy walling signal10 wall build events
Farm transition11:49–12:48 · 20 farms clustered
Trade route started16:23 · Caravan Egyptian queued
Large army production86 military units
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]FireFox · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Warkrool · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Warkrool · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

Hippeus51
Prodromos15
Toxotes10
Peltast5
Helepolis3
Centaur2
Heracles2
Hypaspist2
Jason2
Bellerophon1
Odysseus1
Buildings13 types
Farm20
House18
Granary9
Stable7
Wall7
Storehouse6
Archery Range4
Armory3
Fortress2
Town Center2
Market1
Military Academy1
Temple1
God powers3 invoked
Bolt1
Cease Fire1
Plenty Vault1

Warkrool

Army

Spearman38
Chariot Archer21
Camel Rider13
Axeman8
Siege Tower6
Buildings16 types
Farm44
House28
Wall10
Obelisk6
Market5
Barracks4
Granary3
Migdol Stronghold3
Mining Camp3
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Rain2
Eclipse1
Locust Swarm1