Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Kolotzki vs Vayce

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:23
Blue Lagoon map preview
Map Blue Lagoon
Defeated
KolotzkiHades
Pre-match Elo1185
Win probability49.6%
14:23 Match length Vayce favored
Winner
VayceFreyr
Pre-match Elo1188
Win probability50.4%

Match at a glance

Kolotzki vs Vayce

WinnerVayce
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:23
Started
Ended
Elo favorite50.4%Vayce
Fastest Classical3:42*Kolotzki
First pressure3:40Vayce · Hersir trained
Market timing9:38Vayce · Market
First extra TC13:01Vayce · Town Center
Most military units50Vayce
Highest EAPM52.2Vayce
Market volume500Vayce

Kolotzki

Hades

Defeat
Elo1185-18
EAPM27.6
Military units49
First pressure4:44Archery Range
First expansion
Market volume0
Total score 13,894
Military score 5,327
Economic score 8,269
Kills score 320
Units killed 7
Units lost 58
Buildings razed 3
Largest army 49
Favorite unit Toxotes 40 fielded
Classical 3:42* Estimated start 2:42
Heroic 13:08* Estimated start 11:53
Mythic Not reached

Vayce

Freyr

Victory
Elo1188+18
EAPM52.2
Military units50
First pressure3:40Hersir trained
First expansion13:01
Market volume500
Total score 17,373
Military score 7,355
Economic score 9,056
Kills score 1,006
Units killed 58
Units lost 7
Buildings razed 0
Largest army 50
Favorite unit Raiding Cavalry 21 fielded
Classical 4:43* Estimated start 3:43
Heroic 10:50* Estimated start 9:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
Apollo
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KolotzkiHades
Match time
VayceFreyr
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureArchery Range
Key technologyHand Axe
Key technologyMedium Archers
Toxotes40 training queues
Cyclops6 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Farm transition7 farms clustered
Key technologyPlow
Key technologyCopper Shields
God powerPestilence
DefeatMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Raiding Cavalry6 training queues
ArmoryArmory
Key technologyCopper Shields
ArmoryArmory
Key technologyPlow
MarketMarket
Raiding Cavalry10 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Valkyrie2 training queues
Key technologyHand Axe
Key technologyHusbandry
Godi12 training queues
Hersir5 training queues
God powerTempest
Fortress-tier buildingHill Fort
Town CenterAdditional center
Jarl5 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Farm transition3 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%Vayce
Fastest Classical3:42*Kolotzki
Fastest Heroic10:50*Vayce
First pressure3:40Vayce · Hersir trained
First extra TC13:01Vayce · Town Center
Fortress timing11:50Vayce · Hill Fort
Market timing9:38Vayce · Market
Armory timing8:05Vayce · Armory
Farm transition12:03–12:50Kolotzki · 7 farms clustered

Player highlights

Standout performances

Highest total score17,373Vayce
Highest military score7,355Vayce
Highest economy score9,056Vayce
Most kills1,006Vayce
Most units killed58Vayce
Most deaths58Kolotzki
Most buildings razed3Kolotzki
Largest army50Vayce
Favorite unitToxotesKolotzki · 40 fielded

Kolotzki

Most DeathsMost Improvements

Vayce

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kolotzki

Fast Classical3:42 estimated completion
Early pressure4:44 · Archery Range
Early armory / Heroic prep10:23 · Armory
Farm transition12:03–12:50 · 7 farms clustered

Vayce

Classical timing4:43 estimated completion
Early pressure3:40 · Hersir trained
Expansion signal13:01 · Town Center
Early market / Heroic prep9:38 · Market
Early armory / Heroic prep8:05 · Armory
Fortress tech path11:50 · Hill Fort
Farm transition13:47–13:48 · 3 farms clustered
Market economy signal500 total resource volume
Kolotzki · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kolotzki · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kolotzki · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kolotzki · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Vayce · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vayce · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Kolotzki

Bought

No buys

Sold

No sells

Total player market volume0

Vayce

Bought

Food300
Wood200

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kolotzki

Army

Toxotes40
Cyclops6
Achilles1
Ajax1
Hoplite1
Buildings8 types
House13
Farm11
Storehouse5
Granary4
Archery Range3
Armory1
Military Academy1
Temple1
God powers2 invoked
Pestilence1
Sentinel1

Vayce

Army

Raiding Cavalry21
Godi12
Hersir10
Jarl5
Valkyrie2
Buildings11 types
House15
Farm7
Great Hall5
Armory2
Ox Cart Building2
Hill Fort1
Longhouse1
Market1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Tempest1